Arma Reforger Script API
Loading...
Searching...
No Matches
SCR_NightModeGameModeComponent Member List

This is the complete list of members for SCR_NightModeGameModeComponent, including all inherited members.

CanEnableNightMode()SCR_NightModeGameModeComponent
EnableGlobalNightMode(bool enable, int nightModeChangerPlayerID=-1)SCR_NightModeGameModeComponent
EnableLocalEditorNightMode(bool enable, bool playSound=true)SCR_NightModeGameModeComponent
EnableNightMode(bool enable)SCR_NightModeGameModeComponentprotected
EOnFrame(IEntity owner, float timeSlice)SCR_NightModeGameModeComponent
EOnInit(IEntity owner)SCR_NightModeGameModeComponent
GetGameMode()SCR_BaseGameModeComponent
GetOnGlobalNightModeEnabledChanged()SCR_NightModeGameModeComponent
GetOnLocalEditorNightModeEnabledChanged()SCR_NightModeGameModeComponent
GetOnNightModeEnabledChanged()SCR_NightModeGameModeComponent
HandleOnFactionAssigned(int playerID, Faction assignedFaction)SCR_BaseGameModeComponent
HandleOnLoadoutAssigned(int playerID, SCR_BasePlayerLoadout assignedLoadout)SCR_BaseGameModeComponent
HandleOnSpawnPointAssigned(int playerID, SCR_SpawnPoint spawnPoint)SCR_BaseGameModeComponent
HandlePlayerKilled(int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator killer)SCR_BaseGameModeComponent
IsGlobalNightModeAllowed()SCR_NightModeGameModeComponent
IsGlobalNightModeEnabled()SCR_NightModeGameModeComponent
IsLocalEditorNightModeEnabled()SCR_NightModeGameModeComponent
IsNightModeEnabled()SCR_NightModeGameModeComponent
m_bAllowGlobalNightModeSCR_NightModeGameModeComponentprotected
m_bGlobalNightModeEnabledSCR_NightModeGameModeComponentprotected
m_bLocalEditorNightModeEnabledSCR_NightModeGameModeComponentprotected
m_bLocalEditorNightModeOnEditorCloseSCR_NightModeGameModeComponentprotected
m_bUnlimitedEditorIsOpenSCR_NightModeGameModeComponentprotected
m_bUpdateEachFrameSCR_NightModeGameModeComponentprotected
m_EditorManagerSCR_NightModeGameModeComponentprotected
m_fCurrentUpdateTickInSecondsSCR_NightModeGameModeComponentprotected
m_fNightModeAlphaSCR_NightModeGameModeComponentprotected
m_fSunStateMaxNightModeSCR_NightModeGameModeComponentprotected
m_iEVValueNightModeSCR_NightModeGameModeComponentprotected
m_iEVValueNormalModeSCR_NightModeGameModeComponentprotected
m_IsPreviewingTimeOrWeatherSCR_NightModeGameModeComponentprotected
m_OnGlobalNightModeEnabledChangedSCR_NightModeGameModeComponentprotected
m_OnLocalEditorNightModeEnabledChangedSCR_NightModeGameModeComponentprotected
m_OnNightModeEnabledChangedSCR_NightModeGameModeComponentprotected
m_pGameModeSCR_BaseGameModeComponentprotected
m_sLocalEditorNightModeToggledSoundSCR_NightModeGameModeComponentprotected
m_sToggleLocalNightModeShortcutSCR_NightModeGameModeComponentprotected
m_TimeAndWeatherManagerSCR_NightModeGameModeComponentprotected
m_WeatherStateTransitionManagerSCR_NightModeGameModeComponentprotected
m_WorldSCR_NightModeGameModeComponentprotected
OnControllableDeleted(IEntity entity)SCR_BaseGameModeComponent
OnControllableDestroyed(IEntity entity, IEntity killerEntity, notnull Instigator killer)SCR_BaseGameModeComponent
OnControllableSpawned(IEntity entity)SCR_BaseGameModeComponent
OnDateTimePreview(bool preview, int year=-1, int month=-1, int day=-1, float timeOfTheDay=-1)SCR_NightModeGameModeComponentprotected
OnDelete(IEntity owner)SCR_NightModeGameModeComponent
OnEditorClosed()SCR_NightModeGameModeComponentprotected
OnEditorLimitedChanged(bool isLimited)SCR_NightModeGameModeComponentprotected
OnEditorManagerCreated(SCR_EditorManagerEntity editorManager)SCR_NightModeGameModeComponentprotected
OnEditorOpened()SCR_NightModeGameModeComponentprotected
OnGameEnd()SCR_BaseGameModeComponent
OnGameModeEnd(SCR_GameModeEndData data)SCR_BaseGameModeComponent
OnGameModeStart()SCR_BaseGameModeComponent
OnGameStateChanged(SCR_EGameModeState state)SCR_BaseGameModeComponent
OnPlayerAuditFail(int playerId)SCR_BaseGameModeComponent
OnPlayerAuditRevived(int playerId)SCR_BaseGameModeComponent
OnPlayerAuditSuccess(int playerId)SCR_BaseGameModeComponent
OnPlayerAuditTimeouted(int playerId)SCR_BaseGameModeComponent
OnPlayerConnected(int playerId)SCR_BaseGameModeComponent
OnPlayerDeleted(int playerId, IEntity player)SCR_BaseGameModeComponent
OnPlayerDisconnected(int playerId, KickCauseCode cause, int timeout)SCR_BaseGameModeComponent
OnPlayerKilled(int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator killer)SCR_BaseGameModeComponent
OnPlayerKilledHandled(int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator killer)SCR_BaseGameModeComponent
OnPlayerRegistered(int playerId)SCR_BaseGameModeComponent
OnPlayerRoleChange(int playerId, EPlayerRole roleFlags)SCR_BaseGameModeComponent
OnPlayerSpawned(int playerId, IEntity controlledEntity)SCR_BaseGameModeComponent
OnPlayerSpawnFinalize_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, IEntity entity)SCR_BaseGameModeComponent
OnPostInit(IEntity owner)SCR_NightModeGameModeComponent
OnSpawnPlayerEntityFailure_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, IEntity entity, SCR_SpawnData data, SCR_ESpawnResult reason)SCR_BaseGameModeComponent
OnWeatherStatePreview(bool preview, string stateName)SCR_NightModeGameModeComponentprotected
OnWindPreview(bool preview, float windSpeed=-1, float windAngleDegrees=-1)SCR_NightModeGameModeComponentprotected
OnWorldPostProcess(World world)SCR_BaseGameModeComponent
PreparePlayerEntity_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, IEntity entity)SCR_BaseGameModeComponent
RPC_EnableGlobalNightMode(bool enable, int nightModeChangerPlayerID)SCR_NightModeGameModeComponentprotected
RplLoad(ScriptBitReader reader)SCR_NightModeGameModeComponent
RplSave(ScriptBitWriter writer)SCR_NightModeGameModeComponent
SCR_BaseGameModeComponent(IEntityComponentSource src, IEntity ent, IEntity parent)SCR_BaseGameModeComponent
ToggleLocalNightModeShortcut()SCR_NightModeGameModeComponentprotected
UPDATE_TICK_IN_SECONDSSCR_NightModeGameModeComponentprotectedstatic
UpdatePreviewingTimeOrWeather()SCR_NightModeGameModeComponentprotected