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override void | Run () |
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void | ScanFiles () |
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void | ScanWorld () |
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void | OutputResult (notnull map< ResourceName, int > result, string description) |
| Print statistics results in log console.
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array< string > | GetResultLines (notnull map< ResourceName, int > result, string description) |
| Print statistics results in log console.
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int | ButtonWorld () |
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int | ButtonClose () |
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◆ ButtonClose()
int SCR_PrefabStatisticsPlugin.ButtonClose |
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◆ ButtonWorld()
int SCR_PrefabStatisticsPlugin.ButtonWorld |
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◆ GetResultLines()
array< string > SCR_PrefabStatisticsPlugin.GetResultLines |
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notnull map< ResourceName, int > | result, |
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string | description ) |
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Print statistics results in log console.
- Parameters
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[in] | result | |
[in] | description | |
◆ OutputResult()
void SCR_PrefabStatisticsPlugin.OutputResult |
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notnull map< ResourceName, int > | result, |
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string | description ) |
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Print statistics results in log console.
- Parameters
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[in] | result | |
[in] | string | description |
◆ Run()
override void SCR_PrefabStatisticsPlugin.Run |
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◆ ScanFiles()
void SCR_PrefabStatisticsPlugin.ScanFiles |
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◆ ScanWorld()
void SCR_PrefabStatisticsPlugin.ScanWorld |
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◆ m_bOutputToFile
bool SCR_PrefabStatisticsPlugin.m_bOutputToFile |
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◆ m_fMode
float SCR_PrefabStatisticsPlugin.m_fMode |
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- 2 = all references in all layer/Prefab/conf files
- 1 = analyse the current world
- 0 = cancel
◆ m_iDisplayThreshold
int SCR_PrefabStatisticsPlugin.m_iDisplayThreshold |
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◆ m_iMaxDisplayedEntries
int SCR_PrefabStatisticsPlugin.m_iMaxDisplayedEntries |
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◆ OUTPUT_FILE_NAME
const string SCR_PrefabStatisticsPlugin.OUTPUT_FILE_NAME = "PrefabStatistics.txt" |
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staticprotected |
The documentation for this interface was generated from the following file:
- WorkbenchGame/WorldEditor/SCR_PrefabStatisticsPlugin.c