| EOnInit(IEntity owner) | SCR_ReconnectComponent | |
| Forget(int playerId) | SCR_ReconnectComponent | |
| GetGameMode() | SCR_BaseGameModeComponent | |
| GetInstance() | SCR_ReconnectComponent | static |
| GetOnAddedToList() | SCR_ReconnectComponent | |
| GetOnReconnect() | SCR_ReconnectComponent | |
| GetReconnectState(int playerId) | SCR_ReconnectComponent | |
| HandlePlayerKilled(int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator instigator) | SCR_BaseGameModeComponent | |
| Init() | SCR_ReconnectComponent | |
| IsReconnectEnabled() | SCR_ReconnectComponent | |
| m_bEnableReconnect | SCR_ReconnectComponent | |
| m_bIsInit | SCR_ReconnectComponent | protected |
| m_bIsReconEnabled | SCR_ReconnectComponent | protected |
| m_OnAddedToReconnectList | SCR_ReconnectComponent | protected |
| m_OnPlayerReconnect | SCR_ReconnectComponent | protected |
| m_pGameMode | SCR_BaseGameModeComponent | protected |
| m_ReconnectPlayerList | SCR_ReconnectComponent | protected |
| OnControllableDeleted(IEntity entity) | SCR_BaseGameModeComponent | |
| OnControllableDestroyed(notnull SCR_InstigatorContextData instigatorContextData) | SCR_BaseGameModeComponent | |
| OnControllableSpawned(IEntity entity) | SCR_BaseGameModeComponent | |
| OnGameEnd() | SCR_BaseGameModeComponent | |
| OnGameModeEnd(SCR_GameModeEndData data) | SCR_BaseGameModeComponent | |
| OnGameModeStart() | SCR_BaseGameModeComponent | |
| OnGameStateChanged(SCR_EGameModeState state) | SCR_BaseGameModeComponent | |
| OnPlayerAuditFail(int playerId) | SCR_BaseGameModeComponent | |
| OnPlayerAuditRevived(int playerId) | SCR_BaseGameModeComponent | |
| OnPlayerAuditSuccess(int playerId) | SCR_BaseGameModeComponent | |
| OnPlayerAuditTimeouted(int playerId) | SCR_ReconnectComponent | protected |
| OnPlayerConnected(int playerId) | SCR_BaseGameModeComponent | |
| OnPlayerDC(int playerId, KickCauseCode cause) | SCR_ReconnectComponent | |
| OnPlayerDeleted(int playerId, IEntity player) | SCR_BaseGameModeComponent | |
| OnPlayerDisconnected(int playerId, KickCauseCode cause, int timeout) | SCR_BaseGameModeComponent | |
| OnPlayerKilled(notnull SCR_InstigatorContextData instigatorContextData) | SCR_BaseGameModeComponent | |
| OnPlayerKilledHandled(int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator instigator) | SCR_BaseGameModeComponent | |
| OnPlayerRegistered(int playerId) | SCR_BaseGameModeComponent | |
| OnPlayerRoleChange(int playerId, EPlayerRole roleFlags) | SCR_BaseGameModeComponent | |
| OnPlayerSpawnFinalize_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, IEntity entity) | SCR_BaseGameModeComponent | |
| OnPostInit(IEntity owner) | SCR_ReconnectComponent | |
| OnSpawnPlayerEntityFailure_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, IEntity entity, SCR_SpawnData data, SCR_ESpawnResult reason) | SCR_BaseGameModeComponent | |
| OnWorldPostProcess(World world) | SCR_BaseGameModeComponent | |
| PreparePlayerEntity_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, IEntity entity) | SCR_BaseGameModeComponent | |
| ReturnControlledEntity(int playerId) | SCR_ReconnectComponent | |
| s_Instance | SCR_ReconnectComponent | static |
| SCR_BaseGameModeComponent(IEntityComponentSource src, IEntity ent, IEntity parent) | SCR_BaseGameModeComponent | |
| ~SCR_ReconnectComponent() | SCR_ReconnectComponent | |