◆ FadeOut()
  
  
      
        
          | void SCR_PingEffectsEditorUIComponent.FadeOut  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
protected   | 
  
 
 
◆ HandlerAttached()
      
        
          | override void SCR_PingEffectsEditorUIComponent.HandlerAttached  | 
          ( | 
          Widget |           w | ) | 
           | 
        
      
 
 
◆ HandlerDeattached()
      
        
          | override void SCR_PingEffectsEditorUIComponent.HandlerDeattached  | 
          ( | 
          Widget |           w | ) | 
           | 
        
      
 
 
◆ m_bWaitingForFade
  
  
      
        
          | bool SCR_PingEffectsEditorUIComponent.m_bWaitingForFade = true | 
         
       
   | 
  
protected   | 
  
 
 
◆ m_fPingBorderAnimationSpeed
  
  
      
        
          | float SCR_PingEffectsEditorUIComponent.m_fPingBorderAnimationSpeed | 
         
       
   | 
  
protected   | 
  
 
 
◆ m_fPulsateAnimationSpeed
  
  
      
        
          | float SCR_PingEffectsEditorUIComponent.m_fPulsateAnimationSpeed | 
         
       
   | 
  
protected   | 
  
 
 
◆ m_iFadeOutDelaySeconds
  
  
      
        
          | int SCR_PingEffectsEditorUIComponent.m_iFadeOutDelaySeconds | 
         
       
   | 
  
protected   | 
  
 
 
◆ m_Root
  
  
      
        
          | Widget SCR_PingEffectsEditorUIComponent.m_Root | 
         
       
   | 
  
protected   | 
  
 
 
◆ m_sPingBorderName
  
  
      
        
          | string SCR_PingEffectsEditorUIComponent.m_sPingBorderName | 
         
       
   | 
  
protected   | 
  
 
 
◆ m_sPulseWidgetName
  
  
      
        
          | string SCR_PingEffectsEditorUIComponent.m_sPulseWidgetName | 
         
       
   | 
  
protected   | 
  
 
 
The documentation for this interface was generated from the following file:
- Game/Editor/UI/Components/Common/SCR_PingEffectsEditorUIComponent.c