Attached to BaseGameMode, used for map config selection.
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Attached to BaseGameMode, used for map config selection.
◆ GetEditorMapConfig()
ResourceName SCR_MapConfigComponent.GetEditorMapConfig |
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Get config of the game master map.
◆ GetGadgetMapConfig()
ResourceName SCR_MapConfigComponent.GetGadgetMapConfig |
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Get config of the ingame gadget map.
◆ GetSpawnMapConfig()
ResourceName SCR_MapConfigComponent.GetSpawnMapConfig |
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Get config of the respawn screen map.
◆ m_sEditorMapConfigPath
ResourceName SCR_MapConfigComponent.m_sEditorMapConfigPath |
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◆ m_sGadgetMapConfigPath
ResourceName SCR_MapConfigComponent.m_sGadgetMapConfigPath |
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◆ m_sSpawnMapConfigPath
ResourceName SCR_MapConfigComponent.m_sSpawnMapConfigPath |
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The documentation for this interface was generated from the following file:
- Game/Map/Components/SCR_MapConfigComponent.c