CanEnableNightMode() | SCR_NightModeGameModeComponent | |
EnableGlobalNightMode(bool enable, int nightModeChangerPlayerID=-1) | SCR_NightModeGameModeComponent | |
EnableLocalEditorNightMode(bool enable, bool playSound=true) | SCR_NightModeGameModeComponent | |
EnableNightMode(bool enable) | SCR_NightModeGameModeComponent | protected |
EOnFrame(IEntity owner, float timeSlice) | SCR_NightModeGameModeComponent | |
EOnInit(IEntity owner) | SCR_NightModeGameModeComponent | |
GetGameMode() | SCR_BaseGameModeComponent | |
GetOnGlobalNightModeEnabledChanged() | SCR_NightModeGameModeComponent | |
GetOnLocalEditorNightModeEnabledChanged() | SCR_NightModeGameModeComponent | |
GetOnNightModeEnabledChanged() | SCR_NightModeGameModeComponent | |
HandleOnFactionAssigned(int playerID, Faction assignedFaction) | SCR_BaseGameModeComponent | |
HandleOnLoadoutAssigned(int playerID, SCR_BasePlayerLoadout assignedLoadout) | SCR_BaseGameModeComponent | |
HandleOnSpawnPointAssigned(int playerID, SCR_SpawnPoint spawnPoint) | SCR_BaseGameModeComponent | |
HandlePlayerKilled(int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator instigator) | SCR_BaseGameModeComponent | |
IsGlobalNightModeAllowed() | SCR_NightModeGameModeComponent | |
IsGlobalNightModeEnabled() | SCR_NightModeGameModeComponent | |
IsLocalEditorNightModeEnabled() | SCR_NightModeGameModeComponent | |
IsNightModeEnabled() | SCR_NightModeGameModeComponent | |
m_bAllowGlobalNightMode | SCR_NightModeGameModeComponent | protected |
m_bGlobalNightModeEnabled | SCR_NightModeGameModeComponent | protected |
m_bLocalEditorNightModeEnabled | SCR_NightModeGameModeComponent | protected |
m_bLocalEditorNightModeOnEditorClose | SCR_NightModeGameModeComponent | protected |
m_bUnlimitedEditorIsOpen | SCR_NightModeGameModeComponent | protected |
m_bUpdateEachFrame | SCR_NightModeGameModeComponent | protected |
m_EditorManager | SCR_NightModeGameModeComponent | protected |
m_fCurrentUpdateTickInSeconds | SCR_NightModeGameModeComponent | protected |
m_fNightModeAlpha | SCR_NightModeGameModeComponent | protected |
m_fSunStateMaxNightMode | SCR_NightModeGameModeComponent | protected |
m_iEVValueNightMode | SCR_NightModeGameModeComponent | protected |
m_iEVValueNormalMode | SCR_NightModeGameModeComponent | protected |
m_IsPreviewingTimeOrWeather | SCR_NightModeGameModeComponent | protected |
m_OnGlobalNightModeEnabledChanged | SCR_NightModeGameModeComponent | protected |
m_OnLocalEditorNightModeEnabledChanged | SCR_NightModeGameModeComponent | protected |
m_OnNightModeEnabledChanged | SCR_NightModeGameModeComponent | protected |
m_pGameMode | SCR_BaseGameModeComponent | protected |
m_sLocalEditorNightModeToggledSound | SCR_NightModeGameModeComponent | protected |
m_sToggleLocalNightModeShortcut | SCR_NightModeGameModeComponent | protected |
m_TimeAndWeatherManager | SCR_NightModeGameModeComponent | protected |
m_WeatherStateTransitionManager | SCR_NightModeGameModeComponent | protected |
m_World | SCR_NightModeGameModeComponent | protected |
OnControllableDeleted(IEntity entity) | SCR_BaseGameModeComponent | |
OnControllableDestroyed(notnull SCR_InstigatorContextData instigatorContextData) | SCR_BaseGameModeComponent | |
