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    Arma Reforger Script API
    
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This is the complete list of members for SCR_ScenarioFrameworkDebug, including all inherited members.
| ActionInspector(string inputLayerName="") | SCR_ScenarioFrameworkDebug | static | 
| AddNewDebugArea(string newDebugArea, string newDebugLayerTask, string newDebugSlotTask) | SCR_ScenarioFrameworkDebug | static | 
| AddNewDebugArea(SCR_ScenarioFrameworkDebugArea newDebugArea) | SCR_ScenarioFrameworkDebug | static | 
| ConditionInspector(string inputLayerName="") | SCR_ScenarioFrameworkDebug | static | 
| DebugAreas() | SCR_ScenarioFrameworkDebug | static | 
| GetDebugAreaPresets() | SCR_ScenarioFrameworkDebug | static | 
| LayerInspector(string inputLayerName="") | SCR_ScenarioFrameworkDebug | static | 
| LogicInspector(string inputLogicName="") | SCR_ScenarioFrameworkDebug | static | 
| OnDiag() | SCR_ScenarioFrameworkDebug | static | 
| PluginInspector(string inputLayerName="") | SCR_ScenarioFrameworkDebug | static | 
| PrepareActionStrings(array< ref SCR_ScenarioFrameworkActionBase > actions, IEntity activationEntity, string categoryName) | SCR_ScenarioFrameworkDebug | static | 
| PrepareActionStrings(array< ref SCR_ScenarioFrameworkAIAction > actions, IEntity activationEntity, string categoryName) | SCR_ScenarioFrameworkDebug | static | 
| PrepareActionStrings(array< ref SCR_ScenarioFrameworkMedicalAction > actions, IEntity activationEntity, string categoryName) | SCR_ScenarioFrameworkDebug | static | 
| PrepareConditionStrings(array< ref SCR_ScenarioFrameworkActivationConditionBase > conditions, IEntity activationEntity, string categoryName) | SCR_ScenarioFrameworkDebug | static | 
| PreparePluginStrings(array< ref SCR_ScenarioFrameworkPlugin > plugins, IEntity activationEntity, string categoryName) | SCR_ScenarioFrameworkDebug | static | 
| ProcessAction(SCR_ScenarioFrameworkActionBase action, IEntity layerEntity, string categoryName) | SCR_ScenarioFrameworkDebug | static | 
| ProcessAction(SCR_ScenarioFrameworkAIAction action, IEntity layerEntity, string categoryName) | SCR_ScenarioFrameworkDebug | static | 
| ProcessAction(SCR_ScenarioFrameworkMedicalAction action, IEntity layerEntity, string categoryName) | SCR_ScenarioFrameworkDebug | static | 
| ProcessCondition(SCR_ScenarioFrameworkActivationConditionBase condition, IEntity layerEntity) | SCR_ScenarioFrameworkDebug | static | 
| ProcessLayerHierarchy(SCR_ScenarioFrameworkLayerBase layerBase, inout array< string > childrenLayerElements, int level=0) | SCR_ScenarioFrameworkDebug | static | 
| ProcessPlugin(SCR_ScenarioFrameworkPlugin plugin, IEntity layerEntity) | SCR_ScenarioFrameworkDebug | static | 
| ProcessPluginOnDestroyEvent(SCR_ScenarioFrameworkPluginOnDestroyEvent pluginOnDestroyEvent, IEntity layerEntity) | SCR_ScenarioFrameworkDebug | static | 
| ProcessPluginOnInventoryChange(SCR_ScenarioFrameworkPluginOnInventoryChange pluginOnInventoryChange, IEntity layerEntity) | SCR_ScenarioFrameworkDebug | static | 
| ProcessPluginSpawnPoint(SCR_ScenarioFrameworkPluginSpawnPoint pluginSpawnPoint, IEntity layerEntity) | SCR_ScenarioFrameworkDebug | static | 
| ProcessPluginTrigger(SCR_ScenarioFrameworkPluginTrigger pluginTrigger) | SCR_ScenarioFrameworkDebug | static | 
| ProcessSlotTask(SCR_ScenarioFrameworkSlotTask slotTask) | SCR_ScenarioFrameworkDebug | static | 
| ProcessSubActions(SCR_ScenarioFrameworkActionBase action, IEntity layerEntity) | SCR_ScenarioFrameworkDebug | static | 
| ProcessSubActions(SCR_ScenarioFrameworkActionAI action, IEntity layerEntity) | SCR_ScenarioFrameworkDebug | static | 
| ProcessSubActions(SCR_ScenarioFrameworkAIAction action, IEntity layerEntity) | SCR_ScenarioFrameworkDebug | static | 
| ProcessSubActions(SCR_ScenarioFrameworkActionMedical action, IEntity layerEntity) | SCR_ScenarioFrameworkDebug | static | 
| ProcessSubActions(SCR_ScenarioFrameworkMedicalAction action, IEntity layerEntity) | SCR_ScenarioFrameworkDebug | static | 
| ProcessTeleport(vector destination, string buttonName) | SCR_ScenarioFrameworkDebug | static | 
| RegisteredAreas() | SCR_ScenarioFrameworkDebug | static | 
| ReinitScenarioFramework(SCR_ScenarioFrameworkSystem scenarioFrameworkSystem) | SCR_ScenarioFrameworkDebug | static | 
| RemoveDebugArea(string toRemoveDebugArea) | SCR_ScenarioFrameworkDebug | static | 
| Tasks() | SCR_ScenarioFrameworkDebug | static |