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| override bool  | Process (notnull IEntitySource prefab) | 
|   | Process the provided Prefab according to the class type.  
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|   | 
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| WorldEditorAPI  | m_WorldEditorAPI | 
|   | do NOT usually keep reference to WorldEditorAPI here it is a special case where this class  
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|   | 
◆ CreateLights()
  
  
      
        
          | bool SCR_PrefabStructureFillingPlugin_Car.CreateLights  | 
          ( | 
          notnull IEntitySource |           prefab,  | 
         
        
           | 
           | 
          int |           desiredTotalNumberOfLights ) | 
         
       
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protected   | 
  
 
- Parameters
 - 
  
    | [in] | prefab |  | 
    | [in] | desiredTotalNumberOfLights |  | 
  
   
- Returns
 
 
 
◆ Process()
      
        
          | override bool SCR_PrefabStructureFillingPlugin_Car.Process  | 
          ( | 
          notnull IEntitySource |           prefab | ) | 
           | 
        
      
 
Process the provided Prefab according to the class type. 
- Parameters
 - 
  
    | [in] | prefab | the actual Prefab (editModePrefab.GetAncestor())  | 
  
   
- Returns
 - true on success, false otherwise 
 
Implements SCR_PrefabStructureFillingPlugin_TypeBase.
 
 
◆ m_iDesiredTotalNumberOfLights
      
        
          | int SCR_PrefabStructureFillingPlugin_Car.m_iDesiredTotalNumberOfLights | 
        
      
 
 
The documentation for this interface was generated from the following file:
- WorkbenchGame/WorldEditor/PrefabStructureFilling/SCR_PrefabStructureFillingPlugin_Car.c