Attached to BaseGameMode, used for map config selection.
More...
Attached to BaseGameMode, used for map config selection.
◆ GetCombatSupportStationMapConfig()
| ResourceName SCR_MapConfigComponent.GetCombatSupportStationMapConfig |
( |
| ) |
|
◆ GetCommandPostMapEntityMode()
| EMapEntityMode SCR_MapConfigComponent.GetCommandPostMapEntityMode |
( |
| ) |
|
Get map entity mode for command posts.
◆ GetEditorMapConfig()
| ResourceName SCR_MapConfigComponent.GetEditorMapConfig |
( |
| ) |
|
Get config of the game master map.
◆ GetGadgetMapConfig()
| ResourceName SCR_MapConfigComponent.GetGadgetMapConfig |
( |
| ) |
|
Get config of the ingame gadget map.
◆ GetLogisticsStationMapConfig()
| ResourceName SCR_MapConfigComponent.GetLogisticsStationMapConfig |
( |
| ) |
|
◆ GetOperationsStationMapConfig()
| ResourceName SCR_MapConfigComponent.GetOperationsStationMapConfig |
( |
| ) |
|
◆ GetSpawnMapConfig()
| ResourceName SCR_MapConfigComponent.GetSpawnMapConfig |
( |
| ) |
|
Get config of the respawn screen map.
◆ SetCommandPostMapEntityMode()
| void SCR_MapConfigComponent.SetCommandPostMapEntityMode |
( |
EMapEntityMode | mode | ) |
|
Set map entity mode for command posts.
◆ m_eCommandPostMapEntityMode
| EMapEntityMode SCR_MapConfigComponent.m_eCommandPostMapEntityMode |
|
protected |
◆ m_sCombatSupportStationMapConfigPath
| ResourceName SCR_MapConfigComponent.m_sCombatSupportStationMapConfigPath |
|
protected |
◆ m_sEditorMapConfigPath
| ResourceName SCR_MapConfigComponent.m_sEditorMapConfigPath |
|
protected |
◆ m_sGadgetMapConfigPath
| ResourceName SCR_MapConfigComponent.m_sGadgetMapConfigPath |
|
protected |
◆ m_sLogisticsStationMapConfigPath
| ResourceName SCR_MapConfigComponent.m_sLogisticsStationMapConfigPath |
|
protected |
◆ m_sOperationsStationMapConfigPath
| ResourceName SCR_MapConfigComponent.m_sOperationsStationMapConfigPath |
|
protected |
◆ m_sSpawnMapConfigPath
| ResourceName SCR_MapConfigComponent.m_sSpawnMapConfigPath |
|
protected |
The documentation for this interface was generated from the following file:
- Game/Map/Components/SCR_MapConfigComponent.c