◆ GetAffiliatedFaction()
Faction SCR_OutfitFactionData.GetAffiliatedFaction |
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- Returns
- Faction set on init using the m_AffiliatedFactionKey for quicker getting of the faction
◆ GetAffiliatedFactionKey()
FactionKey SCR_OutfitFactionData.GetAffiliatedFactionKey |
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- Returns
- Faction key associated with the faction
◆ GetOutfitFactionValue()
int SCR_OutfitFactionData.GetOutfitFactionValue |
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- Returns
- Value associated with the faction
◆ Init()
bool SCR_OutfitFactionData.Init |
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notnull FactionManager | factionManager | ) |
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Init to set the affiliated faction.
◆ m_AffiliatedFaction
Faction SCR_OutfitFactionData.m_AffiliatedFaction |
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protected |
◆ m_AffiliatedFactionKey
FactionKey SCR_OutfitFactionData.m_AffiliatedFactionKey |
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protected |
◆ m_iOutfitFactionValue
int SCR_OutfitFactionData.m_iOutfitFactionValue |
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protected |
The documentation for this interface was generated from the following file:
- Game/Inventory/SCR_ItemOutfitFactionComponent.c