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| static bool  | LoadLastMenu () | 
|   | Load previously active menu instead of main menu screen.  
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| static void  | SaveLastMenu (ChimeraMenuPreset menuPreset, ChimeraMenuPreset additionalMenu=-1, SCR_EMenuLoadingAdditionalDialog additionalDialog=-1) | 
|   | 
| static void  | ClearLastMenu () | 
|   | 
◆ ClearLastMenu()
  
  
      
        
          | static void SCR_MenuLoadingComponent.ClearLastMenu  | 
          ( | 
           | ) | 
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◆ JoinInvite()
  
  
      
        
          | static bool SCR_MenuLoadingComponent.JoinInvite  | 
          ( | 
           | ) | 
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Start joining to inveted room. 
 
 
◆ LoadLastMenu()
  
  
      
        
          | static bool SCR_MenuLoadingComponent.LoadLastMenu  | 
          ( | 
           | ) | 
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Load previously active menu instead of main menu screen. 
 
 
◆ OpenAdditionalDialog()
  
  
      
        
          | static void SCR_MenuLoadingComponent.OpenAdditionalDialog  | 
          ( | 
          SCR_EMenuLoadingAdditionalDialog |           dialog | ) | 
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◆ SaveLastMenu()
  
  
      
        
          | static void SCR_MenuLoadingComponent.SaveLastMenu  | 
          ( | 
          ChimeraMenuPreset |           menuPreset,  | 
         
        
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          ChimeraMenuPreset |           additionalMenu = -1,  | 
         
        
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          SCR_EMenuLoadingAdditionalDialog |           additionalDialog = -1 ) | 
         
       
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◆ m_DialogToDisplay
  
  
      
        
          | DialogUI SCR_MenuLoadingComponent.m_DialogToDisplay = null | 
         
       
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◆ m_OnMenuOpening
  
  
      
        
          | ref ScriptInvoker SCR_MenuLoadingComponent.m_OnMenuOpening = new ScriptInvoker | 
         
       
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◆ SAVE_ADDITIONAL_DIALOG
  
  
      
        
          | const string SCR_MenuLoadingComponent.SAVE_ADDITIONAL_DIALOG = "m_LastAdditionalDialog" | 
         
       
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◆ SAVE_ADDITIONAL_MENU
  
  
      
        
          | const string SCR_MenuLoadingComponent.SAVE_ADDITIONAL_MENU = "m_LastAdditionalMenu" | 
         
       
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◆ SAVE_LAST_MENU
  
  
      
        
          | const string SCR_MenuLoadingComponent.SAVE_LAST_MENU = "m_LastMenu" | 
         
       
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staticprotected   | 
  
 
 
The documentation for this interface was generated from the following file:
- Game/UI/Menu/MainMenuHandling/SCR_MenuLoadingComponent.c