◆ SCR_MovingSoundSourceEntity()
void SCR_MovingSoundSourceEntity.SCR_MovingSoundSourceEntity |
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IEntitySource | src, |
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IEntity | parent ) |
◆ ~SCR_MovingSoundSourceEntity()
void SCR_MovingSoundSourceEntity.~SCR_MovingSoundSourceEntity |
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◆ EOnPostFrame()
override void SCR_MovingSoundSourceEntity.EOnPostFrame |
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IEntity | owner, |
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float | timeSlice ) |
◆ GetMoveData()
◆ PlayMoveSound()
void SCR_MovingSoundSourceEntity.PlayMoveSound |
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float | timeSlice | ) |
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◆ Terminate()
void SCR_MovingSoundSourceEntity.Terminate |
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◆ UpdateFlySoundPosition()
void SCR_MovingSoundSourceEntity.UpdateFlySoundPosition |
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float | timeSlice | ) |
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◆ m_iMovementSpeed
int SCR_MovingSoundSourceEntity.m_iMovementSpeed |
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◆ m_iTrajectoryDistance
int SCR_MovingSoundSourceEntity.m_iTrajectoryDistance |
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◆ m_iTrajectoryHeight
int SCR_MovingSoundSourceEntity.m_iTrajectoryHeight |
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◆ m_iTrajectoryLenght
int SCR_MovingSoundSourceEntity.m_iTrajectoryLenght |
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◆ m_iTriggerInterval
int SCR_MovingSoundSourceEntity.m_iTriggerInterval |
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◆ m_SoundEventName
string SCR_MovingSoundSourceEntity.m_SoundEventName |
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◆ m_sSoundProjectName
ResourceName SCR_MovingSoundSourceEntity.m_sSoundProjectName |
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protected |
The documentation for this interface was generated from the following file:
- Game/Entities/SCR_MovingSoundSourceManagerEntity.c