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static const ResourceName | RUIN_BASE = "{A7C1BCA45681EB56}Prefabs/Structures/Core/BuildingRuin_base.et" |
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◆ SCR_RuinPrefabCreatorPlugin()
void SCR_RuinPrefabCreatorPlugin.SCR_RuinPrefabCreatorPlugin |
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◆ GetModelFromPrefab()
static ResourceName SCR_RuinPrefabCreatorPlugin.GetModelFromPrefab |
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notnull IEntitySource | entitySource | ) |
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◆ GetRuinModelsWithoutPrefabs()
array< ResourceName > SCR_RuinPrefabCreatorPlugin.GetRuinModelsWithoutPrefabs |
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notnull array< ResourceName > | ruinModels, |
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notnull array< ResourceName > | ruinPrefabs ) |
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Prints XOBs without Prefabs.
- Parameters
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◆ Run()
override void SCR_RuinPrefabCreatorPlugin.Run |
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◆ RUIN_BASE
const ResourceName SCR_RuinPrefabCreatorPlugin.RUIN_BASE = "{A7C1BCA45681EB56}Prefabs/Structures/Core/BuildingRuin_base.et" |
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The documentation for this interface was generated from the following file:
- WorkbenchGame/WorldEditor/SCR_RuinPrefabCreatorPlugin.c