Synchronises reconnect state in order to create a client side informational dialog Attached to SCR_PlayerController prefab.
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Synchronises reconnect state in order to create a client side informational dialog Attached to SCR_PlayerController prefab.
◆ CreateReconnectDialog()
void SCR_ReconnectSynchronizationComponent.CreateReconnectDialog |
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SCR_EReconnectState | reconState | ) |
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Call RPC with reconnect state to controller owner.
- Parameters
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◆ GetOnPlayerReconnect()
ScriptInvokerInt SCR_ReconnectSynchronizationComponent.GetOnPlayerReconnect |
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◆ RPC_DoSendReconnectState()
void SCR_ReconnectSynchronizationComponent.RPC_DoSendReconnectState |
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int | state | ) |
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protected |
Do RPC from server with reconnect state.
- Parameters
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[in] | state | is subject SCR_EReconnectState |
◆ DIALOG_RECON_DISCARD
const string SCR_ReconnectSynchronizationComponent.DIALOG_RECON_DISCARD = "reconnect_discarded" |
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staticprotected |
◆ DIALOG_RECON_RESTORE
const string SCR_ReconnectSynchronizationComponent.DIALOG_RECON_RESTORE = "reconnect_restored" |
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staticprotected |
◆ m_OnPlayerReconnect
ref ScriptInvokerInt SCR_ReconnectSynchronizationComponent.m_OnPlayerReconnect = new ScriptInvokerInt() |
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protected |
The documentation for this interface was generated from the following file:
- Game/Components/SCR_ReconnectSynchronizationComponent.c