| CanRewind() | SCR_RewindComponent | |
| CreateRewindPoint() | SCR_RewindComponent | |
| DeleteRewindPoint() | SCR_RewindComponent | |
| GetGameMode() | SCR_BaseGameModeComponent | |
| GetInstance() | SCR_RewindComponent | static |
| GetOnRewindPointChanged() | SCR_RewindComponent | |
| HandlePlayerKilled(int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator instigator) | SCR_BaseGameModeComponent | |
| HasRewindPoint() | SCR_RewindComponent | |
| IsRewindPoint(notnull const SaveGame save) | SCR_RewindComponent | |
| m_bWasRewinded | SCR_RewindComponent | protected |
| m_OnRewindPointChanged | SCR_RewindComponent | protected |
| m_pGameMode | SCR_BaseGameModeComponent | protected |
| m_RewindPoint | SCR_RewindComponent | protected |
| OnControllableDeleted(IEntity entity) | SCR_BaseGameModeComponent | |
| OnControllableDestroyed(notnull SCR_InstigatorContextData instigatorContextData) | SCR_BaseGameModeComponent | |
| OnControllableSpawned(IEntity entity) | SCR_BaseGameModeComponent | |
| OnDelete(IEntity owner) | SCR_RewindComponent | |
| OnGameEnd() | SCR_BaseGameModeComponent | |
| OnGameModeEnd(SCR_GameModeEndData data) | SCR_BaseGameModeComponent | |
| OnGameModeStart() | SCR_BaseGameModeComponent | |
| OnGameStateChanged(SCR_EGameModeState state) | SCR_BaseGameModeComponent | |
| OnPlayerAuditFail(int playerId) | SCR_BaseGameModeComponent | |
| OnPlayerAuditRevived(int playerId) | SCR_BaseGameModeComponent | |
| OnPlayerAuditSuccess(int playerId) | SCR_BaseGameModeComponent | |
| OnPlayerAuditTimeouted(int playerId) | SCR_BaseGameModeComponent | |
| OnPlayerConnected(int playerId) | SCR_BaseGameModeComponent | |
| OnPlayerDeleted(int playerId, IEntity player) | SCR_BaseGameModeComponent | |
| OnPlayerDisconnected(int playerId, KickCauseCode cause, int timeout) | SCR_BaseGameModeComponent | |
| OnPlayerKilled(notnull SCR_InstigatorContextData instigatorContextData) | SCR_BaseGameModeComponent | |
| OnPlayerKilledHandled(int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator instigator) | SCR_BaseGameModeComponent | |
| OnPlayerRegistered(int playerId) | SCR_BaseGameModeComponent | |
| OnPlayerRoleChange(int playerId, EPlayerRole roleFlags) | SCR_BaseGameModeComponent | |
| OnPlayerSpawnFinalize_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, IEntity entity) | SCR_BaseGameModeComponent | |
| OnPostInit(IEntity owner) | SCR_RewindComponent | |
| OnRewindDeleted() | SCR_RewindComponent | protected |
| OnRewindPointCreated(bool success) | SCR_RewindComponent | protected |
| OnSavedCreated(SaveGame save) | SCR_RewindComponent | protected |
| OnSaveDeleted(SaveGame save) | SCR_RewindComponent | protected |
| OnSavesLoaded(bool success) | SCR_RewindComponent | protected |
| OnSpawnPlayerEntityFailure_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, IEntity entity, SCR_SpawnData data, SCR_ESpawnResult reason) | SCR_BaseGameModeComponent | |
| OnWorldPostProcess(World world) | SCR_BaseGameModeComponent | |
| PreparePlayerEntity_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, IEntity entity) | SCR_BaseGameModeComponent | |
| RemoveUnusedRewindPoints() | SCR_RewindComponent | protected |
| Rewind() | SCR_RewindComponent | |
| s_RewindPointName | SCR_RewindComponent | protectedstatic |
| SCR_BaseGameModeComponent(IEntityComponentSource src, IEntity ent, IEntity parent) | SCR_BaseGameModeComponent | |
| WasRewinded() | SCR_RewindComponent | |