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| void  | FindAndPrintDiscrepancies () | 
|   | Finds and prints discrepancies.  
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|   | 
| string  | GetClassNameFromPrefabFile (ResourceName resourceName) | 
|   | Get a class name reading it from the .et file itself Only accepts .et (could theoretically accept .ct)  
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|   | 
| bool  | ChangeTemplateClass (ResourceName resourceName, string newClassName) | 
|   | Replace the provided Prefab's class name in the file Only accepts .et (could theoretically accept .ct)  
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| bool  | ButtonOK () | 
|   | 
◆ ButtonOK()
  
  
      
        
          | bool SCR_PrefabTemplateClassCheckPlugin.ButtonOK  | 
          ( | 
           | ) | 
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◆ ChangeTemplateClass()
  
  
      
        
          | bool SCR_PrefabTemplateClassCheckPlugin.ChangeTemplateClass  | 
          ( | 
          ResourceName |           resourceName,  | 
         
        
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          string |           newClassName ) | 
         
       
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protected   | 
  
 
Replace the provided Prefab's class name in the file Only accepts .et (could theoretically accept .ct) 
- Parameters
 - 
  
    | [in] | resourceName | the Prefab file  | 
    | [in] | newClassName | the new class name  | 
  
   
- Returns
 - found class name or empty string if not found (file does not exist, could not be opened or read, etc) 
 
 
 
◆ Configure()
      
        
          | override void SCR_PrefabTemplateClassCheckPlugin.Configure  | 
          ( | 
           | ) | 
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◆ FindAndPrintDiscrepancies()
  
  
      
        
          | void SCR_PrefabTemplateClassCheckPlugin.FindAndPrintDiscrepancies  | 
          ( | 
           | ) | 
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protected   | 
  
 
Finds and prints discrepancies. 
 
 
◆ GetClassNameFromPrefabFile()
  
  
      
        
          | string SCR_PrefabTemplateClassCheckPlugin.GetClassNameFromPrefabFile  | 
          ( | 
          ResourceName |           resourceName | ) | 
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protected   | 
  
 
Get a class name reading it from the .et file itself Only accepts .et (could theoretically accept .ct) 
- Parameters
 - 
  
    | [in] | resourceName | the Prefab file from which to get the class name  | 
  
   
- Returns
 - found class name or empty string if not found (file does not exist, could not be opened or read, etc) 
 
 
 
◆ Run()
      
        
          | override void SCR_PrefabTemplateClassCheckPlugin.Run  | 
          ( | 
           | ) | 
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◆ m_bFixTemplateClasses
  
  
      
        
          | bool SCR_PrefabTemplateClassCheckPlugin.m_bFixTemplateClasses | 
         
       
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◆ MIN_DESCRIPTION_WIDTH
  
  
      
        
          | const int SCR_PrefabTemplateClassCheckPlugin.MIN_DESCRIPTION_WIDTH = 110 | 
         
       
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The documentation for this interface was generated from the following file:
- WorkbenchGame/ResourceManager/SCR_PrefabTemplateClassCheckPlugin.c