◆ m_Bayonet
| IEntity SCR_MeleeHitDataClass.m_Bayonet = null |
◆ m_Entity
| IEntity SCR_MeleeHitDataClass.m_Entity = null |
◆ m_fDamage
| float SCR_MeleeHitDataClass.m_fDamage = 0 |
◆ m_iColliderIndex
| int SCR_MeleeHitDataClass.m_iColliderIndex = -1 |
◆ m_iNodeIndex
| int SCR_MeleeHitDataClass.m_iNodeIndex = -1 |
◆ m_SurfaceProps
| SurfaceProperties SCR_MeleeHitDataClass.m_SurfaceProps = null |
◆ m_vHitDirection
| vector SCR_MeleeHitDataClass.m_vHitDirection = vector.Zero |
◆ m_vHitNormal
| vector SCR_MeleeHitDataClass.m_vHitNormal = vector.Zero |
◆ m_vHitPosition
| vector SCR_MeleeHitDataClass.m_vHitPosition = vector.Zero |
◆ m_Weapon
| IEntity SCR_MeleeHitDataClass.m_Weapon = null |
The documentation for this interface was generated from the following file:
- Game/Character/Melee/SCR_MeleeComponent.c