Arma Reforger Script API
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SCR_PlayerControllerGroupComponent Member List

This is the complete list of members for SCR_PlayerControllerGroupComponent, including all inherited members.

AcceptInvite()SCR_PlayerControllerGroupComponent
AcceptJoinPrivateGroup(int playerID, bool accept)SCR_PlayerControllerGroupComponent
AddAIToSlaveGroup(notnull IEntity controlledEntity, SCR_AIGroup group)SCR_PlayerControllerGroupComponent
CanInvitePlayer(int playerID)SCR_PlayerControllerGroupComponent
CanPlayerJoinGroup(int playerID, notnull SCR_AIGroup group)SCR_PlayerControllerGroupComponent
CanPlayerRemoveGroup(int playerID, notnull SCR_AIGroup group)SCR_PlayerControllerGroupComponent
ClearAllRequesters(RplId groupID)SCR_PlayerControllerGroupComponent
CreateAndJoinGroup(Faction faction)SCR_PlayerControllerGroupComponent
DEFAULT_COLORSCR_PlayerControllerGroupComponentprotectedstatic
EOnDiag(IEntity owner, float timeSlice)SCR_PlayerControllerGroupComponent
GetActualGroupFrequency()SCR_PlayerControllerGroupComponent
GetGroupID()SCR_PlayerControllerGroupComponent
GetGroupInviteFromPlayerID()SCR_PlayerControllerGroupComponent
GetGroupInviteFromPlayerName()SCR_PlayerControllerGroupComponent
GetGroupInviteID()SCR_PlayerControllerGroupComponent
GetLocalPlayerControllerGroupComponent()SCR_PlayerControllerGroupComponentstatic
GetOnGroupChanged()SCR_PlayerControllerGroupComponent
GetOnInviteAccepted()SCR_PlayerControllerGroupComponent
GetOnInviteCancelled()SCR_PlayerControllerGroupComponent
GetOnInviteReceived()SCR_PlayerControllerGroupComponent
GetOnSetSelectedGroupID()SCR_PlayerControllerGroupComponent
GetPlayerControllerComponent(int playerID)SCR_PlayerControllerGroupComponentstatic
GetPlayerID()SCR_PlayerControllerGroupComponent
GetPlayersGroup()SCR_PlayerControllerGroupComponent
GetPreviousGroupID()SCR_PlayerControllerGroupComponent
GetSelectedGroupID()SCR_PlayerControllerGroupComponent
InitiateComponents(int playerID, out SCR_GroupsManagerComponent groupsManager, out SCR_PlayerControllerGroupComponent playerGroupController, out SCR_AIGroup group)SCR_PlayerControllerGroupComponent
InvitePlayer(int playerID)SCR_PlayerControllerGroupComponent
InviteThisPlayer(int groupID, int fromPlayerID)SCR_PlayerControllerGroupComponent
IsAICharacterInAnyGroup(SCR_ChimeraCharacter character, SCR_Faction faction)SCR_PlayerControllerGroupComponent
IsPlayerLeader(int playerID, notnull SCR_AIGroup group)SCR_PlayerControllerGroupComponent
IsPlayerLeaderOwnGroup()SCR_PlayerControllerGroupComponent
ListGroupsFromFaction(Faction faction)SCR_PlayerControllerGroupComponent
m_iGroupIDSCR_PlayerControllerGroupComponentprotected
m_iGroupInviteFromPlayerIDSCR_PlayerControllerGroupComponentprotected
m_iGroupInviteIDSCR_PlayerControllerGroupComponentprotected
m_iPreviousGroupIDSCR_PlayerControllerGroupComponentprotected
m_iUISelectedGroupIDSCR_PlayerControllerGroupComponentprotected
m_mPlayerInvitesToGroupsSCR_PlayerControllerGroupComponentprotected
m_OnGroupChangedSCR_PlayerControllerGroupComponentprotected
m_OnInviteAcceptedSCR_PlayerControllerGroupComponentprotected
m_OnInviteCancelledSCR_PlayerControllerGroupComponentprotected
m_OnInviteReceivedSCR_PlayerControllerGroupComponentprotected
m_OnSetSelectedGroupIDSCR_PlayerControllerGroupComponentprotected
m_sGroupInviteFromPlayerNameSCR_PlayerControllerGroupComponentprotected
OnDelete(IEntity owner)SCR_PlayerControllerGroupComponent
OnGroupChangedDelayed(int groupId)SCR_PlayerControllerGroupComponentprotected
OnGroupDeleted(SCR_AIGroup group)SCR_PlayerControllerGroupComponent
OnPostInit(IEntity owner)SCR_PlayerControllerGroupComponent
PlayerRequestToJoinPrivateGroup(int playerID, RplId groupID)SCR_PlayerControllerGroupComponent
RemoveAiFromSlaveGroup(notnull IEntity controlledEntity, SCR_AIGroup group)SCR_PlayerControllerGroupComponent
RemoveRallyPoint()SCR_PlayerControllerGroupComponent
RequestAddAIAgent(SCR_ChimeraCharacter character, int playerID)SCR_PlayerControllerGroupComponent
RequestCreateGroup()SCR_PlayerControllerGroupComponent
RequestCreateGroupWithData(SCR_EGroupRole groupRole, bool isPrivate, string name, string description, bool joinGroup=true, bool deleteIfNoPlayer=true)SCR_PlayerControllerGroupComponent
