◆ ConnectToRadialMenuSystem()
  
  
      
        
          | void SCR_RadialMenuGameModeComponent.ConnectToRadialMenuSystem  | 
          ( | 
           | ) | 
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protected   | 
  
 
 
◆ DisconnectFromRadialMenuSystem()
  
  
      
        
          | void SCR_RadialMenuGameModeComponent.DisconnectFromRadialMenuSystem  | 
          ( | 
           | ) | 
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protected   | 
  
 
 
◆ GetMenu()
◆ OnDelete()
      
        
          | override void SCR_RadialMenuGameModeComponent.OnDelete  | 
          ( | 
          IEntity |           owner | ) | 
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◆ OnPostInit()
      
        
          | override void SCR_RadialMenuGameModeComponent.OnPostInit  | 
          ( | 
          IEntity |           owner | ) | 
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◆ Update()
      
        
          | void SCR_RadialMenuGameModeComponent.Update  | 
          ( | 
          float |           timeSlice | ) | 
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◆ m_Menu
The documentation for this interface was generated from the following file:
- Game/UI/HUD/SelectionMenu/RadialMenu/SCR_RadialMenuGameModeComponent.c