OnControllableSpawned(IEntity entity) | SCR_BaseGameModeComponent | |
OnDateTimePreview(bool preview, int year=-1, int month=-1, int day=-1, float timeOfTheDay=-1) | SCR_NightModeGameModeComponent | protected |
OnDelete(IEntity owner) | SCR_NightModeGameModeComponent | |
OnEditorClosed() | SCR_NightModeGameModeComponent | protected |
OnEditorLimitedChanged(bool isLimited) | SCR_NightModeGameModeComponent | protected |
OnEditorManagerCreated(SCR_EditorManagerEntity editorManager) | SCR_NightModeGameModeComponent | protected |
OnEditorOpened() | SCR_NightModeGameModeComponent | protected |
OnGameEnd() | SCR_BaseGameModeComponent | |
OnGameModeEnd(SCR_GameModeEndData data) | SCR_BaseGameModeComponent | |
OnGameModeStart() | SCR_BaseGameModeComponent | |
OnGameStateChanged(SCR_EGameModeState state) | SCR_BaseGameModeComponent | |
OnPlayerAuditFail(int playerId) | SCR_BaseGameModeComponent | |
OnPlayerAuditRevived(int playerId) | SCR_BaseGameModeComponent | |
OnPlayerAuditSuccess(int playerId) | SCR_BaseGameModeComponent | |
OnPlayerAuditTimeouted(int playerId) | SCR_BaseGameModeComponent | |
OnPlayerConnected(int playerId) | SCR_BaseGameModeComponent | |
OnPlayerDeleted(int playerId, IEntity player) | SCR_BaseGameModeComponent | |
OnPlayerDisconnected(int playerId, KickCauseCode cause, int timeout) | SCR_BaseGameModeComponent | |
OnPlayerKilled(notnull SCR_InstigatorContextData instigatorContextData) | SCR_BaseGameModeComponent | |
OnPlayerKilledHandled(int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator instigator) | SCR_BaseGameModeComponent | |
OnPlayerRegistered(int playerId) | SCR_BaseGameModeComponent | |
OnPlayerRoleChange(int playerId, EPlayerRole roleFlags) | SCR_BaseGameModeComponent | |
OnPlayerSpawned(int playerId, IEntity controlledEntity) | SCR_BaseGameModeComponent | |
OnPlayerSpawnFinalize_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, IEntity entity) | SCR_BaseGameModeComponent | |
OnPostInit(IEntity owner) | SCR_NightModeGameModeComponent | |
OnSpawnPlayerEntityFailure_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, IEntity entity, SCR_SpawnData data, SCR_ESpawnResult reason) | SCR_BaseGameModeComponent | |
OnWeatherStatePreview(bool preview, string stateName) | SCR_NightModeGameModeComponent | protected |
OnWindPreview(bool preview, float windSpeed=-1, float windAngleDegrees=-1) | SCR_NightModeGameModeComponent | protected |
OnWorldPostProcess(World world) | SCR_BaseGameModeComponent | |
PreparePlayerEntity_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, IEntity entity) | SCR_BaseGameModeComponent | |
RPC_EnableGlobalNightMode(bool enable, int nightModeChangerPlayerID) | SCR_NightModeGameModeComponent | protected |
RplLoad(ScriptBitReader reader) | SCR_NightModeGameModeComponent | |
RplSave(ScriptBitWriter writer) | SCR_NightModeGameModeComponent | |
SCR_BaseGameModeComponent(IEntityComponentSource src, IEntity ent, IEntity parent) | SCR_BaseGameModeComponent | |
ToggleLocalNightModeShortcut() | SCR_NightModeGameModeComponent | protected |
UPDATE_TICK_IN_SECONDS | SCR_NightModeGameModeComponent | protectedstatic |
UpdatePreviewingTimeOrWeather() | SCR_NightModeGameModeComponent | protected |