◆ m_Bayonet
IEntity SCR_MeleeHitDataClass.m_Bayonet = null |
◆ m_Entity
IEntity SCR_MeleeHitDataClass.m_Entity = null |
◆ m_fDamage
float SCR_MeleeHitDataClass.m_fDamage = 0 |
◆ m_iColliderIndex
int SCR_MeleeHitDataClass.m_iColliderIndex = -1 |
◆ m_iNodeIndex
int SCR_MeleeHitDataClass.m_iNodeIndex = -1 |
◆ m_SurfaceProps
SurfaceProperties SCR_MeleeHitDataClass.m_SurfaceProps = null |
◆ m_vHitDirection
vector SCR_MeleeHitDataClass.m_vHitDirection = vector.Zero |
◆ m_vHitNormal
vector SCR_MeleeHitDataClass.m_vHitNormal = vector.Zero |
◆ m_vHitPosition
vector SCR_MeleeHitDataClass.m_vHitPosition = vector.Zero |
◆ m_Weapon
IEntity SCR_MeleeHitDataClass.m_Weapon = null |
The documentation for this interface was generated from the following file:
- Game/Character/Melee/SCR_MeleeComponent.c