RequestCreateSlaveGroup(RplId rplCompID)SCR_PlayerControllerGroupComponent
RequestGroupLeaderVote(int playerID)SCR_PlayerControllerGroupComponent
RequestJoinGroup(int groupID)SCR_PlayerControllerGroupComponent
RequestKickPlayer(int playerID)SCR_PlayerControllerGroupComponent
RequestPrivateGroupChange(int playerID, bool isPrivate)SCR_PlayerControllerGroupComponent
RequestPromoteLeader(int playerID)SCR_PlayerControllerGroupComponent
RequestRemoveAgent(SCR_ChimeraCharacter character, int playerID)SCR_PlayerControllerGroupComponent
RequestRemoveGroup(int groupID)SCR_PlayerControllerGroupComponent
RequestSetCanPlayersChangeAttributes(bool isAllowed)SCR_PlayerControllerGroupComponent
RequestSetCustomFrequency(int groupID, int frequency)SCR_PlayerControllerGroupComponent
RequestSetCustomGroupDescription(int groupID, string desc)SCR_PlayerControllerGroupComponent
RequestSetCustomGroupName(int groupID, string name)SCR_PlayerControllerGroupComponent
RequestSetGroupFlag(int groupID, int flagIndex, bool isFromImageset)SCR_PlayerControllerGroupComponent
RequestSetGroupMaxMembers(int groupID, int maxMembers)SCR_PlayerControllerGroupComponent
RequestSetNewGroupsAllowed(bool isAllowed)SCR_PlayerControllerGroupComponent
RPC_AskAddAIAgent(RplId characterID, int playerID)SCR_PlayerControllerGroupComponent
RPC_AskCreateGroup()SCR_PlayerControllerGroupComponent
RPC_AskCreateSlaveGroup(RplId rplCompID)SCR_PlayerControllerGroupComponent
RPC_AskInvitePlayer(int playerID)SCR_PlayerControllerGroupComponent
RPC_AskJoinGroup(int groupID)SCR_PlayerControllerGroupComponent
RPC_AskKickPlayer(int playerID)SCR_PlayerControllerGroupComponent
RPC_AskPromoteLeader(int playerID)SCR_PlayerControllerGroupComponent
RPC_AskRemoveAIAgent(RplId characterID, int playerID)SCR_PlayerControllerGroupComponent
RPC_AskSetCanPlayersChangeAttributes(bool isAllowed)SCR_PlayerControllerGroupComponent
RPC_AskSetCustomDescription(int groupID, string desc, int authorID)SCR_PlayerControllerGroupComponent
RPC_AskSetCustomName(int groupID, string name, int authorID)SCR_PlayerControllerGroupComponent
RPC_AskSetFrequency(int groupID, int frequency)SCR_PlayerControllerGroupComponent
RPC_AskSetGroupFlag(int groupID, int flagIndex, bool isFromImageset)SCR_PlayerControllerGroupComponent
RPC_AskSetGroupMaxMembers(int groupID, int maxMembers)SCR_PlayerControllerGroupComponent
RPC_AskSetNewGroupsAllowed(bool isAllowed)SCR_PlayerControllerGroupComponent
RPC_CancelJoinPrivateGroup(int playerID, int groupID)SCR_PlayerControllerGroupComponent
RPC_ChangePrivateGroup(int playerID, bool isPrivate)SCR_PlayerControllerGroupComponent
RPC_ClearAllRequesters(RplId groupID)SCR_PlayerControllerGroupComponent
RPC_ConfirmJoinPrivateGroup(int playerID, int groupID)SCR_PlayerControllerGroupComponent
RPC_DoChangeGroupID(int groupID)SCR_PlayerControllerGroupComponent
RPC_DoInvitePlayer(int groupID, int fromPlayerID)SCR_PlayerControllerGroupComponent
RPC_PlayerRequestToJoinPrivateGroup(int playerID, RplId groupID)SCR_PlayerControllerGroupComponent
RpcAsk_CreateGroupWithData(SCR_EGroupRole groupRole, bool isPrivate, string name, string description, bool joinGroup, bool deleteIfNoPlayer)SCR_PlayerControllerGroupComponent
RpcAsk_RemoveGroup(int groupID)SCR_PlayerControllerGroupComponent
RpcAsk_RemoveRallyPoint(int playerID)SCR_PlayerControllerGroupComponentprotected
RpcAsk_SetRallyPoint(int playerID, int callsignId, bool force)SCR_PlayerControllerGroupComponentprotected
RpcDo_AskSetTransportUnitSourceBase(int baseCallsign, RplId rplIdTransportUnitComponent)SCR_PlayerControllerGroupComponentprotected
RpcDo_SetGroupLeader(int playerID)SCR_PlayerControllerGroupComponentprotected
SetCustomNameAndDescription(SCR_AIGroup group, string name, string description, int playerId)SCR_PlayerControllerGroupComponentprotected
SetGroupInviteID(int value)SCR_PlayerControllerGroupComponent
SetGroupLeader(int playerID)SCR_PlayerControllerGroupComponent
SetRallyPoint(notnull SCR_MilitaryBaseComponent base, bool force)SCR_PlayerControllerGroupComponent
SetSelectedGroupID(int groupID)SCR_PlayerControllerGroupComponent
SetTransportUnitSourceBase(notnull SCR_TransportUnitComponent transportUnit, SCR_CampaignMilitaryBaseComponent base)SCR_PlayerControllerGroupComponent
WasAlreadyInvited(int playerID)SCR_PlayerControllerGroupComponent