Arma Reforger Script API
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SCR_PrefabStructureFillingPlugin_Car Interface Reference
Inheritance diagram for SCR_PrefabStructureFillingPlugin_Car:
SCR_PrefabStructureFillingPlugin_TypeBase

Public Member Functions

override bool Process (notnull IEntitySource prefab)
 Process the provided Prefab according to the class type.
 

Public Attributes

int m_iDesiredTotalNumberOfLights
 
- Public Attributes inherited from SCR_PrefabStructureFillingPlugin_TypeBase
bool m_bClose
 

Protected Member Functions

bool CreateLights (notnull IEntitySource prefab, int desiredTotalNumberOfLights)
 
- Protected Member Functions inherited from SCR_PrefabStructureFillingPlugin_TypeBase
int ButtonBack ()
 
int ButtonOK ()
 
int ButtonCancel ()
 

Additional Inherited Members

- Protected Attributes inherited from SCR_PrefabStructureFillingPlugin_TypeBase
WorldEditorAPI m_WorldEditorAPI
 do NOT usually keep reference to WorldEditorAPI here it is a special case where this class
 

Member Function Documentation

◆ CreateLights()

bool SCR_PrefabStructureFillingPlugin_Car.CreateLights ( notnull IEntitySource prefab,
int desiredTotalNumberOfLights )
protected
Parameters
[in]prefab
[in]desiredTotalNumberOfLights
Returns

◆ Process()

override bool SCR_PrefabStructureFillingPlugin_Car.Process ( notnull IEntitySource prefab)

Process the provided Prefab according to the class type.

Parameters
[in]prefabthe actual Prefab (editModePrefab.GetAncestor())
Returns
true on success, false otherwise

Implements SCR_PrefabStructureFillingPlugin_TypeBase.

Member Data Documentation

◆ m_iDesiredTotalNumberOfLights

int SCR_PrefabStructureFillingPlugin_Car.m_iDesiredTotalNumberOfLights

The documentation for this interface was generated from the following file: