◆ ConnectToRadialMenuSystem()
void SCR_RadialMenuGameModeComponent.ConnectToRadialMenuSystem |
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◆ DisconnectFromRadialMenuSystem()
void SCR_RadialMenuGameModeComponent.DisconnectFromRadialMenuSystem |
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◆ GetMenu()
◆ OnDelete()
override void SCR_RadialMenuGameModeComponent.OnDelete |
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IEntity | owner | ) |
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◆ OnPostInit()
override void SCR_RadialMenuGameModeComponent.OnPostInit |
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IEntity | owner | ) |
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◆ Update()
void SCR_RadialMenuGameModeComponent.Update |
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float | timeSlice | ) |
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◆ m_Menu
The documentation for this interface was generated from the following file:
- Game/UI/HUD/SelectionMenu/RadialMenu/SCR_RadialMenuGameModeComponent.c