Arma Reforger Script API
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SCR_ScenarioFrameworkLayerBase Member List

This is the complete list of members for SCR_ScenarioFrameworkLayerBase, including all inherited members.

_WB_OnCreate(IEntity owner, IEntitySource src)SCR_ScenarioFrameworkLayerBase
ActivateLogic()SCR_ScenarioFrameworkLayerBaseprotected
AfterAllChildrenSpawned(SCR_ScenarioFrameworkLayerBase layer)SCR_ScenarioFrameworkLayerBase
CheckAllChildrenSpawned(SCR_ScenarioFrameworkLayerBase layer=null)SCR_ScenarioFrameworkLayerBase
DrawDebugShape(bool draw)SCR_ScenarioFrameworkLayerBaseprotected
DynamicDespawn(SCR_ScenarioFrameworkLayerBase layer)SCR_ScenarioFrameworkLayerBase
DynamicReinit()SCR_ScenarioFrameworkLayerBase
EOnFrame(IEntity owner, float timeSlice)SCR_ScenarioFrameworkLayerBase
FinishInit()SCR_ScenarioFrameworkLayerBase
FinishInitChildrenInsert()SCR_ScenarioFrameworkLayerBase
GetActivationType()SCR_ScenarioFrameworkLayerBase
GetChildren(out array< SCR_ScenarioFrameworkLayerBase > children)SCR_ScenarioFrameworkLayerBase
GetChildrenEntities()SCR_ScenarioFrameworkLayerBase
GetDynamicDespawnExcluded()SCR_ScenarioFrameworkLayerBase
GetEnableRepeatedSpawn()SCR_ScenarioFrameworkLayerBase
GetFactionKey()SCR_ScenarioFrameworkLayerBaseprotected
GetIsInitiated()SCR_ScenarioFrameworkLayerBase
GetIsTerminated()SCR_ScenarioFrameworkLayerBase
GetLayerTask()SCR_ScenarioFrameworkLayerBase
GetLogics(out array< SCR_ScenarioFrameworkLogic > logics)SCR_ScenarioFrameworkLayerBase
GetMaxPlayersForGameMode(FactionKey factionName="")SCR_ScenarioFrameworkLayerBase
GetName()SCR_ScenarioFrameworkLayerBase
GetOnAllChildrenSpawned()SCR_ScenarioFrameworkLayerBase
GetParentArea()SCR_ScenarioFrameworkLayerBase
GetParentLayer()SCR_ScenarioFrameworkLayerBase
GetPlayersCount(FactionKey factionName="")SCR_ScenarioFrameworkLayerBase
GetRandomChildren()SCR_ScenarioFrameworkLayerBase
GetRandomlySpawnedChildren()SCR_ScenarioFrameworkLayerBase
GetRepeatedSpawnNumber()SCR_ScenarioFrameworkLayerBase
GetSlotTask(array< SCR_ScenarioFrameworkLayerBase > aLayers)SCR_ScenarioFrameworkLayerBase
GetSpawnChildrenType()SCR_ScenarioFrameworkLayerBase
GetSpawnedEntities()SCR_ScenarioFrameworkLayerBase
GetSpawnedEntity()SCR_ScenarioFrameworkLayerBase
GetSpawnedLogics()SCR_ScenarioFrameworkLayerBase
GetSpawnedPlugins()SCR_ScenarioFrameworkLayerBase
Init(SCR_ScenarioFrameworkArea area=null, SCR_ScenarioFrameworkEActivationType activation=SCR_ScenarioFrameworkEActivationType.SAME_AS_PARENT)SCR_ScenarioFrameworkLayerBase
InitActivationConditions()SCR_ScenarioFrameworkLayerBase
InitAlreadyHappened()SCR_ScenarioFrameworkLayerBase
InitArea(SCR_ScenarioFrameworkArea area)SCR_ScenarioFrameworkLayerBase
InitChild(SCR_ScenarioFrameworkLayerBase child)SCR_ScenarioFrameworkLayerBase
InitDynDespawnAndActivation(SCR_ScenarioFrameworkEActivationType activation)SCR_ScenarioFrameworkLayerBase
InitFactionSettings()SCR_ScenarioFrameworkLayerBase
InitNotTerminated()SCR_ScenarioFrameworkLayerBase
InitOtherThings()SCR_ScenarioFrameworkLayerBase
InitParentLayer()SCR_ScenarioFrameworkLayerBase
InvokeAllChildrenSpawned()SCR_ScenarioFrameworkLayerBase
m_aActivationActionsSCR_ScenarioFrameworkLayerBase
