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SCR_ReconnectSynchronizationComponent Interface Reference

Synchronises reconnect state in order to create a client side informational dialog Attached to SCR_PlayerController prefab. More...

Inheritance diagram for SCR_ReconnectSynchronizationComponent:

Public Member Functions

ScriptInvokerVoid GetOnPlayerReconnect ()
 Triggers for this SCR_PlayerController's client only.
 
void CreateReconnectDialog ()
 Call RPC with reconnect state to controller owner.
 

Protected Member Functions

void RPC_DoSendReconnectState ()
 Do RPC from server with reconnect state.
 

Protected Attributes

ref ScriptInvokerVoid m_OnPlayerReconnect
 

Static Protected Attributes

const string DIALOG_RECON_RESTORE = "reconnect_restored"
 
const string DIALOG_RECON_DISCARD = "reconnect_discarded"
 

Detailed Description

Synchronises reconnect state in order to create a client side informational dialog Attached to SCR_PlayerController prefab.

Member Function Documentation

◆ CreateReconnectDialog()

void SCR_ReconnectSynchronizationComponent.CreateReconnectDialog ( )

Call RPC with reconnect state to controller owner.

◆ GetOnPlayerReconnect()

ScriptInvokerVoid SCR_ReconnectSynchronizationComponent.GetOnPlayerReconnect ( )

Triggers for this SCR_PlayerController's client only.

◆ RPC_DoSendReconnectState()

void SCR_ReconnectSynchronizationComponent.RPC_DoSendReconnectState ( )
protected

Do RPC from server with reconnect state.

Member Data Documentation

◆ DIALOG_RECON_DISCARD

const string SCR_ReconnectSynchronizationComponent.DIALOG_RECON_DISCARD = "reconnect_discarded"
staticprotected

◆ DIALOG_RECON_RESTORE

const string SCR_ReconnectSynchronizationComponent.DIALOG_RECON_RESTORE = "reconnect_restored"
staticprotected

◆ m_OnPlayerReconnect

ref ScriptInvokerVoid SCR_ReconnectSynchronizationComponent.m_OnPlayerReconnect
protected

The documentation for this interface was generated from the following file: