|
| static bool | LoadLastMenu () |
| | Load previously active menu instead of main menu screen.
|
| |
| static void | SaveLastMenu (ChimeraMenuPreset menuPreset, ChimeraMenuPreset additionalMenu=-1, SCR_EMenuLoadingAdditionalDialog additionalDialog=-1) |
| |
| static void | ClearLastMenu () |
| |
◆ ClearLastMenu()
| static void SCR_MenuLoadingComponent.ClearLastMenu |
( |
| ) |
|
|
static |
◆ JoinInvite()
| static bool SCR_MenuLoadingComponent.JoinInvite |
( |
| ) |
|
|
staticprotected |
Start joining to inveted room.
◆ LoadLastMenu()
| static bool SCR_MenuLoadingComponent.LoadLastMenu |
( |
| ) |
|
|
static |
Load previously active menu instead of main menu screen.
◆ OpenAdditionalDialog()
| static void SCR_MenuLoadingComponent.OpenAdditionalDialog |
( |
SCR_EMenuLoadingAdditionalDialog | dialog | ) |
|
|
staticprotected |
◆ SaveLastMenu()
| static void SCR_MenuLoadingComponent.SaveLastMenu |
( |
ChimeraMenuPreset | menuPreset, |
|
|
ChimeraMenuPreset | additionalMenu = -1, |
|
|
SCR_EMenuLoadingAdditionalDialog | additionalDialog = -1 ) |
|
static |
◆ m_DialogToDisplay
| DialogUI SCR_MenuLoadingComponent.m_DialogToDisplay = null |
|
staticprotected |
◆ m_OnMenuOpening
| ref ScriptInvoker SCR_MenuLoadingComponent.m_OnMenuOpening = new ScriptInvoker |
|
static |
◆ SAVE_ADDITIONAL_DIALOG
| const string SCR_MenuLoadingComponent.SAVE_ADDITIONAL_DIALOG = "m_LastAdditionalDialog" |
|
staticprotected |
◆ SAVE_ADDITIONAL_MENU
| const string SCR_MenuLoadingComponent.SAVE_ADDITIONAL_MENU = "m_LastAdditionalMenu" |
|
staticprotected |
◆ SAVE_LAST_MENU
| const string SCR_MenuLoadingComponent.SAVE_LAST_MENU = "m_LastMenu" |
|
staticprotected |
The documentation for this interface was generated from the following file:
- Game/UI/Menu/MainMenuHandling/SCR_MenuLoadingComponent.c