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override bool | Process (notnull IEntitySource prefab) |
| Process the provided Prefab according to the class type.
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WorldEditorAPI | m_WorldEditorAPI |
| do NOT usually keep reference to WorldEditorAPI here it is a special case where this class
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◆ CreateLights()
bool SCR_PrefabStructureFillingPlugin_Car.CreateLights |
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notnull IEntitySource | prefab, |
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int | desiredTotalNumberOfLights ) |
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- Parameters
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[in] | prefab | |
[in] | desiredTotalNumberOfLights | |
- Returns
◆ Process()
override bool SCR_PrefabStructureFillingPlugin_Car.Process |
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notnull IEntitySource | prefab | ) |
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Process the provided Prefab according to the class type.
- Parameters
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[in] | prefab | the actual Prefab (editModePrefab.GetAncestor()) |
- Returns
- true on success, false otherwise
Implements SCR_PrefabStructureFillingPlugin_TypeBase.
◆ m_iDesiredTotalNumberOfLights
int SCR_PrefabStructureFillingPlugin_Car.m_iDesiredTotalNumberOfLights |
The documentation for this interface was generated from the following file:
- WorkbenchGame/WorldEditor/PrefabStructureFilling/SCR_PrefabStructureFillingPlugin_Car.c