Arma Reforger Script API
|
This is the complete list of members for SCR_Math3D, including all inherited members.
ClampMagnitude(vector v, float magnitude) | SCR_Math3D | static |
Extrapolate(IEntity entity, Physics physics, vector netPosition, vector netVelocityLinear, float netTeleportDistance, float netRotation[4], vector netVelocityAngular, float netTeleportAng, float timeSinceLastTick, float timeSlice, float netTickInterval) | SCR_Math3D | static |
FixEulerVector(vector angles, float units=Math.PI) | SCR_Math3D | static |
FixEulerVector180(vector angles) | SCR_Math3D | static |
GetDistanceFromSpline(notnull array< vector > points, vector point) | SCR_Math3D | static |
GetDistanceFromSplineXZ(notnull array< vector > points, vector point) | SCR_Math3D | static |
GetFixedAxisVector(vector toFlip) | SCR_Math3D | static |
IntersectPlane(vector rayPos, vector rayVector, vector planePos, vector planeNormal) | SCR_Math3D | static |
IsMatrixEmpty(vector matrix[4]) | SCR_Math3D | static |
IsMatrixIdentity(vector matrix[4]) | SCR_Math3D | static |
IsPointWithinSplineDistance(notnull array< vector > points, vector point, float distance) | SCR_Math3D | static |
IsPointWithinSplineDistanceXZ(notnull array< vector > points, vector point, float distance) | SCR_Math3D | static |
LookAt(vector source, vector destination, vector up, out vector rotMat[4]) | SCR_Math3D | static |
MatrixEqual(vector matrixA[4], vector matrixB[4]) | SCR_Math3D | static |
Max(vector vA, vector vB) | SCR_Math3D | static |
Min(vector vA, vector vB) | SCR_Math3D | static |
MoveTowards(vector start, vector target, float maxDistanceDelta) | SCR_Math3D | static |
QuatAngleAxis(float angle, vector axis, out float quat[4]) | SCR_Math3D | static |
QuatMultiply(float quat[4], vector vec) | SCR_Math3D | static |
RotateAround(vector transform[4], vector pivot, vector axis, float angle, out vector result[4]) | SCR_Math3D | static |
RotateTowards(out float result[4], float from[4], float to[4], float maxDegreesDelta) | SCR_Math3D | static |