◆ FadeOut()
void SCR_PingEffectsEditorUIComponent.FadeOut |
( |
| ) |
|
|
protected |
◆ HandlerAttached()
override void SCR_PingEffectsEditorUIComponent.HandlerAttached |
( |
Widget | w | ) |
|
◆ HandlerDeattached()
override void SCR_PingEffectsEditorUIComponent.HandlerDeattached |
( |
Widget | w | ) |
|
◆ m_bWaitingForFade
bool SCR_PingEffectsEditorUIComponent.m_bWaitingForFade = true |
|
protected |
◆ m_fPingBorderAnimationSpeed
float SCR_PingEffectsEditorUIComponent.m_fPingBorderAnimationSpeed |
|
protected |
◆ m_fPulsateAnimationSpeed
float SCR_PingEffectsEditorUIComponent.m_fPulsateAnimationSpeed |
|
protected |
◆ m_iFadeOutDelaySeconds
int SCR_PingEffectsEditorUIComponent.m_iFadeOutDelaySeconds |
|
protected |
◆ m_Root
Widget SCR_PingEffectsEditorUIComponent.m_Root |
|
protected |
◆ m_sPingBorderName
string SCR_PingEffectsEditorUIComponent.m_sPingBorderName |
|
protected |
◆ m_sPulseWidgetName
string SCR_PingEffectsEditorUIComponent.m_sPulseWidgetName |
|
protected |
The documentation for this interface was generated from the following file:
- Game/Editor/UI/Components/Common/SCR_PingEffectsEditorUIComponent.c