◆ SCR_RplTestEntity()
| void SCR_RplTestEntity.SCR_RplTestEntity |
( |
IEntitySource | src, |
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IEntity | parent ) |
◆ ~SCR_RplTestEntity()
| void SCR_RplTestEntity.~SCR_RplTestEntity |
( |
| ) |
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◆ EOnFrame()
| override void SCR_RplTestEntity.EOnFrame |
( |
IEntity | owner, |
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|
float | timeSlice ) |
◆ NetTestRpc()
| void SCR_RplTestEntity.NetTestRpc |
( |
int | testNum | ) |
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◆ OnRpl_CustomProp()
| void SCR_RplTestEntity.OnRpl_CustomProp |
( |
| ) |
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◆ customProp
◆ m_fdelay
| float SCR_RplTestEntity.m_fdelay = 0 |
The documentation for this interface was generated from the following file:
- Game/Network/RplTestEntity.c