- Deletes entities in the defined area
- Can avoid deleting players
- Can delete only visible entities (avoids deleting logics)
◆ SCR_PrefabDeleterEntity()
| void SCR_PrefabDeleterEntity.SCR_PrefabDeleterEntity |
( |
IEntitySource | src, |
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IEntity | parent ) |
◆ _WB_AfterWorldUpdate()
| override void SCR_PrefabDeleterEntity._WB_AfterWorldUpdate |
( |
float | timeSlice | ) |
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◆ _WB_GetAfterWorldUpdateSpecs()
| override int SCR_PrefabDeleterEntity._WB_GetAfterWorldUpdateSpecs |
( |
IEntitySource | src | ) |
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◆ EOnInit()
| override void SCR_PrefabDeleterEntity.EOnInit |
( |
IEntity | owner | ) |
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◆ PerformDeletion()
| void SCR_PrefabDeleterEntity.PerformDeletion |
( |
IEntity | owner | ) |
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protected |
◆ PerformDeletion_QueryEntitiesCallback()
| bool SCR_PrefabDeleterEntity.PerformDeletion_QueryEntitiesCallback |
( |
IEntity | e | ) |
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protected |
◆ m_bDeletePlayers
| bool SCR_PrefabDeleterEntity.m_bDeletePlayers |
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protected |
◆ m_bOnlyDeleteVisibleEntities
| bool SCR_PrefabDeleterEntity.m_bOnlyDeleteVisibleEntities |
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protected |
◆ m_fDelay
| float SCR_PrefabDeleterEntity.m_fDelay |
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protected |
◆ m_fRadius
| float SCR_PrefabDeleterEntity.m_fRadius |
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protected |
◆ s_aFoundEntities
| ref array<IEntity> SCR_PrefabDeleterEntity.s_aFoundEntities = {} |
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staticprotected |
The documentation for this interface was generated from the following file:
- Game/Campaign/SCR_PrefabDeleterEntity.c