Deprecated component - for this functionality, use eventHandlerComponent If focused will send out event.  
 More...
Deprecated component - for this functionality, use eventHandlerComponent If focused will send out event. 
 
◆ GetOnFocusChanged()
      
        
          | ScriptInvoker SCR_OnFocusUIComponent.GetOnFocusChanged  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ OnFocus()
      
        
          | override bool SCR_OnFocusUIComponent.OnFocus  | 
          ( | 
          Widget |           w,  | 
        
        
           | 
           | 
          int |           x,  | 
        
        
           | 
           | 
          int |           y ) | 
        
      
 
 
◆ OnFocusLost()
      
        
          | override bool SCR_OnFocusUIComponent.OnFocusLost  | 
          ( | 
          Widget |           w,  | 
        
        
           | 
           | 
          int |           x,  | 
        
        
           | 
           | 
          int |           y ) | 
        
      
 
 
◆ Event_OnFocusChanged
  
  
      
        
          | ref ScriptInvoker SCR_OnFocusUIComponent.Event_OnFocusChanged = new ScriptInvoker | 
         
       
   | 
  
protected   | 
  
 
 
The documentation for this interface was generated from the following file:
- Game/UI/Deprecated/SCR_OnFocusUIComponent.c