◆ _WB_GetContextMenuItems()
override array< ref WB_UIMenuItem > SCR_PreviewEntityComponent._WB_GetContextMenuItems |
( |
IEntity | owner | ) |
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◆ _WB_OnContextMenu()
override void SCR_PreviewEntityComponent._WB_OnContextMenu |
( |
IEntity | owner, |
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int | id ) |
◆ GeneratePreviewEntries()
static void SCR_PreviewEntityComponent.GeneratePreviewEntries |
( |
WorldEditorAPI | api, |
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IEntitySource | entitySource ) |
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static |
◆ GeneratePreviewPrefab()
void SCR_PreviewEntityComponent.GeneratePreviewPrefab |
( |
WorldEditorAPI | api, |
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IEntitySource | entitySource, |
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IEntityComponentSource | componentSource = null ) |
- Parameters
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[in] | api | |
[in] | entitySource | |
[in] | componentSource | |
◆ GetPreviewEntries()
- Parameters
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[out] | outEntries | |
[in] | entry | |
- Returns
◆ GetPreviewPrefab()
ResourceName SCR_PreviewEntityComponent.GetPreviewPrefab |
( |
| ) |
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◆ IsRuntime()
bool SCR_PreviewEntityComponent.IsRuntime |
( |
| ) |
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◆ FILE_SUFFIX
const string SCR_PreviewEntityComponent.FILE_SUFFIX = "_Preview" |
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staticprotected |
The documentation for this interface was generated from the following file:
- Game/Entities/Preview/SCR_PreviewEntityComponent.c