Synchronises reconnect state in order to create a client side informational dialog Attached to SCR_PlayerController prefab.
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Synchronises reconnect state in order to create a client side informational dialog Attached to SCR_PlayerController prefab.
◆ CreateReconnectDialog()
| void SCR_ReconnectSynchronizationComponent.CreateReconnectDialog |
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Call RPC with reconnect state to controller owner.
◆ GetOnPlayerReconnect()
| ScriptInvokerVoid SCR_ReconnectSynchronizationComponent.GetOnPlayerReconnect |
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◆ RPC_DoSendReconnectState()
| void SCR_ReconnectSynchronizationComponent.RPC_DoSendReconnectState |
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Do RPC from server with reconnect state.
◆ DIALOG_RECON_DISCARD
| const string SCR_ReconnectSynchronizationComponent.DIALOG_RECON_DISCARD = "reconnect_discarded" |
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◆ DIALOG_RECON_RESTORE
| const string SCR_ReconnectSynchronizationComponent.DIALOG_RECON_RESTORE = "reconnect_restored" |
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◆ m_OnPlayerReconnect
| ref ScriptInvokerVoid SCR_ReconnectSynchronizationComponent.m_OnPlayerReconnect |
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The documentation for this interface was generated from the following file:
- Game/Components/SCR_ReconnectSynchronizationComponent.c