This is the complete list of members for SCR_MenuSpawnLogic, including all inherited members.
| CreateLoadingPlaceholder() | SCR_MenuSpawnLogic | protected |
| DestroyLoadingPlaceholder() | SCR_MenuSpawnLogic | |
| GetForcedFaction(out Faction faction) | SCR_MenuSpawnLogic | protected |
| GetLocalPlayerRespawnComponent() | SCR_SpawnLogic | |
| GetPlayerFactionComponent_S(int playerId) | SCR_SpawnLogic | |
| GetPlayerLoadoutComponent_S(int playerId) | SCR_SpawnLogic | |
| GetPlayerRespawnComponent_S(int playerId) | SCR_SpawnLogic | |
| GetUseFadeEffect() | SCR_MenuSpawnLogic | |
| GetWaitForSpawnPoints() | SCR_MenuSpawnLogic | |
| IsEligibleForReconnection(int playerId) | SCR_SpawnLogic | |
| m_bUseFadeEffect | SCR_MenuSpawnLogic | protected |
| m_bWaitForSpawnPoints | SCR_MenuSpawnLogic | protected |
| m_LoadingPlaceholder | SCR_MenuSpawnLogic | protected |
| m_sForcedFaction | SCR_MenuSpawnLogic | protected |
| m_sLoadingLayout | SCR_MenuSpawnLogic | protected |
| m_wLoadingPlaceholder | SCR_MenuSpawnLogic | protected |
| NotifyPlayerReadyForSpawn(int playerId) | SCR_SpawnLogic | protected |
| OnInit(SCR_RespawnSystemComponent owner) | SCR_MenuSpawnLogic | |
| OnPlayerDeleted_S(int playerId) | SCR_SpawnLogic | |
| OnPlayerDisconnected_S(int playerId, KickCauseCode cause, int timeout) | SCR_SpawnLogic | |
| OnPlayerEntityChanged_S(int playerId, IEntity previousEntity, IEntity newEntity) | SCR_SpawnLogic | |
| OnPlayerEntityLost_S(int playerId) | SCR_MenuSpawnLogic | |
| OnPlayerKilled_S(int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator killer) | SCR_SpawnLogic | |
| OnPlayerRegistered_S(int playerId) | SCR_MenuSpawnLogic | |
| OnPlayerSpawned_S(int playerId, IEntity entity) | SCR_SpawnLogic | |
| OnPlayerSpawnFailed_S(int playerId) | SCR_SpawnLogic | protected |
| OnPlayerSpawnRequest_S(SCR_SpawnRequestComponent requestComponent) | SCR_SpawnLogic | |
| OnPlayerSpawnResponse_S(SCR_SpawnRequestComponent requestComponent, SCR_ESpawnResult response) | SCR_SpawnLogic | |
| ResolveReconnection(int playerId, out IEntity assignedEntity) | SCR_SpawnLogic | protected |
| UpdateLoadingPlaceholder(float dt) | SCR_MenuSpawnLogic | |
| ~SCR_MenuSpawnLogic() | SCR_MenuSpawnLogic | |