◆ SCR_ResourceConsumtionResponse()
void SCR_ResourceConsumtionResponse.SCR_ResourceConsumtionResponse |
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float | availableResource = 0, |
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float | resourceMultiplier = 0, |
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float | range = 0, |
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EResourceReason | reasonCode = EResourceReason::UNAVAILABLE ) |
◆ GetAvailableSupply()
float SCR_ResourceConsumtionResponse.GetAvailableSupply |
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◆ GetRange()
float SCR_ResourceConsumtionResponse.GetRange |
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◆ GetReason()
EResourceReason SCR_ResourceConsumtionResponse.GetReason |
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◆ GetResourceMultiplier()
float SCR_ResourceConsumtionResponse.GetResourceMultiplier |
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◆ SetAvailableResource()
void SCR_ResourceConsumtionResponse.SetAvailableResource |
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float | availableResource | ) |
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◆ SetRange()
void SCR_ResourceConsumtionResponse.SetRange |
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float | range | ) |
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◆ SetReason()
void SCR_ResourceConsumtionResponse.SetReason |
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EResourceReason | reasonCode | ) |
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◆ SetResourceMultiplier()
void SCR_ResourceConsumtionResponse.SetResourceMultiplier |
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float | resourceMultiplier | ) |
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◆ m_eReason
EResourceReason SCR_ResourceConsumtionResponse.m_eReason |
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◆ m_fAvailableResource
float SCR_ResourceConsumtionResponse.m_fAvailableResource |
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◆ m_fRange
float SCR_ResourceConsumtionResponse.m_fRange |
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◆ m_fResourceMultiplier
float SCR_ResourceConsumtionResponse.m_fResourceMultiplier |
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The documentation for this interface was generated from the following file:
- Game/Sandbox/Resources/Consumer/SCR_ResourceConsumtionResponse.c