◆ SCR_PlayerDataSpecializationDisplay()
void SCR_PlayerDataSpecializationDisplay.SCR_PlayerDataSpecializationDisplay |
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int |
id, |
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SCR_EDataStats |
en, |
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string |
title, |
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string |
units, |
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float |
value = 0 |
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) |
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◆ GetEnumId()
SCR_EDataStats SCR_PlayerDataSpecializationDisplay.GetEnumId |
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◆ GetTitle()
string SCR_PlayerDataSpecializationDisplay.GetTitle |
( |
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◆ GetUnits()
string SCR_PlayerDataSpecializationDisplay.GetUnits |
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◆ GetValue()
int SCR_PlayerDataSpecializationDisplay.GetValue |
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◆ SetTitle()
void SCR_PlayerDataSpecializationDisplay.SetTitle |
( |
string |
s | ) |
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◆ SetUnits()
void SCR_PlayerDataSpecializationDisplay.SetUnits |
( |
string |
u | ) |
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◆ SetValue()
void SCR_PlayerDataSpecializationDisplay.SetValue |
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float |
v | ) |
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◆ m_iEnumId
SCR_EDataStats SCR_PlayerDataSpecializationDisplay.m_iEnumId |
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protected |
◆ m_iId
int SCR_PlayerDataSpecializationDisplay.m_iId |
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protected |
◆ m_iValue
int SCR_PlayerDataSpecializationDisplay.m_iValue |
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protected |
◆ m_sTitle
string SCR_PlayerDataSpecializationDisplay.m_sTitle |
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protected |
◆ m_sUnits
string SCR_PlayerDataSpecializationDisplay.m_sUnits |
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protected |
The documentation for this interface was generated from the following file:
- Game/DataCollection/PlayerData/SCR_PlayerDataSpecializationDisplay.c