CleanEmptyStoredLayers(notnull SCR_ScenarioFrameworkLayerBase layer, notnull SCR_ScenarioFrameworkLayerStruct layerStruct) | SCR_ScenarioFrameworkLayerStruct | |
CleanEmptyStoredLogic(notnull SCR_ScenarioFrameworkLayerBase layer, notnull SCR_ScenarioFrameworkLayerStruct layerStruct) | SCR_ScenarioFrameworkLayerStruct | |
CleanEmptyStructs() | SCR_ScenarioFrameworkLayerStruct | |
ClearCache() | SCR_JsonApiStruct | |
ClearEmptyLayerStructs(notnull array< ref SCR_ScenarioFrameworkLayerStruct > layerStructsToClear) | SCR_ScenarioFrameworkLayerStruct | |
ClearEmptyLogicStructs(notnull array< ref SCR_ScenarioFrameworkLogicStruct > logicStructsToClear) | SCR_ScenarioFrameworkLayerStruct | |
DecreaseStructVarCount() | SCR_ScenarioFrameworkLayerStruct | |
Deserialize() | SCR_JsonApiStruct | |
GetActivationType() | SCR_ScenarioFrameworkLayerStruct | |
GetAIPrefabsForRemoval() | SCR_ScenarioFrameworkLayerStruct | |
GetEnableRepeatedSpawn() | SCR_ScenarioFrameworkLayerStruct | |
GetIsTerminated() | SCR_ScenarioFrameworkLayerStruct | |
GetLayerStructs() | SCR_ScenarioFrameworkLayerStruct | |
GetLayerTaskState() | SCR_ScenarioFrameworkLayerStruct | |
GetLogicStructs() | SCR_ScenarioFrameworkLayerStruct | |
GetName() | SCR_ScenarioFrameworkLayerStruct | |
GetRandomlySpawnedChildren() | SCR_ScenarioFrameworkLayerStruct | |
GetRandomlySpawnedObject() | SCR_ScenarioFrameworkLayerStruct | |
GetRepeatedSpawnNumber() | SCR_ScenarioFrameworkLayerStruct | |
GetStructVarCount() | SCR_ScenarioFrameworkLayerStruct | |
IncreaseStructVarCount() | SCR_ScenarioFrameworkLayerStruct | |
InsertRandomlySpawnedChildren(string child) | SCR_ScenarioFrameworkLayerStruct | |
Log() | SCR_JsonApiStruct | |
m_aAIPrefabsForRemoval | SCR_ScenarioFrameworkLayerStruct | protected |
m_aChildren | SCR_ScenarioFrameworkLayerStruct | protected |
m_aLayersStructs | SCR_ScenarioFrameworkLayerStruct | protected |
m_aLogic | SCR_ScenarioFrameworkLayerStruct | protected |
m_aLogicStructs | SCR_ScenarioFrameworkLayerStruct | protected |
m_aRandomlySpawnedChildren | SCR_ScenarioFrameworkLayerStruct | protected |
m_bEnableRepeatedSpawn | SCR_ScenarioFrameworkLayerStruct | protected |
m_bIsTerminated | SCR_ScenarioFrameworkLayerStruct | protected |
m_eActivationType | SCR_ScenarioFrameworkLayerStruct | protected |
m_iLayerTaskState | SCR_ScenarioFrameworkLayerStruct | protected |
m_iRepeatedSpawnNumber | SCR_ScenarioFrameworkLayerStruct | protected |
m_iStructVarCount | SCR_ScenarioFrameworkLayerStruct | protected |
m_sName | SCR_ScenarioFrameworkLayerStruct | protected |
m_sRandomlySpawnedObject | SCR_ScenarioFrameworkLayerStruct | protected |
SCR_ScenarioFrameworkLayerStruct() | SCR_ScenarioFrameworkLayerStruct | |
Serialize() | SCR_JsonApiStruct | |
SetActivationType(SCR_ScenarioFrameworkEActivationType type) | SCR_ScenarioFrameworkLayerStruct | |
SetAIPrefabsForRemoval(array< ResourceName > arrayForRemoval) | SCR_ScenarioFrameworkLayerStruct | |
SetEnableRepeatedSpawn(bool value) | SCR_ScenarioFrameworkLayerStruct | |
SetIsTerminated(bool state) | SCR_ScenarioFrameworkLayerStruct | |
SetLayerTaskState(int state) | SCR_ScenarioFrameworkLayerStruct | |
SetName(string name) | SCR_ScenarioFrameworkLayerStruct | |
SetRandomlySpawnedObject(ResourceName name) | SCR_ScenarioFrameworkLayerStruct | |
SetRepeatedSpawnNumber(int number) | SCR_ScenarioFrameworkLayerStruct | |
StoreActivationTypeStatus(notnull SCR_ScenarioFrameworkLayerBase layer, notnull SCR_ScenarioFrameworkLayerStruct layerStruct) | SCR_ScenarioFrameworkLayerStruct | |
StoreChildren(notnull SCR_ScenarioFrameworkLayerBase layer, notnull SCR_ScenarioFrameworkLayerStruct layerStruct) | SCR_ScenarioFrameworkLayerStruct | |
StoreLayerState(notnull SCR_ScenarioFrameworkLayerBase layer) | SCR_ScenarioFrameworkLayerStruct | |
StoreLayerTask(notnull SCR_ScenarioFrameworkLayerBase layer, notnull SCR_ScenarioFrameworkLayerStruct layerStruct) | SCR_ScenarioFrameworkLayerStruct | |
StoreLogic(notnull SCR_ScenarioFrameworkLayerBase layer, notnull SCR_ScenarioFrameworkLayerStruct layerStruct) | SCR_ScenarioFrameworkLayerStruct | |
StoreLogicCounterTermination(notnull SCR_ScenarioFrameworkLogicCounter logicCounter, notnull SCR_ScenarioFrameworkLogicStruct logicStruct) | SCR_ScenarioFrameworkLayerStruct | |
StoreLogicCounterValue(notnull SCR_ScenarioFrameworkLogicCounter logicCounter, notnull SCR_ScenarioFrameworkLogicStruct logicStruct) | SCR_ScenarioFrameworkLayerStruct | |
StoreLogicState(notnull SCR_ScenarioFrameworkLogic logic) | SCR_ScenarioFrameworkLayerStruct | |
StoreRepeatedSpawn(notnull SCR_ScenarioFrameworkLayerBase layer, notnull SCR_ScenarioFrameworkLayerStruct layerStruct) | SCR_ScenarioFrameworkLayerStruct | |
StoreSlotAndRandomObject(notnull SCR_ScenarioFrameworkLayerBase layer, notnull SCR_ScenarioFrameworkLayerStruct layerStruct) | SCR_ScenarioFrameworkLayerStruct | |
StoreTerminationStatus(notnull SCR_ScenarioFrameworkLayerBase layer, notnull SCR_ScenarioFrameworkLayerStruct layerStruct) | SCR_ScenarioFrameworkLayerStruct | |