DoesNoOutfitSetFactionToDefault() | SCR_PerceivedFactionManagerComponent | |
DoesPerceivedFactionChangesAffectsAI() | SCR_PerceivedFactionManagerComponent | |
EOnInit(IEntity owner) | SCR_PerceivedFactionManagerComponent | |
GetCharacterPerceivedFactionOutfitType() | SCR_PerceivedFactionManagerComponent | |
GetFallbackFaction() | SCR_PerceivedFactionManagerComponent | |
GetGameMode() | SCR_BaseGameModeComponent | |
GetInstance() | SCR_PerceivedFactionManagerComponent | static |
GetOnPerceivedFactionChangesAffectsAIChanged() | SCR_PerceivedFactionManagerComponent | |
GetOnPunishKillingWhileDisguisedChanged() | SCR_PerceivedFactionManagerComponent | |
GetPerceivedFactionOutfitTypeChanged() | SCR_PerceivedFactionManagerComponent | |
GetPunishmentKillingWhileDisguisedFlags() | SCR_PerceivedFactionManagerComponent | |
HandleOnFactionAssigned(int playerID, Faction assignedFaction) | SCR_BaseGameModeComponent | |
HandleOnLoadoutAssigned(int playerID, SCR_BasePlayerLoadout assignedLoadout) | SCR_BaseGameModeComponent | |
HandleOnSpawnPointAssigned(int playerID, SCR_SpawnPoint spawnPoint) | SCR_BaseGameModeComponent | |
HandlePlayerKilled(int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator instigator) | SCR_BaseGameModeComponent | |
m_bNoOutfitFactionSetsDefaultFaction | SCR_PerceivedFactionManagerComponent | protected |
m_bPerceivedFactionChangesAffectsAI | SCR_PerceivedFactionManagerComponent | protected |
m_eCharacterPerceivedFactionOutfitType | SCR_PerceivedFactionManagerComponent | protected |
m_ePunishmentKillingWhileDisguised | SCR_PerceivedFactionManagerComponent | protected |
m_FallbackFaction | SCR_PerceivedFactionManagerComponent | protected |
m_OnPerceivedFactionChangesAffectsAI | SCR_PerceivedFactionManagerComponent | protected |
m_OnPerceivedFactionOutfitTypeChanged | SCR_PerceivedFactionManagerComponent | protected |
m_OnPunishKillingWhileDisguisedChanged | SCR_PerceivedFactionManagerComponent | protected |
m_PerceivedFactionHints | SCR_PerceivedFactionManagerComponent | protected |
m_pGameMode | SCR_BaseGameModeComponent | protected |
m_sAIFallbackFaction | SCR_PerceivedFactionManagerComponent | protected |
OnControllableDeleted(IEntity entity) | SCR_BaseGameModeComponent | |
OnControllableDestroyed(notnull SCR_InstigatorContextData instigatorContextData) | SCR_BaseGameModeComponent | |
OnControllableSpawned(IEntity entity) | SCR_BaseGameModeComponent | |
OnGameEnd() | SCR_BaseGameModeComponent | |
OnGameModeEnd(SCR_GameModeEndData data) | SCR_BaseGameModeComponent | |
OnGameModeStart() | SCR_BaseGameModeComponent | |
OnGameStateChanged(SCR_EGameModeState state) | SCR_BaseGameModeComponent | |
OnPerceivedFactionChangesAffectsAIChanged() | SCR_PerceivedFactionManagerComponent | |
OnPerceivedFactionOutfitTypeChanged() | SCR_PerceivedFactionManagerComponent | protected |
OnPlayerAuditFail(int playerId) | SCR_BaseGameModeComponent | |
OnPlayerAuditRevived(int playerId) | SCR_BaseGameModeComponent | |
OnPlayerAuditSuccess(int playerId) | SCR_BaseGameModeComponent | |
OnPlayerAuditTimeouted(int playerId) | SCR_BaseGameModeComponent | |
OnPlayerConnected(int playerId) | SCR_BaseGameModeComponent | |
OnPlayerDeleted(int playerId, IEntity player) | SCR_BaseGameModeComponent | |
OnPlayerDisconnected(int playerId, KickCauseCode cause, int timeout) | SCR_BaseGameModeComponent | |
OnPlayerKilled(notnull SCR_InstigatorContextData instigatorContextData) | SCR_PerceivedFactionManagerComponent | |
OnPlayerKilledHandled(int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator instigator) | SCR_BaseGameModeComponent | |
OnPlayerRegistered(int playerId) | SCR_BaseGameModeComponent | |
OnPlayerRoleChange(int playerId, EPlayerRole roleFlags) | SCR_BaseGameModeComponent | |
OnPlayerSpawned(int playerId, IEntity controlledEntity) | SCR_BaseGameModeComponent | |
OnPlayerSpawnFinalize_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, IEntity entity) | SCR_PerceivedFactionManagerComponent | |
OnPostInit(IEntity owner) | SCR_PerceivedFactionManagerComponent | |
OnPunishKillingWhileDisguisedChanged() | SCR_PerceivedFactionManagerComponent | protected |
OnSpawnPlayerEntityFailure_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, IEntity entity, SCR_SpawnData data, SCR_ESpawnResult reason) | SCR_BaseGameModeComponent | |
OnWorldPostProcess(World world) | SCR_BaseGameModeComponent | |
PreparePlayerEntity_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, IEntity entity) | SCR_BaseGameModeComponent | |
s_Instance | SCR_PerceivedFactionManagerComponent | protectedstatic |
SCR_BaseGameModeComponent(IEntityComponentSource src, IEntity ent, IEntity parent) | SCR_BaseGameModeComponent | |
SCR_PerceivedFactionManagerComponent(IEntityComponentSource src, IEntity ent, IEntity parent) | SCR_PerceivedFactionManagerComponent | |
SetCharacterPerceivedFactionOutfitType_S(SCR_EPerceivedFactionOutfitType type, int playerID=-1) | SCR_PerceivedFactionManagerComponent | |
SetPerceivedFactionChangesAffectsAI(bool affectsAI, int PlayerID=-1) | SCR_PerceivedFactionManagerComponent | |
SetPunishmentKillingWhileDisguisedFlags_S(SCR_EDisguisedKillingPunishment punishmentFlags, int playerID=-1) | SCR_PerceivedFactionManagerComponent | |
ShowHint() | SCR_PerceivedFactionManagerComponent | protected |
ShowPerceivedFactionChangedHint(Faction playerPerceivedFaction) | SCR_PerceivedFactionManagerComponent | |