Arma Reforger Script API
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SCR_ScenarioFrameworkLayerStruct Member List

This is the complete list of members for SCR_ScenarioFrameworkLayerStruct, including all inherited members.

CleanEmptyStoredLayers(notnull SCR_ScenarioFrameworkLayerBase layer, notnull SCR_ScenarioFrameworkLayerStruct layerStruct)SCR_ScenarioFrameworkLayerStruct
CleanEmptyStoredLogic(notnull SCR_ScenarioFrameworkLayerBase layer, notnull SCR_ScenarioFrameworkLayerStruct layerStruct)SCR_ScenarioFrameworkLayerStruct
CleanEmptyStructs()SCR_ScenarioFrameworkLayerStruct
ClearCache()SCR_JsonApiStruct
ClearEmptyLayerStructs(notnull array< ref SCR_ScenarioFrameworkLayerStruct > layerStructsToClear)SCR_ScenarioFrameworkLayerStruct
ClearEmptyLogicStructs(notnull array< ref SCR_ScenarioFrameworkLogicStruct > logicStructsToClear)SCR_ScenarioFrameworkLayerStruct
DecreaseStructVarCount()SCR_ScenarioFrameworkLayerStruct
Deserialize()SCR_JsonApiStruct
GetActivationType()SCR_ScenarioFrameworkLayerStruct
GetAIPrefabsForRemoval()SCR_ScenarioFrameworkLayerStruct
GetEnableRepeatedSpawn()SCR_ScenarioFrameworkLayerStruct
GetIsTerminated()SCR_ScenarioFrameworkLayerStruct
GetLayerStructs()SCR_ScenarioFrameworkLayerStruct
GetLayerTaskState()SCR_ScenarioFrameworkLayerStruct
GetLogicStructs()SCR_ScenarioFrameworkLayerStruct
GetName()SCR_ScenarioFrameworkLayerStruct
GetRandomlySpawnedChildren()SCR_ScenarioFrameworkLayerStruct
GetRandomlySpawnedObject()SCR_ScenarioFrameworkLayerStruct
GetRepeatedSpawnNumber()SCR_ScenarioFrameworkLayerStruct
GetStructVarCount()SCR_ScenarioFrameworkLayerStruct
IncreaseStructVarCount()SCR_ScenarioFrameworkLayerStruct
InsertRandomlySpawnedChildren(string child)SCR_ScenarioFrameworkLayerStruct
Log()SCR_JsonApiStruct
m_aAIPrefabsForRemovalSCR_ScenarioFrameworkLayerStructprotected
m_aChildrenSCR_ScenarioFrameworkLayerStructprotected
m_aLayersStructsSCR_ScenarioFrameworkLayerStructprotected
m_aLogicSCR_ScenarioFrameworkLayerStructprotected
m_aLogicStructsSCR_ScenarioFrameworkLayerStructprotected
m_aRandomlySpawnedChildrenSCR_ScenarioFrameworkLayerStructprotected
m_bEnableRepeatedSpawnSCR_ScenarioFrameworkLayerStructprotected
m_bIsTerminatedSCR_ScenarioFrameworkLayerStructprotected
m_eActivationTypeSCR_ScenarioFrameworkLayerStructprotected
m_iLayerTaskStateSCR_ScenarioFrameworkLayerStructprotected
m_iRepeatedSpawnNumberSCR_ScenarioFrameworkLayerStructprotected
m_iStructVarCountSCR_ScenarioFrameworkLayerStructprotected
m_sNameSCR_ScenarioFrameworkLayerStructprotected
m_sRandomlySpawnedObjectSCR_ScenarioFrameworkLayerStructprotected
SCR_ScenarioFrameworkLayerStruct()SCR_ScenarioFrameworkLayerStruct
Serialize()SCR_JsonApiStruct
SetActivationType(SCR_ScenarioFrameworkEActivationType type)SCR_ScenarioFrameworkLayerStruct
SetAIPrefabsForRemoval(array< ResourceName > arrayForRemoval)SCR_ScenarioFrameworkLayerStruct
SetEnableRepeatedSpawn(bool value)SCR_ScenarioFrameworkLayerStruct
SetIsTerminated(bool state)SCR_ScenarioFrameworkLayerStruct
SetLayerTaskState(int state)SCR_ScenarioFrameworkLayerStruct
SetName(string name)SCR_ScenarioFrameworkLayerStruct
SetRandomlySpawnedObject(ResourceName name)SCR_ScenarioFrameworkLayerStruct
SetRepeatedSpawnNumber(int number)SCR_ScenarioFrameworkLayerStruct
StoreActivationTypeStatus(notnull SCR_ScenarioFrameworkLayerBase layer, notnull SCR_ScenarioFrameworkLayerStruct layerStruct)SCR_ScenarioFrameworkLayerStruct
StoreChildren(notnull SCR_ScenarioFrameworkLayerBase layer, notnull SCR_ScenarioFrameworkLayerStruct layerStruct)SCR_ScenarioFrameworkLayerStruct
StoreLayerState(notnull SCR_ScenarioFrameworkLayerBase layer)SCR_ScenarioFrameworkLayerStruct
StoreLayerTask(notnull SCR_ScenarioFrameworkLayerBase layer, notnull SCR_ScenarioFrameworkLayerStruct layerStruct)SCR_ScenarioFrameworkLayerStruct
StoreLogic(notnull SCR_ScenarioFrameworkLayerBase layer, notnull SCR_ScenarioFrameworkLayerStruct layerStruct)SCR_ScenarioFrameworkLayerStruct
StoreLogicCounterTermination(notnull SCR_ScenarioFrameworkLogicCounter logicCounter, notnull SCR_ScenarioFrameworkLogicStruct logicStruct)SCR_ScenarioFrameworkLayerStruct
StoreLogicCounterValue(notnull SCR_ScenarioFrameworkLogicCounter logicCounter, notnull SCR_ScenarioFrameworkLogicStruct logicStruct)SCR_ScenarioFrameworkLayerStruct
StoreLogicState(notnull SCR_ScenarioFrameworkLogic logic)SCR_ScenarioFrameworkLayerStruct
StoreRepeatedSpawn(notnull SCR_ScenarioFrameworkLayerBase layer, notnull SCR_ScenarioFrameworkLayerStruct layerStruct)SCR_ScenarioFrameworkLayerStruct
StoreSlotAndRandomObject(notnull SCR_ScenarioFrameworkLayerBase layer, notnull SCR_ScenarioFrameworkLayerStruct layerStruct)SCR_ScenarioFrameworkLayerStruct
StoreTerminationStatus(notnull SCR_ScenarioFrameworkLayerBase layer, notnull SCR_ScenarioFrameworkLayerStruct layerStruct)SCR_ScenarioFrameworkLayerStruct