◆ ButtonCancel()
| int SCR_NormalAlignedFloatersFinderPlugin.ButtonCancel |
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◆ ButtonOK()
| int SCR_NormalAlignedFloatersFinderPlugin.ButtonOK |
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◆ FilterPrefabs()
| void SCR_NormalAlignedFloatersFinderPlugin.FilterPrefabs |
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Clears up m_aPrefabsToCheck from empty entries and duplicates.
◆ GetSusEntitySources()
| array< IEntitySource > SCR_NormalAlignedFloatersFinderPlugin.GetSusEntitySources |
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- Returns
- suspect entities, empty array if everything is fine - never returns null
◆ OutputEntities()
| void SCR_NormalAlignedFloatersFinderPlugin.OutputEntities |
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notnull array< IEntitySource > | entitySources | ) |
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- Parameters
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| [in] | entitySources | the entity sources to output/select |
◆ Run()
| override void SCR_NormalAlignedFloatersFinderPlugin.Run |
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◆ m_aPrefabsToCheck
| ref array<ResourceName> SCR_NormalAlignedFloatersFinderPlugin.m_aPrefabsToCheck |
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◆ m_bAboveWaterLevelOnly
| bool SCR_NormalAlignedFloatersFinderPlugin.m_bAboveWaterLevelOnly |
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◆ m_bCurrentLayerOnly
| bool SCR_NormalAlignedFloatersFinderPlugin.m_bCurrentLayerOnly |
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◆ m_bSearchForVegetation
| bool SCR_NormalAlignedFloatersFinderPlugin.m_bSearchForVegetation |
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◆ m_fBoundingBoxMultiplier
| float SCR_NormalAlignedFloatersFinderPlugin.m_fBoundingBoxMultiplier |
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◆ m_fMaxAngleFromTerrainNormal
| float SCR_NormalAlignedFloatersFinderPlugin.m_fMaxAngleFromTerrainNormal |
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◆ m_fMaxDistanceFromCamera
| float SCR_NormalAlignedFloatersFinderPlugin.m_fMaxDistanceFromCamera |
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◆ m_fNegativeToleranceFromTerrain
| float SCR_NormalAlignedFloatersFinderPlugin.m_fNegativeToleranceFromTerrain |
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◆ m_fPositiveToleranceFromTerrain
| float SCR_NormalAlignedFloatersFinderPlugin.m_fPositiveToleranceFromTerrain |
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◆ m_iMaxSelectedEntities
| int SCR_NormalAlignedFloatersFinderPlugin.m_iMaxSelectedEntities |
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◆ MAX_ENTITY_NORMAL_DIFFERENCE
| const float SCR_NormalAlignedFloatersFinderPlugin.MAX_ENTITY_NORMAL_DIFFERENCE = 90 |
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◆ MAX_SUS_ENTITIES_LISTED
| const int SCR_NormalAlignedFloatersFinderPlugin.MAX_SUS_ENTITIES_LISTED = 10 |
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The documentation for this interface was generated from the following file:
- WorkbenchGame/WorldEditor/SCR_NormalAlignedFloatersFinderPlugin.c