_WB_AfterWorldUpdate(float timeSlice) | SCR_PowerPole | |
_WB_GetAfterWorldUpdateSpecs(IEntitySource src) | SCR_PowerPole | |
_WB_OnKeyChanged(BaseContainer src, string key, BaseContainerList ownerContainers, IEntity parent) | SCR_PowerPole | |
ComputeEffectiveDamage(EDamageType damageType, float rawDamage, IEntity damageSource, notnull Instigator instigator, const GameMaterial hitMaterial, inout vector hitTransform[3], const vector impactVelocity) | DestructibleEntity | |
DEBUG_ANCHOR_LINE_COLOUR | SCR_PowerPole | protectedstatic |
DEBUG_ANCHOR_POS | SCR_PowerPole | protectedstatic |
DEBUG_ANCHOR_POS_COLOUR | SCR_PowerPole | protectedstatic |
DEBUG_PRECISION_LINE_COLOUR | SCR_PowerPole | protectedstatic |
DEBUG_PRECISION_LINE_SIZE | SCR_PowerPole | protectedstatic |
DEBUG_SLOT_POS_COLOUR_1 | SCR_PowerPole | protectedstatic |
DEBUG_SLOT_POS_COLOUR_2 | SCR_PowerPole | protectedstatic |
DEBUG_SLOT_POS_SIZE_1 | SCR_PowerPole | protectedstatic |
DEBUG_SLOT_POS_SIZE_2 | SCR_PowerPole | protectedstatic |
EOnContact(IEntity owner, IEntity other, Contact contact) | SCR_DestructibleEntity | |
FilterContact(IEntity owner, IEntity other, Contact contact) | SCR_DestructibleEntity | protected |
GetClosestCableSlotGroupsForEachCableType(vector worldPos, bool isSameLine) | SCR_PowerPole | |
GetCorrespondingState(float hp) | DestructibleEntity | |
GetCurrentHealth() | DestructibleEntity | |
GetDamageMultiplier(EDamageType type) | SCR_DestructibleEntity | |
GetDamageReduction() | SCR_DestructibleEntity | |
GetDamageThreshold() | SCR_DestructibleEntity | |
GetDestructionCategory() | DestructibleEntity | |
GetDestructionWeight() | DestructibleEntity | |
GetMaxHealth() | SCR_DestructibleEntity | |
GoToDamagePhase(int damagePhaseIndex, int previousDamagePhaseIndex, SCR_DestructionData destructionData, bool streamed) | SCR_DestructibleEntity | protected |
HandleDamage(EDamageType type, float damage, out vector hitPosDirNorm[3]) | DestructibleEntity | |
HeatmapPrototype() | SCR_DestructibleEntity | |
m_aSlots | SCR_PowerPole | protected |
MIN_AVG_ANCHOR_DIST | SCR_PowerPole | protectedstatic |
MIN_DESTRUCTION_RESPONSE_INDEX | SCR_DestructibleEntity | protectedstatic |
MIN_MOMENTUM_RESPONSE_INDEX | SCR_DestructibleEntity | protectedstatic |
OnBeforeDestroyed() | SCR_DestructibleEntity | |
OnContact(IEntity owner, IEntity other, Contact contact) | DestructibleEntity | protected |
OnDamage(int previousState, int newState, EDamageType type, float damageTaken, float currentHealth, inout vector hitTransform[3], ScriptBitWriter frameData) | SCR_DestructibleEntity | |
OnFilteredContact(IEntity owner, IEntity other, Contact contact) | SCR_DestructibleEntity | protected |
OnStateChanged(int destructibleState, ScriptBitReader frameData, bool JIP) | SCR_DestructibleEntity | |
s_bDisplayCableSlots | SCR_PowerPole | protectedstatic |
s_DebugShapeManager | SCR_PowerPole | protectedstatic |
SCR_DestructibleEntity(IEntitySource src, IEntity parent) | SCR_DestructibleEntity | |
SCR_PowerPole(IEntitySource src, IEntity parent) | SCR_PowerPole | |
TOTAL_DESTRUCTION_MAX_HEALTH_MULTIPLIER | SCR_DestructibleEntity | static |
UpdateDebugShapes() | SCR_PowerPole | protected |