| AddPlayerAvailableAllocatedSupplies(int amount) | SCR_PlayerSupplyAllocationComponent | |
| AvailableAllocatedSuppliesReplicated() | SCR_PlayerSupplyAllocationComponent | protected |
| EOnFrame(IEntity owner, float timeSlice) | SCR_PlayerSupplyAllocationComponent | protected |
| GetAvailableAllocatedSuppliesReplenishmentTimer() | SCR_PlayerSupplyAllocationComponent | |
| GetOnAvailableAllocatedSuppliesChanged() | SCR_PlayerSupplyAllocationComponent | |
| GetOnMilitarySupplyAllocationChanged() | SCR_PlayerSupplyAllocationComponent | |
| GetPlayerAvailableAllocatedSupplies() | SCR_PlayerSupplyAllocationComponent | |
| GetPlayerMilitarySupplyAllocation() | SCR_PlayerSupplyAllocationComponent | |
| HasPlayerEnoughAvailableAllocatedSupplies(int amount) | SCR_PlayerSupplyAllocationComponent | |
| IsProxy() | SCR_PlayerSupplyAllocationComponent | protected |
| m_AvailableAllocatedSuppliesChanged | SCR_PlayerSupplyAllocationComponent | protected |
| m_bIsEnabled | SCR_PlayerSupplyAllocationComponent | protected |
| m_fAvailableAllocatedSuppliesReplenishmentTimer | SCR_PlayerSupplyAllocationComponent | protected |
| m_iPlayerAvailableAllocatedSupplies | SCR_PlayerSupplyAllocationComponent | protected |
| m_iPlayerMilitarySupplyAllocation | SCR_PlayerSupplyAllocationComponent | protected |
| m_MilitarySupplyAllocationChanged | SCR_PlayerSupplyAllocationComponent | protected |
| m_MilitarySupplyAllocationConfig | SCR_PlayerSupplyAllocationComponent | protected |
| m_PlayerController | SCR_PlayerSupplyAllocationComponent | protected |
| MilitarySupplyAllocationReplicated() | SCR_PlayerSupplyAllocationComponent | protected |
| OnArsenalRequestItem(notnull SCR_ResourceComponent resourceComponent, ResourceName resourceName, IEntity requesterEntity, notnull BaseInventoryStorageComponent inventoryStorageComponent, EResourceType resourceType, int itemCost) | SCR_PlayerSupplyAllocationComponent | protected |
| OnCharacterPossessed(IEntity character) | SCR_PlayerSupplyAllocationComponent | protected |
| OnDelete(IEntity owner) | SCR_PlayerSupplyAllocationComponent | protected |
| OnEnabled(bool enable) | SCR_PlayerSupplyAllocationComponent | protected |
| OnMilitarySupplyAllocationEnabledChanged(bool enable) | SCR_PlayerSupplyAllocationComponent | protected |
| OnPlayerConnected(int playerId) | SCR_PlayerSupplyAllocationComponent | protected |
| OnPlayerDisconnected(int playerId, KickCauseCode cause, int timeout) | SCR_PlayerSupplyAllocationComponent | protected |
| OnPlayerKilled(SCR_InstigatorContextData investigatorContextData) | SCR_PlayerSupplyAllocationComponent | protected |
| OnPostInit(IEntity owner) | SCR_PlayerSupplyAllocationComponent | protected |
| OnRankChanged(SCR_ECharacterRank prevRank, SCR_ECharacterRank newRank, IEntity owner, bool silent) | SCR_PlayerSupplyAllocationComponent | protected |
| OnUnspawnedPlayerXPChanged(int playerId, int currentXP, int XPToAdd, SCR_EXPRewards rewardId) | SCR_PlayerSupplyAllocationComponent | protected |
| ReplenishAvailableAllocatedSupplies() | SCR_PlayerSupplyAllocationComponent | protected |
| SetPlayerMilitarySupplyAllocation(int amount) | SCR_PlayerSupplyAllocationComponent | |
| SetSupplyAllocationValuesByRank(SCR_ECharacterRank playerRank=SCR_ECharacterRank.INVALID) | SCR_PlayerSupplyAllocationComponent | protected |
| SetUpConfigData() | SCR_PlayerSupplyAllocationComponent | protected |