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override void | OnStateChanged (EParticleEffectState oldState, EParticleEffectState newState) |
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◆ GetOnStateChanged()
ScriptInvokerInt2 SCR_ReplicatedParticleEffectEntity.GetOnStateChanged |
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- Returns
- Get scriptinvoker on state changed. First int oldState and second int newState
◆ OnStateChanged()
override void SCR_ReplicatedParticleEffectEntity.OnStateChanged |
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EParticleEffectState | oldState, |
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EParticleEffectState | newState ) |
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◆ m_OnStateChanged
ref ScriptInvokerInt2 SCR_ReplicatedParticleEffectEntity.m_OnStateChanged |
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The documentation for this interface was generated from the following file:
- Game/Particles/SCR_ReplicatedParticleEffectEntity.c