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static bool | LoadLastMenu () |
| Load previously active menu instead of main menu screen.
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static void | SaveLastMenu (ChimeraMenuPreset menuPreset, ChimeraMenuPreset additionalMenu=-1, SCR_EMenuLoadingAdditionalDialog additionalDialog=-1) |
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static void | ClearLastMenu () |
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◆ ClearLastMenu()
static void SCR_MenuLoadingComponent.ClearLastMenu |
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◆ JoinInvite()
static bool SCR_MenuLoadingComponent.JoinInvite |
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Start joining to inveted room.
◆ LoadLastMenu()
static bool SCR_MenuLoadingComponent.LoadLastMenu |
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Load previously active menu instead of main menu screen.
◆ OpenAdditionalDialog()
static void SCR_MenuLoadingComponent.OpenAdditionalDialog |
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SCR_EMenuLoadingAdditionalDialog | dialog | ) |
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◆ SaveLastMenu()
static void SCR_MenuLoadingComponent.SaveLastMenu |
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ChimeraMenuPreset | menuPreset, |
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ChimeraMenuPreset | additionalMenu = -1, |
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SCR_EMenuLoadingAdditionalDialog | additionalDialog = -1 ) |
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◆ m_DialogToDisplay
DialogUI SCR_MenuLoadingComponent.m_DialogToDisplay = null |
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◆ m_OnMenuOpening
ref ScriptInvoker SCR_MenuLoadingComponent.m_OnMenuOpening = new ScriptInvoker |
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◆ SAVE_ADDITIONAL_DIALOG
const string SCR_MenuLoadingComponent.SAVE_ADDITIONAL_DIALOG = "m_LastAdditionalDialog" |
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◆ SAVE_ADDITIONAL_MENU
const string SCR_MenuLoadingComponent.SAVE_ADDITIONAL_MENU = "m_LastAdditionalMenu" |
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◆ SAVE_LAST_MENU
const string SCR_MenuLoadingComponent.SAVE_LAST_MENU = "m_LastMenu" |
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The documentation for this interface was generated from the following file:
- Game/UI/Menu/MainMenuHandling/SCR_MenuLoadingComponent.c