◆ SCR_MineAnimationComponentClass()
| void SCR_MineAnimationComponentClass.SCR_MineAnimationComponentClass |
( |
IEntityComponentSource | componentSource, |
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IEntitySource | parentSource, |
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IEntitySource | prefabSource ) |
- Parameters
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| [in] | componentSource | |
| [in] | parentSource | |
| [in] | prefabSource | |
◆ GetMineActivatedID()
| int SCR_MineAnimationComponentClass.GetMineActivatedID |
( |
| ) |
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◆ GetMineDisarmedID()
| int SCR_MineAnimationComponentClass.GetMineDisarmedID |
( |
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◆ GetMineDownID()
| int SCR_MineAnimationComponentClass.GetMineDownID |
( |
| ) |
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◆ m_iMineActivated
| AnimationEventID SCR_MineAnimationComponentClass.m_iMineActivated = -1 |
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protected |
◆ m_iMineDisarmed
| AnimationEventID SCR_MineAnimationComponentClass.m_iMineDisarmed = -1 |
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protected |
◆ m_iMineDown
| AnimationEventID SCR_MineAnimationComponentClass.m_iMineDown = -1 |
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protected |
◆ MINE_ACTIVATED_EVENT_NAME
| const string SCR_MineAnimationComponentClass.MINE_ACTIVATED_EVENT_NAME = "MineActivated" |
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staticprotected |
◆ MINE_DISARMED_EVENT_NAME
| const string SCR_MineAnimationComponentClass.MINE_DISARMED_EVENT_NAME = "MineDisarmed" |
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staticprotected |
◆ MINE_PLACED_EVENT_NAME
| const string SCR_MineAnimationComponentClass.MINE_PLACED_EVENT_NAME = "MineDown" |
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staticprotected |
The documentation for this interface was generated from the following file:
- Game/Components/Mines/SCR_MineAnimationComponent.c