◆ _WB_GetContextMenuItems()
| override array< ref WB_UIMenuItem > SCR_PreviewEntityComponent._WB_GetContextMenuItems |
( |
IEntity | owner | ) |
|
◆ _WB_OnContextMenu()
| override void SCR_PreviewEntityComponent._WB_OnContextMenu |
( |
IEntity | owner, |
|
|
int | id ) |
◆ GeneratePreviewEntries()
| static void SCR_PreviewEntityComponent.GeneratePreviewEntries |
( |
WorldEditorAPI | api, |
|
|
IEntitySource | entitySource ) |
|
static |
◆ GeneratePreviewPrefab()
| void SCR_PreviewEntityComponent.GeneratePreviewPrefab |
( |
WorldEditorAPI | api, |
|
|
IEntitySource | entitySource, |
|
|
IEntityComponentSource | componentSource = null ) |
- Parameters
-
| [in] | api | |
| [in] | entitySource | |
| [in] | componentSource | |
◆ GetPreviewEntries()
- Parameters
-
| [out] | outEntries | |
| [in] | entry | |
- Returns
◆ GetPreviewPrefab()
| ResourceName SCR_PreviewEntityComponent.GetPreviewPrefab |
( |
| ) |
|
◆ IsRuntime()
| bool SCR_PreviewEntityComponent.IsRuntime |
( |
| ) |
|
◆ FILE_SUFFIX
| const string SCR_PreviewEntityComponent.FILE_SUFFIX = "_Preview" |
|
staticprotected |
The documentation for this interface was generated from the following file:
- Game/Entities/Preview/SCR_PreviewEntityComponent.c