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| ref SCR_ResourceContainerStorageQueue< ResourceActorType > | m_StorageQueue |
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◆ GetStorageQueue()
| SCR_ResourceContainerStorageQueue< ResourceActorType > SCR_ResourceStoragePolicyBase< Class ResourceActorType >.GetStorageQueue |
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| ) |
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◆ IsStorageTypeValid()
| bool SCR_ResourceStoragePolicyBase< Class ResourceActorType >.IsStorageTypeValid |
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EResourceContainerStorageType | storageType | ) |
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◆ ResetStorageQueue()
| void SCR_ResourceStoragePolicyBase< Class ResourceActorType >.ResetStorageQueue |
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| ) |
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◆ SetStorageQueue()
| void SCR_ResourceStoragePolicyBase< Class ResourceActorType >.SetStorageQueue |
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notnull SCR_ResourceContainerStorageQueue< ResourceActorType > | queue | ) |
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◆ m_StorageQueue
| ref SCR_ResourceContainerStorageQueue<ResourceActorType> SCR_ResourceStoragePolicyBase< Class ResourceActorType >.m_StorageQueue |
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protected |
The documentation for this interface was generated from the following file:
- Game/Sandbox/Resources/ContainerQueue/Storage/Policy/SCR_ResourceStoragePolicyBase.c