◆ ComputeGeneratedResources()
| override float SCR_ResourceGeneratorActionStore.ComputeGeneratedResources |
( |
notnull SCR_ResourceGenerator | generator, |
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float | resourceValue ) |
Returns the amount of possible generated resources.
- Parameters
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| [in] | generator | The generator that the action is being computed on. |
| [in] | resourceValue | The resource value that is to be generated. |
Implements SCR_ResourceGeneratorActionBase.
◆ PerformAction()
| override void SCR_ResourceGeneratorActionStore.PerformAction |
( |
notnull SCR_ResourceGenerator | generator, |
|
|
inout float | resourceValue ) |
Performs the action for generation of resources.
Override this method in order to decide how to generate resources.
- Parameters
-
| [in] | generator | The generator that the action is being performed on. |
| [in,out] | resourceValue | The resource value that is to be used with the action. |
Implements SCR_ResourceGeneratorActionBase.
The documentation for this interface was generated from the following file:
- Game/Sandbox/Resources/Generator/Actions/SCR_ResourceGeneratorActionStore.c