Arma Reforger Script API
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SCR_Math3D Member List

This is the complete list of members for SCR_Math3D, including all inherited members.

ClampMagnitude(vector v, float magnitude)SCR_Math3Dstatic
Extrapolate(IEntity entity, Physics physics, vector netPosition, vector netVelocityLinear, float netTeleportDistance, float netRotation[4], vector netVelocityAngular, float netTeleportAng, float timeSinceLastTick, float timeSlice, float netTickInterval)SCR_Math3Dstatic
FixEulerVector(vector angles, float units=Math.PI)SCR_Math3Dstatic
FixEulerVector180(vector angles)SCR_Math3Dstatic
GetDistanceFromSpline(notnull array< vector > points, vector point)SCR_Math3Dstatic
GetDistanceFromSplineXZ(notnull array< vector > points, vector point)SCR_Math3Dstatic
GetFixedAxisVector(vector toFlip)SCR_Math3Dstatic
IntersectPlane(vector rayPos, vector rayVector, vector planePos, vector planeNormal)SCR_Math3Dstatic
IsMatrixEmpty(vector matrix[4])SCR_Math3Dstatic
IsMatrixIdentity(vector matrix[4])SCR_Math3Dstatic
IsPointWithinSplineDistance(notnull array< vector > points, vector point, float distance)SCR_Math3Dstatic
IsPointWithinSplineDistanceXZ(notnull array< vector > points, vector point, float distance)SCR_Math3Dstatic
LookAt(vector source, vector destination, vector up, out vector rotMat[4])SCR_Math3Dstatic
MatrixEqual(vector matrixA[4], vector matrixB[4])SCR_Math3Dstatic
Max(vector vA, vector vB)SCR_Math3Dstatic
Min(vector vA, vector vB)SCR_Math3Dstatic
MoveTowards(vector start, vector target, float maxDistanceDelta)SCR_Math3Dstatic
QuatAngleAxis(float angle, vector axis, out float quat[4])SCR_Math3Dstatic
QuatMultiply(float quat[4], vector vec)SCR_Math3Dstatic
RotateAround(vector transform[4], vector pivot, vector axis, float angle, out vector result[4])SCR_Math3Dstatic
RotateTowards(out float result[4], float from[4], float to[4], float maxDegreesDelta)SCR_Math3Dstatic