◆ ComputePosition()
| int SCR_ResourceContainerStorageQueue< Class ResourceActorType >.ComputePosition |
( |
SCR_ResourceContainer | container, |
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|
ResourceActorType | actor ) |
◆ DebugPrint()
| void SCR_ResourceContainerStorageQueue< Class ResourceActorType >.DebugPrint |
( |
| ) |
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◆ DecrementOffset()
| void SCR_ResourceContainerStorageQueue< Class ResourceActorType >.DecrementOffset |
( |
int | decrement | ) |
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◆ GetContainerAt()
| SCR_ResourceContainer SCR_ResourceContainerStorageQueue< Class ResourceActorType >.GetContainerAt |
( |
int | index | ) |
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protected |
◆ GetContainerCount()
| int SCR_ResourceContainerStorageQueue< Class ResourceActorType >.GetContainerCount |
( |
| ) |
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◆ GetContainerRelativeAt()
| SCR_ResourceContainer SCR_ResourceContainerStorageQueue< Class ResourceActorType >.GetContainerRelativeAt |
( |
int | index | ) |
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protected |
◆ GetOffsetPosition()
| int SCR_ResourceContainerStorageQueue< Class ResourceActorType >.GetOffsetPosition |
( |
| ) |
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◆ GetUpperOffsetPosition()
| int SCR_ResourceContainerStorageQueue< Class ResourceActorType >.GetUpperOffsetPosition |
( |
| ) |
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protected |
◆ IncrementOffset()
| void SCR_ResourceContainerStorageQueue< Class ResourceActorType >.IncrementOffset |
( |
int | increment | ) |
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◆ Initialize()
| void SCR_ResourceContainerStorageQueue< Class ResourceActorType >.Initialize |
( |
array< SCR_ResourceContainer > | containers | ) |
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◆ InsertContainerAt()
| int SCR_ResourceContainerStorageQueue< Class ResourceActorType >.InsertContainerAt |
( |
SCR_ResourceContainer | container, |
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int | index ) |
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protected |
◆ InsertContainerAtEx()
| int SCR_ResourceContainerStorageQueue< Class ResourceActorType >.InsertContainerAtEx |
( |
SCR_ResourceContainer | container, |
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int | index ) |
◆ IsEmpty()
| bool SCR_ResourceContainerStorageQueue< Class ResourceActorType >.IsEmpty |
( |
| ) |
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◆ RegisterContainer()
| int SCR_ResourceContainerStorageQueue< Class ResourceActorType >.RegisterContainer |
( |
notnull SCR_ResourceContainer | container, |
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|
notnull ResourceActorType | actor ) |
Registers a container into the queue.
- Parameters
-
| container | The container to be registered into the queue. |
- Returns
- Returns the position of the container in the queue.
◆ Reset()
| void SCR_ResourceContainerStorageQueue< Class ResourceActorType >.Reset |
( |
int | offsetPosition = 0 | ) |
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◆ SCR_ResourceContainerStorage()
| void SCR_ResourceContainerStorageQueue< Class ResourceActorType >.SCR_ResourceContainerStorage |
( |
| ) |
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◆ SetOffsetPosition()
| void SCR_ResourceContainerStorageQueue< Class ResourceActorType >.SetOffsetPosition |
( |
int | offset | ) |
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◆ ShouldContainerChangeCauseUpdate()
| bool SCR_ResourceContainerStorageQueue< Class ResourceActorType >.ShouldContainerChangeCauseUpdate |
( |
| ) |
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◆ UnregisterContainerAt()
| void SCR_ResourceContainerStorageQueue< Class ResourceActorType >.UnregisterContainerAt |
( |
int | position | ) |
|
Unegisters the container at a specific position in the queue.
◆ UnregisterFirstContainer()
| void SCR_ResourceContainerStorageQueue< Class ResourceActorType >.UnregisterFirstContainer |
( |
| ) |
|
Unegisters the first container in the queue.
◆ m_iContainerCount
| int SCR_ResourceContainerStorageQueue< Class ResourceActorType >.m_iContainerCount |
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protected |
◆ m_iOffsetPosition
| int SCR_ResourceContainerStorageQueue< Class ResourceActorType >.m_iOffsetPosition |
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protected |
The documentation for this interface was generated from the following file:
- Game/Sandbox/Resources/ContainerQueue/Storage/Queue/SCR_ResourceContainerStorageQueue.c