| CanEnableNightMode() | SCR_NightModeGameModeComponent | |
| EnableGlobalNightMode(bool enable, int nightModeChangerPlayerID=-1) | SCR_NightModeGameModeComponent | |
| EnableLocalEditorNightMode(bool enable, bool playSound=true) | SCR_NightModeGameModeComponent | |
| EnableNightMode(bool enable) | SCR_NightModeGameModeComponent | protected |
| EOnFrame(IEntity owner, float timeSlice) | SCR_NightModeGameModeComponent | |
| EOnInit(IEntity owner) | SCR_NightModeGameModeComponent | |
| GetGameMode() | SCR_BaseGameModeComponent | |
| GetOnGlobalNightModeEnabledChanged() | SCR_NightModeGameModeComponent | |
| GetOnLocalEditorNightModeEnabledChanged() | SCR_NightModeGameModeComponent | |
| GetOnNightModeEnabledChanged() | SCR_NightModeGameModeComponent | |
| HandlePlayerKilled(int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator instigator) | SCR_BaseGameModeComponent | |
| IsGlobalNightModeAllowed() | SCR_NightModeGameModeComponent | |
| IsGlobalNightModeEnabled() | SCR_NightModeGameModeComponent | |
| IsLocalEditorNightModeEnabled() | SCR_NightModeGameModeComponent | |
| IsNightModeEnabled() | SCR_NightModeGameModeComponent | |
| m_bAllowGlobalNightMode | SCR_NightModeGameModeComponent | protected |
| m_bGlobalNightModeEnabled | SCR_NightModeGameModeComponent | protected |
| m_bLocalEditorNightModeEnabled | SCR_NightModeGameModeComponent | protected |
| m_bLocalEditorNightModeOnEditorClose | SCR_NightModeGameModeComponent | protected |
| m_bUnlimitedEditorIsOpen | SCR_NightModeGameModeComponent | protected |
| m_bUpdateEachFrame | SCR_NightModeGameModeComponent | protected |
| m_EditorManager | SCR_NightModeGameModeComponent | protected |
| m_fCurrentUpdateTickInSeconds | SCR_NightModeGameModeComponent | protected |
| m_fNightModeAlpha | SCR_NightModeGameModeComponent | protected |
| m_fSunStateMaxNightMode | SCR_NightModeGameModeComponent | protected |
| m_iEVValueNightMode | SCR_NightModeGameModeComponent | protected |
| m_iEVValueNormalMode | SCR_NightModeGameModeComponent | protected |
| m_IsPreviewingTimeOrWeather | SCR_NightModeGameModeComponent | protected |
| m_OnGlobalNightModeEnabledChanged | SCR_NightModeGameModeComponent | protected |
| m_OnLocalEditorNightModeEnabledChanged | SCR_NightModeGameModeComponent | protected |
| m_OnNightModeEnabledChanged | SCR_NightModeGameModeComponent | protected |
| m_pGameMode | SCR_BaseGameModeComponent | protected |
| m_sLocalEditorNightModeToggledSound | SCR_NightModeGameModeComponent | protected |
| m_sToggleLocalNightModeShortcut | SCR_NightModeGameModeComponent | protected |
| m_TimeAndWeatherManager | SCR_NightModeGameModeComponent | protected |
| m_WeatherStateTransitionManager | SCR_NightModeGameModeComponent | protected |
| m_World | SCR_NightModeGameModeComponent | protected |
| OnControllableDeleted(IEntity entity) | SCR_BaseGameModeComponent | |
| OnControllableDestroyed(notnull SCR_InstigatorContextData instigatorContextData) | SCR_BaseGameModeComponent | |
| OnControllableSpawned(IEntity entity) | SCR_BaseGameModeComponent | |
| OnDateTimePreview(bool preview, int year=-1, int month=-1, int day=-1, float timeOfTheDay=-1) | SCR_NightModeGameModeComponent | protected |
| OnDelete(IEntity owner) | SCR_NightModeGameModeComponent | |
| OnEditorClosed() | SCR_NightModeGameModeComponent | protected |
| OnEditorLimitedChanged(bool isLimited) | SCR_NightModeGameModeComponent | protected |
| OnEditorManagerCreated(SCR_EditorManagerEntity editorManager) | SCR_NightModeGameModeComponent | protected |
| OnEditorOpened() | SCR_NightModeGameModeComponent | protected |
| OnGameEnd() | SCR_BaseGameModeComponent | |
| OnGameModeEnd(SCR_GameModeEndData data) | SCR_BaseGameModeComponent | |
| OnGameModeStart() | SCR_BaseGameModeComponent | |
| OnGameStateChanged(SCR_EGameModeState state) | SCR_BaseGameModeComponent | |
| OnPlayerAuditFail(int playerId) | SCR_BaseGameModeComponent | |
| OnPlayerAuditRevived(int playerId) | SCR_BaseGameModeComponent | |
| OnPlayerAuditSuccess(int playerId) | SCR_BaseGameModeComponent | |
| OnPlayerAuditTimeouted(int playerId) | SCR_BaseGameModeComponent | |
| OnPlayerConnected(int playerId) | SCR_BaseGameModeComponent | |
| OnPlayerDeleted(int playerId, IEntity player) | SCR_BaseGameModeComponent | |
| OnPlayerDisconnected(int playerId, KickCauseCode cause, int timeout) | SCR_BaseGameModeComponent | |
| OnPlayerKilled(notnull SCR_InstigatorContextData instigatorContextData) | SCR_BaseGameModeComponent | |
| OnPlayerKilledHandled(int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator instigator) | SCR_BaseGameModeComponent | |
| OnPlayerRegistered(int playerId) | SCR_BaseGameModeComponent | |
| OnPlayerRoleChange(int playerId, EPlayerRole roleFlags) | SCR_BaseGameModeComponent | |
| OnPlayerSpawnFinalize_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, IEntity entity) | SCR_BaseGameModeComponent | |
| OnPostInit(IEntity owner) | SCR_NightModeGameModeComponent | |
| OnSpawnPlayerEntityFailure_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, IEntity entity, SCR_SpawnData data, SCR_ESpawnResult reason) | SCR_BaseGameModeComponent | |
| OnWeatherStatePreview(bool preview, string stateName) | SCR_NightModeGameModeComponent | protected |
| OnWindPreview(bool preview, float windSpeed=-1, float windAngleDegrees=-1) | SCR_NightModeGameModeComponent | protected |
| OnWorldPostProcess(World world) | SCR_BaseGameModeComponent | |
| PreparePlayerEntity_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, IEntity entity) | SCR_BaseGameModeComponent | |
| RPC_EnableGlobalNightMode(bool enable, int nightModeChangerPlayerID) | SCR_NightModeGameModeComponent | protected |
| RplLoad(ScriptBitReader reader) | SCR_NightModeGameModeComponent | |
| RplSave(ScriptBitWriter writer) | SCR_NightModeGameModeComponent | |
| SCR_BaseGameModeComponent(IEntityComponentSource src, IEntity ent, IEntity parent) | SCR_BaseGameModeComponent | |
| ToggleLocalNightModeShortcut() | SCR_NightModeGameModeComponent | protected |
| UPDATE_TICK_IN_SECONDS | SCR_NightModeGameModeComponent | protectedstatic |
| UpdatePreviewingTimeOrWeather() | SCR_NightModeGameModeComponent | protected |