◆ GetMenuPreset()
| ChimeraMenuPreset SCR_MenuNavigationItemComponent.GetMenuPreset |
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| ) |
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◆ Init()
| void SCR_MenuNavigationItemComponent.Init |
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ChimeraMenuPreset | menuId, |
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string | title, |
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bool | isSelected = false ) |
◆ m_bIsSelected
| bool SCR_MenuNavigationItemComponent.m_bIsSelected |
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protected |
◆ m_eMenuPreset
| ChimeraMenuPreset SCR_MenuNavigationItemComponent.m_eMenuPreset |
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protected |
◆ TEXT_WIDGET_NAME
| const string SCR_MenuNavigationItemComponent.TEXT_WIDGET_NAME = "SizeLayout.Overlay.Text" |
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staticprotected |
The documentation for this interface was generated from the following file:
- Game/UI/Components/MainMenu/SCR_MenuNavigationItemComponent.c