◆ SCR_PrefabStructureCreationPlugin()
void SCR_PrefabStructureCreationPlugin.SCR_PrefabStructureCreationPlugin |
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◆ ButtonClose()
int SCR_PrefabStructureCreationPlugin.ButtonClose |
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◆ ButtonOK()
int SCR_PrefabStructureCreationPlugin.ButtonOK |
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◆ DialogConfirmation()
bool SCR_PrefabStructureCreationPlugin.DialogConfirmation |
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- Returns
- true on success OR if it is impossible to fill m_ConfigType from a filled m_sStructureToCreate, false otherwise
◆ Run()
override void SCR_PrefabStructureCreationPlugin.Run |
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◆ ALLOWED_CHARACTERS
◆ m_ConfigType
◆ m_iAddon
int SCR_PrefabStructureCreationPlugin.m_iAddon |
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◆ m_sProjectName
string SCR_PrefabStructureCreationPlugin.m_sProjectName |
◆ m_sStructureToCreate
ResourceName SCR_PrefabStructureCreationPlugin.m_sStructureToCreate |
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The documentation for this interface was generated from the following file:
- WorkbenchGame/WorldEditor/SCR_PrefabStructureCreationPlugin.c