◆ FadeOut()
| void SCR_PingEffectsEditorUIComponent.FadeOut |
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| ) |
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◆ HandlerAttached()
| override void SCR_PingEffectsEditorUIComponent.HandlerAttached |
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Widget | w | ) |
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◆ HandlerDeattached()
| override void SCR_PingEffectsEditorUIComponent.HandlerDeattached |
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Widget | w | ) |
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◆ m_bWaitingForFade
| bool SCR_PingEffectsEditorUIComponent.m_bWaitingForFade = true |
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◆ m_fPingBorderAnimationSpeed
| float SCR_PingEffectsEditorUIComponent.m_fPingBorderAnimationSpeed |
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◆ m_fPulsateAnimationSpeed
| float SCR_PingEffectsEditorUIComponent.m_fPulsateAnimationSpeed |
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◆ m_iFadeOutDelaySeconds
| int SCR_PingEffectsEditorUIComponent.m_iFadeOutDelaySeconds |
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◆ m_Root
| Widget SCR_PingEffectsEditorUIComponent.m_Root |
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◆ m_sPingBorderName
| string SCR_PingEffectsEditorUIComponent.m_sPingBorderName |
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◆ m_sPulseWidgetName
| string SCR_PingEffectsEditorUIComponent.m_sPulseWidgetName |
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The documentation for this interface was generated from the following file:
- Game/Editor/UI/Components/Common/SCR_PingEffectsEditorUIComponent.c