Attached to BaseGameMode, used for map config selection.  
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Attached to BaseGameMode, used for map config selection. 
 
◆ GetEditorMapConfig()
      
        
          | ResourceName SCR_MapConfigComponent.GetEditorMapConfig  | 
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Get config of the game master map. 
 
 
◆ GetGadgetMapConfig()
      
        
          | ResourceName SCR_MapConfigComponent.GetGadgetMapConfig  | 
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Get config of the ingame gadget map. 
 
 
◆ GetSpawnMapConfig()
      
        
          | ResourceName SCR_MapConfigComponent.GetSpawnMapConfig  | 
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Get config of the respawn screen map. 
 
 
◆ m_sEditorMapConfigPath
  
  
      
        
          | ResourceName SCR_MapConfigComponent.m_sEditorMapConfigPath | 
         
       
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◆ m_sGadgetMapConfigPath
  
  
      
        
          | ResourceName SCR_MapConfigComponent.m_sGadgetMapConfigPath | 
         
       
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◆ m_sSpawnMapConfigPath
  
  
      
        
          | ResourceName SCR_MapConfigComponent.m_sSpawnMapConfigPath | 
         
       
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The documentation for this interface was generated from the following file:
- Game/Map/Components/SCR_MapConfigComponent.c