EOnInit(IEntity owner) | SCR_ReconnectComponent | |
GetGameMode() | SCR_BaseGameModeComponent | |
GetInstance() | SCR_ReconnectComponent | static |
GetOnAddedToList() | SCR_ReconnectComponent | |
GetOnReconnect() | SCR_ReconnectComponent | |
HandleOnFactionAssigned(int playerID, Faction assignedFaction) | SCR_BaseGameModeComponent | |
HandleOnLoadoutAssigned(int playerID, SCR_BasePlayerLoadout assignedLoadout) | SCR_BaseGameModeComponent | |
HandleOnSpawnPointAssigned(int playerID, SCR_SpawnPoint spawnPoint) | SCR_BaseGameModeComponent | |
HandlePlayerKilled(int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator instigator) | SCR_BaseGameModeComponent | |
Init() | SCR_ReconnectComponent | |
IsEntityReconnectList(IEntity entity) | SCR_ReconnectComponent | |
IsInReconnectList(int playerId) | SCR_ReconnectComponent | |
IsReconnectEnabled() | SCR_ReconnectComponent | |
IsReconnectListEmpty() | SCR_ReconnectComponent | |
m_bEnableReconnect | SCR_ReconnectComponent | |
m_bIsInit | SCR_ReconnectComponent | protected |
m_bIsReconEnabled | SCR_ReconnectComponent | protected |
m_OnAddedToReconnectList | SCR_ReconnectComponent | protected |
m_OnPlayerReconnect | SCR_ReconnectComponent | protected |
m_pGameMode | SCR_BaseGameModeComponent | protected |
m_ReconnectPlayerList | SCR_ReconnectComponent | protected |
OnControllableDeleted(IEntity entity) | SCR_BaseGameModeComponent | |
OnControllableDestroyed(notnull SCR_InstigatorContextData instigatorContextData) | SCR_BaseGameModeComponent | |
OnControllableSpawned(IEntity entity) | SCR_BaseGameModeComponent | |
OnGameEnd() | SCR_BaseGameModeComponent | |
OnGameModeEnd(SCR_GameModeEndData data) | SCR_BaseGameModeComponent | |
OnGameModeStart() | SCR_BaseGameModeComponent | |
OnGameStateChanged(SCR_EGameModeState state) | SCR_BaseGameModeComponent | |
OnPlayerAuditFail(int playerId) | SCR_BaseGameModeComponent | |
OnPlayerAuditRevived(int playerId) | SCR_BaseGameModeComponent | |
OnPlayerAuditSuccess(int playerId) | SCR_BaseGameModeComponent | |
OnPlayerAuditTimeouted(int playerId) | SCR_ReconnectComponent | protected |
OnPlayerConnected(int playerId) | SCR_BaseGameModeComponent | |
OnPlayerDC(int playerId, KickCauseCode cause) | SCR_ReconnectComponent | |
OnPlayerDeleted(int playerId, IEntity player) | SCR_BaseGameModeComponent | |
OnPlayerDisconnected(int playerId, KickCauseCode cause, int timeout) | SCR_BaseGameModeComponent | |
OnPlayerKilled(notnull SCR_InstigatorContextData instigatorContextData) | SCR_BaseGameModeComponent | |
OnPlayerKilledHandled(int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator instigator) | SCR_BaseGameModeComponent | |
OnPlayerRegistered(int playerId) | SCR_BaseGameModeComponent | |
OnPlayerRoleChange(int playerId, EPlayerRole roleFlags) | SCR_BaseGameModeComponent | |
OnPlayerSpawned(int playerId, IEntity controlledEntity) | SCR_BaseGameModeComponent | |
OnPlayerSpawnFinalize_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, IEntity entity) | SCR_BaseGameModeComponent | |
OnPostInit(IEntity owner) | SCR_ReconnectComponent | |
OnSpawnPlayerEntityFailure_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, IEntity entity, SCR_SpawnData data, SCR_ESpawnResult reason) | SCR_BaseGameModeComponent | |
OnWorldPostProcess(World world) | SCR_BaseGameModeComponent | |
PreparePlayerEntity_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, IEntity entity) | SCR_BaseGameModeComponent | |
ReturnControlledEntity(int playerId) | SCR_ReconnectComponent | |
s_Instance | SCR_ReconnectComponent | static |
SCR_BaseGameModeComponent(IEntityComponentSource src, IEntity ent, IEntity parent) | SCR_BaseGameModeComponent | |
~SCR_ReconnectComponent() | SCR_ReconnectComponent | |