m_aActivationConditionsSCR_ScenarioFrameworkLayerBase
m_aChildrenSCR_ScenarioFrameworkLayerBase
m_aLogicSCR_ScenarioFrameworkLayerBase
m_aPluginsSCR_ScenarioFrameworkLayerBase
m_aRandomlySpawnedChildrenSCR_ScenarioFrameworkLayerBase
m_AreaSCR_ScenarioFrameworkLayerBase
m_aSpawnedEntitiesSCR_ScenarioFrameworkLayerBase
m_bDynamicallyDespawnedSCR_ScenarioFrameworkLayerBase
m_bEnableRepeatedSpawnSCR_ScenarioFrameworkLayerBase
m_bExcludeFromDynamicDespawnSCR_ScenarioFrameworkLayerBase
m_bInitiatedSCR_ScenarioFrameworkLayerBase
m_bIsRegisteredSCR_ScenarioFrameworkLayerBase
m_bIsTerminatedSCR_ScenarioFrameworkLayerBase
m_bShowDebugShapesDuringRuntimeSCR_ScenarioFrameworkLayerBase
m_eActivationTypeSCR_ScenarioFrameworkLayerBase
m_eActivationTypeDefaultSCR_ScenarioFrameworkLayerBase
m_EntitySCR_ScenarioFrameworkLayerBase
m_fDebugShapeRadiusSCR_ScenarioFrameworkLayerBase
m_fRepeatedSpawnTimerSCR_ScenarioFrameworkLayerBase
m_fRepeatSpawnTimeEndSCR_ScenarioFrameworkLayerBase
m_fRepeatSpawnTimeStartSCR_ScenarioFrameworkLayerBase
m_iCurrentlySpawnedChildrenSCR_ScenarioFrameworkLayerBase
m_iDebugShapeColorSCR_ScenarioFrameworkLayerBase
m_iRandomPercentSCR_ScenarioFrameworkLayerBase
m_iRepeatedSpawnNumberSCR_ScenarioFrameworkLayerBase
m_iRepeatedSpawnNumberDefaultSCR_ScenarioFrameworkLayerBase
m_iSupposedSpawnedChildrenSCR_ScenarioFrameworkLayerBase
m_OnAllChildrenSpawnedSCR_ScenarioFrameworkLayerBase
m_ParentLayerSCR_ScenarioFrameworkLayerBase
m_sFactionKeySCR_ScenarioFrameworkLayerBase
m_SpawnChildrenSCR_ScenarioFrameworkLayerBase
OnPostInit(IEntity owner)SCR_ScenarioFrameworkLayerBase
RenameOwnerEntity(IEntity owner)SCR_ScenarioFrameworkLayerBase
RepeatedSpawn()SCR_ScenarioFrameworkLayerBaseprotected
RepeatedSpawnCalled()SCR_ScenarioFrameworkLayerBaseprotected
RestoreToDefault(bool includeChildren=false, bool reinitAfterRestoration=false)SCR_ScenarioFrameworkLayerBase
SCR_ScenarioFrameworkLayerBase(IEntityComponentSource src, IEntity ent, IEntity parent)SCR_ScenarioFrameworkLayerBase
SetActivationType(SCR_ScenarioFrameworkEActivationType activationType)SCR_ScenarioFrameworkLayerBase
SetDebugShapeSize(float fSize)SCR_ScenarioFrameworkLayerBase
SetDynamicDespawnExcluded(bool excluded)SCR_ScenarioFrameworkLayerBase
SetEnableRepeatedSpawn(bool value)SCR_ScenarioFrameworkLayerBase
SetEntity(IEntity entity)SCR_ScenarioFrameworkLayerBase
SetFactionKey(FactionKey factionKey)SCR_ScenarioFrameworkLayerBaseprotected
SetIsTerminated(bool state)SCR_ScenarioFrameworkLayerBase
SetParentLayer(SCR_ScenarioFrameworkLayerBase parentLayer)SCR_ScenarioFrameworkLayerBase
SetRandomlySpawnedChildren(array< string > randomlySpawnedChildren)SCR_ScenarioFrameworkLayerBase
SetRepeatedSpawnNumber(int number)SCR_ScenarioFrameworkLayerBase
SPAWN_DELAYSCR_ScenarioFrameworkLayerBasestatic
SpawnChildren(bool previouslyRandomized=false)SCR_ScenarioFrameworkLayerBase
SpawnPreviouslyRandomizedChildren()SCR_ScenarioFrameworkLayerBase
SpawnRandomMultipleChildren(bool previouslyRandomized=false)SCR_ScenarioFrameworkLayerBase
SpawnRandomOneChild(bool previouslyRandomized=false)SCR_ScenarioFrameworkLayerBase
~SCR_ScenarioFrameworkLayerBase()SCR_ScenarioFrameworkLayerBase