| GetGameMode() | SCR_BaseGameModeComponent | |
| HandlePlayerKilled(int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator instigator) | SCR_BaseGameModeComponent | |
| InitializeGrid() | SCR_RandomSpawnManagerComponent | protected |
| IsDynamicallySafe(vector pos, FactionKey playerFaction, array< SCR_SpawnPoint > currentWorldSpawns) | SCR_RandomSpawnManagerComponent | protected |
| JUMP_GOLDEN_RATIO | SCR_RandomSpawnManagerComponent | protectedstatic |
| m_aBlacklistZones | SCR_RandomSpawnManagerComponent | protected |
| m_aPrecalculatedSpawns | SCR_RandomSpawnManagerComponent | protected |
| m_aSafeCells | SCR_RandomSpawnManagerComponent | protected |
| m_bIsGenerating | SCR_RandomSpawnManagerComponent | protected |
| m_fCellSize | SCR_RandomSpawnManagerComponent | protected |
| m_fHalfCellOffset | SCR_RandomSpawnManagerComponent | protected |
| m_fRayLength | SCR_RandomSpawnManagerComponent | protected |
| m_fSafeDistance | SCR_RandomSpawnManagerComponent | protected |
| m_fSafeDistanceSq | SCR_RandomSpawnManagerComponent | protected |
| m_iBatchDelayMs | SCR_RandomSpawnManagerComponent | protected |
| m_iCachedSpawnPointCount | SCR_RandomSpawnManagerComponent | protected |
| m_iEmergencyAttempts | SCR_RandomSpawnManagerComponent | protected |
| m_iGenerationBatchSize | SCR_RandomSpawnManagerComponent | protected |
| m_iLastUsedIndex | SCR_RandomSpawnManagerComponent | protected |
| m_iTargetCellDensity | SCR_RandomSpawnManagerComponent | protected |
| m_pGameMode | SCR_BaseGameModeComponent | protected |
| m_TraceFlags | SCR_RandomSpawnManagerComponent | protected |
| m_TraceParam | SCR_RandomSpawnManagerComponent | protected |
| m_vCylinderVectorOffset | SCR_RandomSpawnManagerComponent | protected |
| m_vTraceOffset | SCR_RandomSpawnManagerComponent | protected |
| m_World | SCR_RandomSpawnManagerComponent | protected |
| MAX_SURFACE_DELTA | SCR_RandomSpawnManagerComponent | protectedstatic |
| MIN_CELL_SIZE | SCR_RandomSpawnManagerComponent | protectedstatic |
| OnControllableDeleted(IEntity entity) | SCR_BaseGameModeComponent | |
| OnControllableDestroyed(notnull SCR_InstigatorContextData instigatorContextData) | SCR_BaseGameModeComponent | |
| OnControllableSpawned(IEntity entity) | SCR_BaseGameModeComponent | |
| OnGameEnd() | SCR_BaseGameModeComponent | |
| OnGameModeEnd(SCR_GameModeEndData data) | SCR_BaseGameModeComponent | |
| OnGameModeStart() | SCR_RandomSpawnManagerComponent | |
| OnGameStateChanged(SCR_EGameModeState state) | SCR_BaseGameModeComponent | |
| OnPlayerAuditFail(int playerId) | SCR_BaseGameModeComponent | |
| OnPlayerAuditRevived(int playerId) | SCR_BaseGameModeComponent | |
| OnPlayerAuditSuccess(int playerId) | SCR_BaseGameModeComponent | |
| OnPlayerAuditTimeouted(int playerId) | SCR_BaseGameModeComponent | |
| OnPlayerConnected(int playerId) | SCR_BaseGameModeComponent | |
| OnPlayerDeleted(int playerId, IEntity player) | SCR_BaseGameModeComponent | |
| OnPlayerDisconnected(int playerId, KickCauseCode cause, int timeout) | SCR_BaseGameModeComponent | |
| OnPlayerKilled(notnull SCR_InstigatorContextData instigatorContextData) | SCR_BaseGameModeComponent | |
| OnPlayerKilledHandled(int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator instigator) | SCR_BaseGameModeComponent | |
| OnPlayerRegistered(int playerId) | SCR_BaseGameModeComponent | |
| OnPlayerRoleChange(int playerId, EPlayerRole roleFlags) | SCR_BaseGameModeComponent | |
| OnPlayerSpawnFinalize_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, IEntity entity) | SCR_BaseGameModeComponent | |
| OnSpawnPlayerEntityFailure_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, IEntity entity, SCR_SpawnData data, SCR_ESpawnResult reason) | SCR_BaseGameModeComponent | |
| OnWorldPostProcess(World world) | SCR_BaseGameModeComponent | |
| PLAYER_CYLINDER_HEIGHT | SCR_RandomSpawnManagerComponent | protectedstatic |
| PLAYER_CYLINDER_RADIUS | SCR_RandomSpawnManagerComponent | protectedstatic |
| PreparePlayerEntity_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, IEntity entity) | SCR_BaseGameModeComponent | |
| ProcessGenerationBatch() | SCR_RandomSpawnManagerComponent | protected |
| RAYCAST_HEIGHT_OFFSET | SCR_RandomSpawnManagerComponent | protectedstatic |
| RequestSpawnPosition(FactionKey playerFaction, array< SCR_SpawnPoint > currentWorldSpawns, out vector outPos) | SCR_RandomSpawnManagerComponent | |
| SCR_BaseGameModeComponent(IEntityComponentSource src, IEntity ent, IEntity parent) | SCR_BaseGameModeComponent | |
| TryGenerateSinglePoint(out vector outPos) | SCR_RandomSpawnManagerComponent | protected |
| WakeUpGenerator() | SCR_RandomSpawnManagerComponent | protected |
| WATER_LEVEL_THRESHOLD | SCR_RandomSpawnManagerComponent | protectedstatic |