Arma Reforger Script API
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SCR_PerceivedFactionManagerComponent Member List

This is the complete list of members for SCR_PerceivedFactionManagerComponent, including all inherited members.

DoesNoOutfitSetFactionToDefault()SCR_PerceivedFactionManagerComponent
DoesPerceivedFactionChangesAffectsAI()SCR_PerceivedFactionManagerComponent
EOnInit(IEntity owner)SCR_PerceivedFactionManagerComponent
GetCharacterPerceivedFactionOutfitType()SCR_PerceivedFactionManagerComponent
GetFallbackFaction()SCR_PerceivedFactionManagerComponent
GetGameMode()SCR_BaseGameModeComponent
GetInstance()SCR_PerceivedFactionManagerComponentstatic
GetOnPerceivedFactionChangesAffectsAIChanged()SCR_PerceivedFactionManagerComponent
GetOnPunishKillingWhileDisguisedChanged()SCR_PerceivedFactionManagerComponent
GetPerceivedFactionOutfitTypeChanged()SCR_PerceivedFactionManagerComponent
GetPunishmentKillingWhileDisguisedFlags()SCR_PerceivedFactionManagerComponent
HandleOnFactionAssigned(int playerID, Faction assignedFaction)SCR_BaseGameModeComponent
HandleOnLoadoutAssigned(int playerID, SCR_BasePlayerLoadout assignedLoadout)SCR_BaseGameModeComponent
HandleOnSpawnPointAssigned(int playerID, SCR_SpawnPoint spawnPoint)SCR_BaseGameModeComponent
HandlePlayerKilled(int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator instigator)SCR_BaseGameModeComponent
m_bNoOutfitFactionSetsDefaultFactionSCR_PerceivedFactionManagerComponentprotected
m_bPerceivedFactionChangesAffectsAISCR_PerceivedFactionManagerComponentprotected
m_eCharacterPerceivedFactionOutfitTypeSCR_PerceivedFactionManagerComponentprotected
m_ePunishmentKillingWhileDisguisedSCR_PerceivedFactionManagerComponentprotected
m_FallbackFactionSCR_PerceivedFactionManagerComponentprotected
m_OnPerceivedFactionChangesAffectsAISCR_PerceivedFactionManagerComponentprotected
m_OnPerceivedFactionOutfitTypeChangedSCR_PerceivedFactionManagerComponentprotected
m_OnPunishKillingWhileDisguisedChangedSCR_PerceivedFactionManagerComponentprotected
m_PerceivedFactionHintsSCR_PerceivedFactionManagerComponentprotected
m_pGameModeSCR_BaseGameModeComponentprotected
m_sAIFallbackFactionSCR_PerceivedFactionManagerComponentprotected
OnControllableDeleted(IEntity entity)SCR_BaseGameModeComponent
OnControllableDestroyed(notnull SCR_InstigatorContextData instigatorContextData)SCR_BaseGameModeComponent
OnControllableSpawned(IEntity entity)SCR_BaseGameModeComponent
OnGameEnd()SCR_BaseGameModeComponent
OnGameModeEnd(SCR_GameModeEndData data)SCR_BaseGameModeComponent
OnGameModeStart()SCR_BaseGameModeComponent
OnGameStateChanged(SCR_EGameModeState state)SCR_BaseGameModeComponent
OnPerceivedFactionChangesAffectsAIChanged()SCR_PerceivedFactionManagerComponent
OnPerceivedFactionOutfitTypeChanged()SCR_PerceivedFactionManagerComponentprotected
OnPlayerAuditFail(int playerId)SCR_BaseGameModeComponent
OnPlayerAuditRevived(int playerId)SCR_BaseGameModeComponent
OnPlayerAuditSuccess(int playerId)SCR_BaseGameModeComponent
OnPlayerAuditTimeouted(int playerId)SCR_BaseGameModeComponent
OnPlayerConnected(int playerId)SCR_BaseGameModeComponent
OnPlayerDeleted(int playerId, IEntity player)SCR_BaseGameModeComponent
OnPlayerDisconnected(int playerId, KickCauseCode cause, int timeout)SCR_BaseGameModeComponent
OnPlayerKilled(notnull SCR_InstigatorContextData instigatorContextData)SCR_PerceivedFactionManagerComponent
OnPlayerKilledHandled(int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator instigator)SCR_BaseGameModeComponent
OnPlayerRegistered(int playerId)SCR_BaseGameModeComponent
OnPlayerRoleChange(int playerId, EPlayerRole roleFlags)SCR_BaseGameModeComponent
OnPlayerSpawned(int playerId, IEntity controlledEntity)SCR_BaseGameModeComponent
OnPlayerSpawnFinalize_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, IEntity entity)SCR_PerceivedFactionManagerComponent
OnPostInit(IEntity owner)SCR_PerceivedFactionManagerComponent
OnPunishKillingWhileDisguisedChanged()SCR_PerceivedFactionManagerComponentprotected
OnSpawnPlayerEntityFailure_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, IEntity entity, SCR_SpawnData data, SCR_ESpawnResult reason)SCR_BaseGameModeComponent
OnWorldPostProcess(World world)SCR_BaseGameModeComponent
PreparePlayerEntity_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, IEntity entity)SCR_BaseGameModeComponent
s_InstanceSCR_PerceivedFactionManagerComponentprotectedstatic
SCR_BaseGameModeComponent(IEntityComponentSource src, IEntity ent, IEntity parent)SCR_BaseGameModeComponent
SCR_PerceivedFactionManagerComponent(IEntityComponentSource src, IEntity ent, IEntity parent)SCR_PerceivedFactionManagerComponent
SetCharacterPerceivedFactionOutfitType_S(SCR_EPerceivedFactionOutfitType type, int playerID=-1)SCR_PerceivedFactionManagerComponent
SetPerceivedFactionChangesAffectsAI(bool affectsAI, int PlayerID=-1)SCR_PerceivedFactionManagerComponent
SetPunishmentKillingWhileDisguisedFlags_S(SCR_EDisguisedKillingPunishment punishmentFlags, int playerID=-1)SCR_PerceivedFactionManagerComponent
ShowHint()SCR_PerceivedFactionManagerComponentprotected
ShowPerceivedFactionChangedHint(Faction playerPerceivedFaction)SCR_PerceivedFactionManagerComponent