Arma Reforger Script API
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SCR_ObstacleDetector Member List

This is the complete list of members for SCR_ObstacleDetector, including all inherited members.

AllSplineQueryFilter(IEntity entity)SCR_ObstacleDetectorprotected
AreaSplineQueryFilter(IEntity entity)SCR_ObstacleDetectorprotected
BaseSplineQueryFilter(IEntity entity, bool getRoadSplines, bool getAreaSplines)SCR_ObstacleDetectorprotected
ClearObstacles()SCR_ObstacleDetector
GetObstacles()SCR_ObstacleDetector
HasObstacle(vector worldPos, array< IEntity > exclusionList=null)SCR_ObstacleDetector
HasObstaclesList()SCR_ObstacleDetector
m_aAvoidInfoForestsSCR_ObstacleDetectorprotected
m_aAvoidInfoLakesSCR_ObstacleDetectorprotected
m_aAvoidInfoPowerLinesSCR_ObstacleDetectorprotected
m_aAvoidInfoRiversSCR_ObstacleDetectorprotected
m_aAvoidInfoRoadsSCR_ObstacleDetectorprotected
m_aAvoidInfoTracksSCR_ObstacleDetectorprotected
m_AvoidObjectTraceSphereSCR_ObstacleDetectorprotected
m_bAvoidForestsSCR_ObstacleDetectorprotected
m_bAvoidLakesSCR_ObstacleDetectorprotected
m_bAvoidLandSCR_ObstacleDetectorprotected
m_bAvoidObjectsSCR_ObstacleDetectorprotected
m_bAvoidOceanSCR_ObstacleDetectorprotected
m_bAvoidPowerLinesSCR_ObstacleDetectorprotected
m_bAvoidRiversSCR_ObstacleDetectorprotected
m_bAvoidRoadsSCR_ObstacleDetectorprotected
m_bAvoidTracksSCR_ObstacleDetectorprotected
m_fAvoidLandOceanOffsetSCR_ObstacleDetectorprotected
m_fAvoidObjectsDetectionHeightSCR_ObstacleDetectorprotected
m_fAvoidObjectsDetectionRadiusSCR_ObstacleDetectorprotected
m_fOceanLevelSCR_ObstacleDetectorprotected
RefreshAreaObstaclesBySphere(vector worldPos, float radius)SCR_ObstacleDetector
RefreshAreaObstaclesByWorld()SCR_ObstacleDetector
RefreshObstaclesByAABB(vector worldMin, vector worldMax)SCR_ObstacleDetector
RefreshObstaclesByWorld()SCR_ObstacleDetector
RefreshRoadObstaclesBySphere(vector worldPos, float radius)SCR_ObstacleDetector
RoadSplineQueryFilter(IEntity entity)SCR_ObstacleDetectorprotected
SetAvoidForests(bool avoidForests)SCR_ObstacleDetector
SetAvoidLakes(bool avoidLakes)SCR_ObstacleDetector
SetAvoidLand(bool avoidLand)SCR_ObstacleDetector
SetAvoidLandOceanOffset(float offset)SCR_ObstacleDetector
SetAvoidObjects(bool avoidObjects)SCR_ObstacleDetector
SetAvoidObjectsDetectionHeight(float height)SCR_ObstacleDetector
SetAvoidObjectsDetectionRadius(float radius)SCR_ObstacleDetector
SetAvoidOcean(bool avoidOcean)SCR_ObstacleDetector
SetAvoidPowerLines(bool avoidPowerLines)SCR_ObstacleDetector
SetAvoidRivers(bool avoidRivers)SCR_ObstacleDetector
SetAvoidRoads(bool avoidRoads)SCR_ObstacleDetector
SetAvoidTracks(bool avoidTracks)SCR_ObstacleDetector
SetupObstacleArrays(bool setupRoadSplines, bool setupAreaSplines)SCR_ObstacleDetectorprotected