Arma Reforger Script API
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SCR_PossessingManagerComponent Member List

This is the complete list of members for SCR_PossessingManagerComponent, including all inherited members.

Event_OnPossessedSCR_PossessingManagerComponentprotected
Event_OnPossessedProxySCR_PossessingManagerComponentprotected
GetGameMode()SCR_BaseGameModeComponent
GetIdFromControlledEntity(IEntity entity)SCR_PossessingManagerComponent
GetIdFromControlledRplId(RplId rplId)SCR_PossessingManagerComponent
GetIdFromMainEntity(IEntity entity)SCR_PossessingManagerComponent
GetIdFromMainRplId(RplId rplId)SCR_PossessingManagerComponent
GetInstance()SCR_PossessingManagerComponentstatic
GetMainEntity(int iPlayerId)SCR_PossessingManagerComponent
GetMainRplId(int iPlayerId)SCR_PossessingManagerComponent
GetOnPossessed()SCR_PossessingManagerComponent
GetOnPossessedProxy()SCR_PossessingManagerComponent
GetPlayerIdFromControlledEntity(IEntity entity)SCR_PossessingManagerComponentstatic
GetPlayerIdFromControlledEntity(RplId rplId)SCR_PossessingManagerComponentstatic
GetPlayerIdFromMainEntity(IEntity entity)SCR_PossessingManagerComponentstatic
GetPlayerIdFromMainRplId(RplId rplId)SCR_PossessingManagerComponentstatic
GetPlayerMainEntity(int iPlayerId)SCR_PossessingManagerComponentstatic
GetPlayerMainRplId(int iPlayerId)SCR_PossessingManagerComponentstatic
GetPossessedEntity(int iPlayerId)SCR_PossessingManagerComponent
GetPossessedRplId(int iPlayerId)SCR_PossessingManagerComponent
GetRplId(IEntity entity)SCR_PossessingManagerComponentprotected
HandleOnFactionAssigned(int playerID, Faction assignedFaction)SCR_BaseGameModeComponent
HandleOnLoadoutAssigned(int playerID, SCR_BasePlayerLoadout assignedLoadout)SCR_BaseGameModeComponent
HandleOnSpawnPointAssigned(int playerID, SCR_SpawnPoint spawnPoint)SCR_BaseGameModeComponent
HandlePlayerKilled(int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator instigator)SCR_PossessingManagerComponent
IsPossessing(int iPlayerId)SCR_PossessingManagerComponent
m_MainEntitiesSCR_PossessingManagerComponentprotected
m_pGameModeSCR_BaseGameModeComponentprotected
OnControllableDeleted(IEntity entity)SCR_PossessingManagerComponentprotected
OnControllableDestroyed(notnull SCR_InstigatorContextData instigatorContextData)SCR_PossessingManagerComponent
OnControllableSpawned(IEntity entity)SCR_BaseGameModeComponent
OnDelete(IEntity owner)SCR_PossessingManagerComponent
OnGameEnd()SCR_BaseGameModeComponent
OnGameModeEnd(SCR_GameModeEndData data)SCR_BaseGameModeComponent
OnGameModeStart()SCR_BaseGameModeComponent
OnGameStateChanged(SCR_EGameModeState state)SCR_BaseGameModeComponent
OnPlayerAuditFail(int playerId)SCR_BaseGameModeComponent
OnPlayerAuditRevived(int playerId)SCR_BaseGameModeComponent
OnPlayerAuditSuccess(int playerId)SCR_BaseGameModeComponent
OnPlayerAuditTimeouted(int playerId)SCR_BaseGameModeComponent
OnPlayerConnected(int playerId)SCR_BaseGameModeComponent
OnPlayerDeleted(int playerId, IEntity player)SCR_BaseGameModeComponent
OnPlayerDisconnected(int playerId, KickCauseCode cause, int timeout)SCR_PossessingManagerComponent
OnPlayerKilled(notnull SCR_InstigatorContextData instigatorContextData)SCR_BaseGameModeComponent
OnPlayerKilledHandled(int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator instigator)SCR_BaseGameModeComponent
OnPlayerRegistered(int playerId)SCR_BaseGameModeComponent
OnPlayerRoleChange(int playerId, EPlayerRole roleFlags)SCR_BaseGameModeComponent
OnPlayerSpawned(int playerId, IEntity controlledEntity)SCR_BaseGameModeComponent
OnPlayerSpawnFinalize_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, IEntity entity)SCR_BaseGameModeComponent
OnPostInit(IEntity owner)SCR_PossessingManagerComponent
OnSpawnPlayerEntityFailure_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, IEntity entity, SCR_SpawnData data, SCR_ESpawnResult reason)SCR_BaseGameModeComponent
OnWorldPostProcess(World world)SCR_BaseGameModeComponent
PreparePlayerEntity_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, IEntity entity)SCR_BaseGameModeComponent
RplLoad(ScriptBitReader reader)SCR_PossessingManagerComponent
RplSave(ScriptBitWriter writer)SCR_PossessingManagerComponent
SCR_BaseGameModeComponent(IEntityComponentSource src, IEntity ent, IEntity parent)SCR_BaseGameModeComponent
SetMainEntity(int playerID, IEntity controlledEntity, IEntity mainEntity, bool isPossessing)SCR_PossessingManagerComponent
SetMainEntityBroadcast(int playerID, bool isPossessing, RplId mainEntityID)SCR_PossessingManagerComponentprotected