Arma Reforger Script API
Loading...
Searching...
No Matches
SCR_ScenarioFrameworkMedicalConditionBleeding Interface Reference
Inheritance diagram for SCR_ScenarioFrameworkMedicalConditionBleeding:
SCR_ScenarioFrameworkMedicalConditionBase

Public Member Functions

override bool Init (notnull SCR_ChimeraCharacter character, notnull SCR_CharacterDamageManagerComponent damageManager)
 

Public Attributes

bool m_bCanBleedAnywhere
 
ref array< string > m_aHitZoneNames
 
ref array< ECharacterHitZoneGroup > m_aHitZonesGroups
 
- Public Attributes inherited from SCR_ScenarioFrameworkMedicalConditionBase
bool m_bDebug
 

Protected Member Functions

set< string > GetAllCheckedHitZones (notnull SCR_CharacterDamageManagerComponent damageManager)
 

Protected Attributes

ref set< string > m_AllCheckedHitZones
 

Member Function Documentation

◆ GetAllCheckedHitZones()

set< string > SCR_ScenarioFrameworkMedicalConditionBleeding.GetAllCheckedHitZones ( notnull SCR_CharacterDamageManagerComponent damageManager)
protected
Returns
A set of all checked hit zones' names based on m_aHitZoneNames and m_aHitZonesGroups.

◆ Init()

override bool SCR_ScenarioFrameworkMedicalConditionBleeding.Init ( notnull SCR_ChimeraCharacter character,
notnull SCR_CharacterDamageManagerComponent damageManager )
Parameters
[in]character
[in]damageManager

Implements SCR_ScenarioFrameworkMedicalConditionBase.

Member Data Documentation

◆ m_aHitZoneNames

ref array<string> SCR_ScenarioFrameworkMedicalConditionBleeding.m_aHitZoneNames

◆ m_aHitZonesGroups

ref array<ECharacterHitZoneGroup> SCR_ScenarioFrameworkMedicalConditionBleeding.m_aHitZonesGroups

◆ m_AllCheckedHitZones

ref set<string> SCR_ScenarioFrameworkMedicalConditionBleeding.m_AllCheckedHitZones
protected

◆ m_bCanBleedAnywhere

bool SCR_ScenarioFrameworkMedicalConditionBleeding.m_bCanBleedAnywhere

The documentation for this interface was generated from the following file: