◆ SCR_PrefabStructureCreationPlugin()
  
  
      
        
          | void SCR_PrefabStructureCreationPlugin.SCR_PrefabStructureCreationPlugin  | 
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◆ ButtonClose()
  
  
      
        
          | int SCR_PrefabStructureCreationPlugin.ButtonClose  | 
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◆ ButtonOK()
  
  
      
        
          | int SCR_PrefabStructureCreationPlugin.ButtonOK  | 
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◆ DialogConfirmation()
  
  
      
        
          | bool SCR_PrefabStructureCreationPlugin.DialogConfirmation  | 
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- Returns
 - true on success OR if it is impossible to fill m_ConfigType from a filled m_sStructureToCreate, false otherwise 
 
 
 
◆ Run()
  
  
      
        
          | override void SCR_PrefabStructureCreationPlugin.Run  | 
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◆ ALLOWED_CHARACTERS
◆ m_ConfigType
◆ m_iAddon
  
  
      
        
          | int SCR_PrefabStructureCreationPlugin.m_iAddon | 
         
       
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◆ m_sProjectName
      
        
          | string SCR_PrefabStructureCreationPlugin.m_sProjectName | 
        
      
 
 
◆ m_sStructureToCreate
  
  
      
        
          | ResourceName SCR_PrefabStructureCreationPlugin.m_sStructureToCreate | 
         
       
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The documentation for this interface was generated from the following file:
- WorkbenchGame/WorldEditor/SCR_PrefabStructureCreationPlugin.c