Deprecated component - for this functionality, use eventHandlerComponent If focused will send out event.
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Deprecated component - for this functionality, use eventHandlerComponent If focused will send out event.
◆ GetOnFocusChanged()
ScriptInvoker SCR_OnFocusUIComponent.GetOnFocusChanged |
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◆ OnFocus()
override bool SCR_OnFocusUIComponent.OnFocus |
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Widget | w, |
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int | x, |
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int | y ) |
◆ OnFocusLost()
override bool SCR_OnFocusUIComponent.OnFocusLost |
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Widget | w, |
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int | x, |
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int | y ) |
◆ Event_OnFocusChanged
ref ScriptInvoker SCR_OnFocusUIComponent.Event_OnFocusChanged = new ScriptInvoker |
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protected |
The documentation for this interface was generated from the following file:
- Game/UI/Deprecated/SCR_OnFocusUIComponent.c