◆ ButtonCancel()
| int SCR_NormalAlignedFloatersFinderPlugin.ButtonCancel |
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◆ ButtonOK()
| int SCR_NormalAlignedFloatersFinderPlugin.ButtonOK |
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◆ FilterPrefabs()
| void SCR_NormalAlignedFloatersFinderPlugin.FilterPrefabs |
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Clears up m_aPrefabsToCheck from empty entries and duplicates.
◆ OutputEntities()
| void SCR_NormalAlignedFloatersFinderPlugin.OutputEntities |
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notnull array< IEntity > | entities | ) |
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◆ ProcessEntities()
| array< IEntity > SCR_NormalAlignedFloatersFinderPlugin.ProcessEntities |
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notnull array< IEntity > | entities | ) |
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◆ Run()
| override void SCR_NormalAlignedFloatersFinderPlugin.Run |
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◆ m_aPrefabsToCheck
| ref array<ResourceName> SCR_NormalAlignedFloatersFinderPlugin.m_aPrefabsToCheck |
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◆ m_bAboveWaterLevelOnly
| bool SCR_NormalAlignedFloatersFinderPlugin.m_bAboveWaterLevelOnly |
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◆ m_bSearchForVegetation
| bool SCR_NormalAlignedFloatersFinderPlugin.m_bSearchForVegetation |
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◆ m_fBoundingBoxMultiplier
| float SCR_NormalAlignedFloatersFinderPlugin.m_fBoundingBoxMultiplier |
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◆ m_fToleranceFromTerrain
| float SCR_NormalAlignedFloatersFinderPlugin.m_fToleranceFromTerrain |
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◆ m_fVectorUpTolerance
| float SCR_NormalAlignedFloatersFinderPlugin.m_fVectorUpTolerance |
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◆ m_iMaxSelectedEntities
| int SCR_NormalAlignedFloatersFinderPlugin.m_iMaxSelectedEntities |
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◆ MAX_SUS_ENTITIES_LISTED
| const int SCR_NormalAlignedFloatersFinderPlugin.MAX_SUS_ENTITIES_LISTED = 10 |
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The documentation for this interface was generated from the following file:
- WorkbenchGame/WorldEditor/SCR_NormalAlignedFloatersFinderPlugin.c