◆ SCR_MovingSoundSourceEntity()
      
        
          | void SCR_MovingSoundSourceEntity.SCR_MovingSoundSourceEntity  | 
          ( | 
          IEntitySource |           src,  | 
        
        
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          IEntity |           parent ) | 
        
      
 
 
◆ ~SCR_MovingSoundSourceEntity()
      
        
          | void SCR_MovingSoundSourceEntity.~SCR_MovingSoundSourceEntity  | 
          ( | 
           | ) | 
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◆ EOnPostFrame()
      
        
          | override void SCR_MovingSoundSourceEntity.EOnPostFrame  | 
          ( | 
          IEntity |           owner,  | 
        
        
           | 
           | 
          float |           timeSlice ) | 
        
      
 
 
◆ GetMoveData()
◆ PlayMoveSound()
      
        
          | void SCR_MovingSoundSourceEntity.PlayMoveSound  | 
          ( | 
          float |           timeSlice | ) | 
           | 
        
      
 
 
◆ Terminate()
      
        
          | void SCR_MovingSoundSourceEntity.Terminate  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ UpdateFlySoundPosition()
      
        
          | void SCR_MovingSoundSourceEntity.UpdateFlySoundPosition  | 
          ( | 
          float |           timeSlice | ) | 
           | 
        
      
 
 
◆ m_iMovementSpeed
  
  
      
        
          | int SCR_MovingSoundSourceEntity.m_iMovementSpeed | 
         
       
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protected   | 
  
 
 
◆ m_iTrajectoryDistance
  
  
      
        
          | int SCR_MovingSoundSourceEntity.m_iTrajectoryDistance | 
         
       
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protected   | 
  
 
 
◆ m_iTrajectoryHeight
  
  
      
        
          | int SCR_MovingSoundSourceEntity.m_iTrajectoryHeight | 
         
       
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protected   | 
  
 
 
◆ m_iTrajectoryLenght
  
  
      
        
          | int SCR_MovingSoundSourceEntity.m_iTrajectoryLenght | 
         
       
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◆ m_iTriggerInterval
  
  
      
        
          | int SCR_MovingSoundSourceEntity.m_iTriggerInterval | 
         
       
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◆ m_SoundEventName
  
  
      
        
          | string SCR_MovingSoundSourceEntity.m_SoundEventName | 
         
       
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◆ m_sSoundProjectName
  
  
      
        
          | ResourceName SCR_MovingSoundSourceEntity.m_sSoundProjectName | 
         
       
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protected   | 
  
 
 
The documentation for this interface was generated from the following file:
- Game/Entities/SCR_MovingSoundSourceManagerEntity.c