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SCR_RandomSpawnManagerComponent Member List

This is the complete list of members for SCR_RandomSpawnManagerComponent, including all inherited members.

GetGameMode()SCR_BaseGameModeComponent
HandlePlayerKilled(int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator instigator)SCR_BaseGameModeComponent
InitializeGrid()SCR_RandomSpawnManagerComponentprotected
IsDynamicallySafe(vector pos, FactionKey playerFaction, array< SCR_SpawnPoint > currentWorldSpawns)SCR_RandomSpawnManagerComponentprotected
JUMP_GOLDEN_RATIOSCR_RandomSpawnManagerComponentprotectedstatic
m_aBlacklistZonesSCR_RandomSpawnManagerComponentprotected
m_aPrecalculatedSpawnsSCR_RandomSpawnManagerComponentprotected
m_aSafeCellsSCR_RandomSpawnManagerComponentprotected
m_bIsGeneratingSCR_RandomSpawnManagerComponentprotected
m_fCellSizeSCR_RandomSpawnManagerComponentprotected
m_fHalfCellOffsetSCR_RandomSpawnManagerComponentprotected
m_fRayLengthSCR_RandomSpawnManagerComponentprotected
m_fSafeDistanceSCR_RandomSpawnManagerComponentprotected
m_fSafeDistanceSqSCR_RandomSpawnManagerComponentprotected
m_iBatchDelayMsSCR_RandomSpawnManagerComponentprotected
m_iCachedSpawnPointCountSCR_RandomSpawnManagerComponentprotected
m_iEmergencyAttemptsSCR_RandomSpawnManagerComponentprotected
m_iGenerationBatchSizeSCR_RandomSpawnManagerComponentprotected
m_iLastUsedIndexSCR_RandomSpawnManagerComponentprotected
m_iTargetCellDensitySCR_RandomSpawnManagerComponentprotected
m_pGameModeSCR_BaseGameModeComponentprotected
m_TraceFlagsSCR_RandomSpawnManagerComponentprotected
m_TraceParamSCR_RandomSpawnManagerComponentprotected
m_vCylinderVectorOffsetSCR_RandomSpawnManagerComponentprotected
m_vTraceOffsetSCR_RandomSpawnManagerComponentprotected
m_WorldSCR_RandomSpawnManagerComponentprotected
MAX_SURFACE_DELTASCR_RandomSpawnManagerComponentprotectedstatic
MIN_CELL_SIZESCR_RandomSpawnManagerComponentprotectedstatic
OnControllableDeleted(IEntity entity)SCR_BaseGameModeComponent
OnControllableDestroyed(notnull SCR_InstigatorContextData instigatorContextData)SCR_BaseGameModeComponent
OnControllableSpawned(IEntity entity)SCR_BaseGameModeComponent
OnGameEnd()SCR_BaseGameModeComponent
OnGameModeEnd(SCR_GameModeEndData data)SCR_BaseGameModeComponent
OnGameModeStart()SCR_RandomSpawnManagerComponent
OnGameStateChanged(SCR_EGameModeState state)SCR_BaseGameModeComponent
OnPlayerAuditFail(int playerId)SCR_BaseGameModeComponent
OnPlayerAuditRevived(int playerId)SCR_BaseGameModeComponent
OnPlayerAuditSuccess(int playerId)SCR_BaseGameModeComponent
OnPlayerAuditTimeouted(int playerId)SCR_BaseGameModeComponent
OnPlayerConnected(int playerId)SCR_BaseGameModeComponent
OnPlayerDeleted(int playerId, IEntity player)SCR_BaseGameModeComponent
OnPlayerDisconnected(int playerId, KickCauseCode cause, int timeout)SCR_BaseGameModeComponent
OnPlayerKilled(notnull SCR_InstigatorContextData instigatorContextData)SCR_BaseGameModeComponent
OnPlayerKilledHandled(int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator instigator)SCR_BaseGameModeComponent
OnPlayerRegistered(int playerId)SCR_BaseGameModeComponent
OnPlayerRoleChange(int playerId, EPlayerRole roleFlags)SCR_BaseGameModeComponent
OnPlayerSpawnFinalize_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, IEntity entity)SCR_BaseGameModeComponent
OnSpawnPlayerEntityFailure_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, IEntity entity, SCR_SpawnData data, SCR_ESpawnResult reason)SCR_BaseGameModeComponent
OnWorldPostProcess(World world)SCR_BaseGameModeComponent
PLAYER_CYLINDER_HEIGHTSCR_RandomSpawnManagerComponentprotectedstatic
PLAYER_CYLINDER_RADIUSSCR_RandomSpawnManagerComponentprotectedstatic
PreparePlayerEntity_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, IEntity entity)SCR_BaseGameModeComponent
ProcessGenerationBatch()SCR_RandomSpawnManagerComponentprotected
RAYCAST_HEIGHT_OFFSETSCR_RandomSpawnManagerComponentprotectedstatic
RequestSpawnPosition(FactionKey playerFaction, array< SCR_SpawnPoint > currentWorldSpawns, out vector outPos)SCR_RandomSpawnManagerComponent
SCR_BaseGameModeComponent(IEntityComponentSource src, IEntity ent, IEntity parent)SCR_BaseGameModeComponent
TryGenerateSinglePoint(out vector outPos)SCR_RandomSpawnManagerComponentprotected
WakeUpGenerator()SCR_RandomSpawnManagerComponentprotected
WATER_LEVEL_THRESHOLDSCR_RandomSpawnManagerComponentprotectedstatic