Arma Reforger Script API
Loading...
Searching...
No Matches
SCR_RewindComponent Member List

This is the complete list of members for SCR_RewindComponent, including all inherited members.

CanRewind()SCR_RewindComponent
CreateRewindPoint()SCR_RewindComponent
DeleteRewindPoint()SCR_RewindComponent
GetGameMode()SCR_BaseGameModeComponent
GetInstance()SCR_RewindComponentstatic
GetOnRewindPointChanged()SCR_RewindComponent
HandlePlayerKilled(int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator instigator)SCR_BaseGameModeComponent
HasRewindPoint()SCR_RewindComponent
IsRewindPoint(notnull const SaveGame save)SCR_RewindComponent
m_bWasRewindedSCR_RewindComponentprotected
m_OnRewindPointChangedSCR_RewindComponentprotected
m_pGameModeSCR_BaseGameModeComponentprotected
m_RewindPointSCR_RewindComponentprotected
OnControllableDeleted(IEntity entity)SCR_BaseGameModeComponent
OnControllableDestroyed(notnull SCR_InstigatorContextData instigatorContextData)SCR_BaseGameModeComponent
OnControllableSpawned(IEntity entity)SCR_BaseGameModeComponent
OnDelete(IEntity owner)SCR_RewindComponent
OnGameEnd()SCR_BaseGameModeComponent
OnGameModeEnd(SCR_GameModeEndData data)SCR_BaseGameModeComponent
OnGameModeStart()SCR_BaseGameModeComponent
OnGameStateChanged(SCR_EGameModeState state)SCR_BaseGameModeComponent
OnPlayerAuditFail(int playerId)SCR_BaseGameModeComponent
OnPlayerAuditRevived(int playerId)SCR_BaseGameModeComponent
OnPlayerAuditSuccess(int playerId)SCR_BaseGameModeComponent
OnPlayerAuditTimeouted(int playerId)SCR_BaseGameModeComponent
OnPlayerConnected(int playerId)SCR_BaseGameModeComponent
OnPlayerDeleted(int playerId, IEntity player)SCR_BaseGameModeComponent
OnPlayerDisconnected(int playerId, KickCauseCode cause, int timeout)SCR_BaseGameModeComponent
OnPlayerKilled(notnull SCR_InstigatorContextData instigatorContextData)SCR_BaseGameModeComponent
OnPlayerKilledHandled(int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator instigator)SCR_BaseGameModeComponent
OnPlayerRegistered(int playerId)SCR_BaseGameModeComponent
OnPlayerRoleChange(int playerId, EPlayerRole roleFlags)SCR_BaseGameModeComponent
OnPlayerSpawnFinalize_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, IEntity entity)SCR_BaseGameModeComponent
OnPostInit(IEntity owner)SCR_RewindComponent
OnRewindDeleted()SCR_RewindComponentprotected
OnRewindPointCreated(bool success)SCR_RewindComponentprotected
OnSavedCreated(SaveGame save)SCR_RewindComponentprotected
OnSaveDeleted(SaveGame save)SCR_RewindComponentprotected
OnSavesLoaded(bool success)SCR_RewindComponentprotected
OnSpawnPlayerEntityFailure_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, IEntity entity, SCR_SpawnData data, SCR_ESpawnResult reason)SCR_BaseGameModeComponent
OnWorldPostProcess(World world)SCR_BaseGameModeComponent
PreparePlayerEntity_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, IEntity entity)SCR_BaseGameModeComponent
RemoveUnusedRewindPoints()SCR_RewindComponentprotected
Rewind()SCR_RewindComponent
s_RewindPointNameSCR_RewindComponentprotectedstatic
SCR_BaseGameModeComponent(IEntityComponentSource src, IEntity ent, IEntity parent)SCR_BaseGameModeComponent
WasRewinded()SCR_RewindComponent