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bool | AddText (int rowIndex, string text, Color color=null, string param1=string.Empty, string param2=string.Empty, string param3=string.Empty, string param4=string.Empty, string param5=string.Empty) |
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bool | AddIcon (int rowIndex, ResourceName icon, Color color=null, string setName=string.Empty) |
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override void | HandlerAttached (Widget w) |
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◆ AddIcon()
bool SCR_RowTooltipEditorUIComponent.AddIcon |
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int | rowIndex, |
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ResourceName | icon, |
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Color | color = null, |
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string | setName = string::Empty ) |
◆ AddText()
bool SCR_RowTooltipEditorUIComponent.AddText |
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int | rowIndex, |
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string | text, |
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Color | color = null, |
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string | param1 = string::Empty, |
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string | param2 = string::Empty, |
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string | param3 = string::Empty, |
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string | param4 = string::Empty, |
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string | param5 = string::Empty ) |
◆ CreateRows()
void SCR_RowTooltipEditorUIComponent.CreateRows |
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int | rowsToAdd = 1 | ) |
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◆ GetRow()
Widget SCR_RowTooltipEditorUIComponent.GetRow |
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int | rowIndex | ) |
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◆ HandlerAttached()
override void SCR_RowTooltipEditorUIComponent.HandlerAttached |
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Widget | w | ) |
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◆ m_aRows
ref array<Widget> SCR_RowTooltipEditorUIComponent.m_aRows = {} |
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◆ m_sIconWidget
ResourceName SCR_RowTooltipEditorUIComponent.m_sIconWidget |
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◆ m_sRowWidget
ResourceName SCR_RowTooltipEditorUIComponent.m_sRowWidget |
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◆ m_sTextWidget
ResourceName SCR_RowTooltipEditorUIComponent.m_sTextWidget |
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◆ m_wRoot
Widget SCR_RowTooltipEditorUIComponent.m_wRoot |
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The documentation for this interface was generated from the following file:
- Game/Editor/UI/Components/Tooltips/Tooltips/SCR_RowTooltipEditorUIComponent.c