◆ GetAllCheckedHitZones()
- Returns
- A set of all checked hit zones' names based on m_aHitZoneNames and m_aHitZonesGroups.
◆ Init()
◆ m_aHitZoneNames
| ref array<string> SCR_ScenarioFrameworkMedicalConditionBleeding.m_aHitZoneNames |
◆ m_aHitZonesGroups
| ref array<ECharacterHitZoneGroup> SCR_ScenarioFrameworkMedicalConditionBleeding.m_aHitZonesGroups |
◆ m_AllCheckedHitZones
| ref set<string> SCR_ScenarioFrameworkMedicalConditionBleeding.m_AllCheckedHitZones |
|
protected |
◆ m_bCanBleedAnywhere
| bool SCR_ScenarioFrameworkMedicalConditionBleeding.m_bCanBleedAnywhere |
The documentation for this interface was generated from the following file:
- Game/ScenarioFramework/Conditions/MedicalConditions/SCR_ScenarioFrameworkMedicalConditionBleeding.c