◆ SCR_ResourceGenerationResponse()
void SCR_ResourceGenerationResponse.SCR_ResourceGenerationResponse |
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float | availableResourceSpace = 0, |
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float | resourceMultiplier = 0, |
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float | range = 0, |
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EResourceReason | reasonCode = EResourceReason::UNAVAILABLE ) |
◆ GetAvailableResourceSpace()
float SCR_ResourceGenerationResponse.GetAvailableResourceSpace |
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◆ GetRange()
float SCR_ResourceGenerationResponse.GetRange |
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◆ GetReason()
EResourceReason SCR_ResourceGenerationResponse.GetReason |
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◆ GetResourceMultiplier()
float SCR_ResourceGenerationResponse.GetResourceMultiplier |
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◆ SetAvailableResourceSpace()
void SCR_ResourceGenerationResponse.SetAvailableResourceSpace |
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float | availableResourceSpace | ) |
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◆ SetRange()
void SCR_ResourceGenerationResponse.SetRange |
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float | range | ) |
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◆ SetReason()
void SCR_ResourceGenerationResponse.SetReason |
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EResourceReason | reasonCode | ) |
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◆ SetResourceMultiplier()
void SCR_ResourceGenerationResponse.SetResourceMultiplier |
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float | resourceMultiplier | ) |
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◆ m_eReason
EResourceReason SCR_ResourceGenerationResponse.m_eReason |
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◆ m_fAvailableResourceSpace
float SCR_ResourceGenerationResponse.m_fAvailableResourceSpace |
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◆ m_fRange
float SCR_ResourceGenerationResponse.m_fRange |
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◆ m_fResourceMultiplier
float SCR_ResourceGenerationResponse.m_fResourceMultiplier |
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The documentation for this interface was generated from the following file:
- Game/Sandbox/Resources/Generator/SCR_ResourceGenerator.c