Notification Player Displays a notification: %1 = PlayerID name Displays a notification: %2 = Killfeed type or Killfeed receive type SCR_NotificationData: m_iParam1 = PlayerID SCR_NotificationData: m_iParam2 = EKillFeedType or EKillFeedReceiveType SCR_NotificationData: m_iParam3 = bool If Kill Feed Receive type then true else it is the Killfeed type.  
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| ENotification  | m_NotificationKey | 
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| bool  | m_bPriorityNotification | 
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| ref SCR_UINotificationInfo  | m_info | 
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| const int  | MAX_USERNAME_CHARACTERS = 32 | 
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| bool  | GetPlayerName (int playerID, out string playerName) | 
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| bool  | GetEditableEntityName (int entityRplID, out string entityName, bool useCharacterName=false) | 
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| bool  | IsPlayerFriendlyToLocalPlayer (int notificationPlayerID, bool friendlyIfNoFaction=false) | 
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| bool  | IsEntityFriendlyToLocalPlayer (IEntity notificationEntity, bool friendlyIfNoFaction=false) | 
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| bool  | GetFactionName (int factionIndex, out string factionName) | 
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| bool  | GetCharacterName (int entityRplID, out string format, out string firstname, out string alias, out string surname) | 
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| bool  | GetEntityCallsign (int rplID, out string callsign) | 
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| bool  | GetGroupNameFromGroupID (int playerGroupId, out string groupName) | 
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| bool  | GetInventoryItemName (RplId rplId, out string itemName) | 
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| bool  | CanSetPosition (SCR_NotificationData data) | 
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| void  | SetPositionDataEditablePlayer (int playerID, SCR_NotificationData data) | 
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| void  | SetPositionDataEditableEntity (int enditableEntityID, SCR_NotificationData data) | 
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| ENotificationColor  | GetFactionRelatedColorPlayer (int notificationPlayerID, ENotificationColor colorType) | 
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| ENotificationColor  | GetFactionRelatedColorEntity (int notificationEntityID, ENotificationColor colorType) | 
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| bool  | AreEntitiesFriendly (int entity1ID, bool entity1IsPlayer, int entity2ID, bool entity2IsPlayer) | 
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| const LocalizedString  | FRIENDLY_INDICATOR = "#AR-Notification_FriendlyIndicator" | 
|   | String used to indicate friendly entities together with the name eg: (Friendly) [PlayerName]. Used only if m_bAddFriendlyIndicator is true.  
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| const LocalizedString  | LOCAL_PLAYER_INDICATOR = "#AR-Notification_LocalPlayerIndicator" | 
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| static const float  | PLATFORM_ICON_SIZE = 2 | 
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Notification Player Displays a notification: %1 = PlayerID name Displays a notification: %2 = Killfeed type or Killfeed receive type SCR_NotificationData: m_iParam1 = PlayerID SCR_NotificationData: m_iParam2 = EKillFeedType or EKillFeedReceiveType SCR_NotificationData: m_iParam3 = bool If Kill Feed Receive type then true else it is the Killfeed type. 
 
◆ GetText()
◆ m_eKillFeedType
  
  
      
        
          | SCR_EKillFeedTypeChanged SCR_NotificationOnKillfeedChanged.m_eKillFeedType | 
         
       
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The documentation for this interface was generated from the following file:
- Game/Network/Notifications/NotificationDisplayData/SCR_NotificationOnKillfeedChanged.c