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| static const ResourceName | ENTRY_LAYOUT = "{04A28F3B36FE0F9A}UI/layouts/Menus/ContentBrowser/ScenariosMenu/HeaderNavigationEntry.layout" |
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◆ DisableNavButton()
◆ HandlerAttached()
| override void SCR_MenuNavigationHeaderComponent.HandlerAttached |
( |
Widget | w | ) |
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◆ OnClickedEntry()
◆ OnNextMenu()
| void SCR_MenuNavigationHeaderComponent.OnNextMenu |
( |
| ) |
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protected |
◆ OnOpenMenu()
| void SCR_MenuNavigationHeaderComponent.OnOpenMenu |
( |
ChimeraMenuPreset | menuToOpen | ) |
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protected |
◆ OnPrevMenu()
| void SCR_MenuNavigationHeaderComponent.OnPrevMenu |
( |
| ) |
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protected |
◆ ENTRY_LAYOUT
| const ResourceName SCR_MenuNavigationHeaderComponent.ENTRY_LAYOUT = "{04A28F3B36FE0F9A}UI/layouts/Menus/ContentBrowser/ScenariosMenu/HeaderNavigationEntry.layout" |
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staticprotected |
◆ m_aItems
◆ m_iSelectedId
| int SCR_MenuNavigationHeaderComponent.m_iSelectedId |
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protected |
◆ m_Widgets
The documentation for this interface was generated from the following file:
- Game/UI/Components/MainMenu/SCR_MenuNavigationHeaderComponent.c