◆ GetAllCheckedHitZones()
- Returns
- A set of all checked hit zones' names based on m_aHitZoneNames and m_aHitZonesGroups.
◆ Init()
◆ m_aHitZoneNames
ref array<string> SCR_ScenarioFrameworkMedicalConditionBleeding.m_aHitZoneNames |
◆ m_aHitZonesGroups
ref array<ECharacterHitZoneGroup> SCR_ScenarioFrameworkMedicalConditionBleeding.m_aHitZonesGroups |
◆ m_AllCheckedHitZones
ref set<string> SCR_ScenarioFrameworkMedicalConditionBleeding.m_AllCheckedHitZones |
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protected |
◆ m_bCanBleedAnywhere
bool SCR_ScenarioFrameworkMedicalConditionBleeding.m_bCanBleedAnywhere |
The documentation for this interface was generated from the following file:
- Game/ScenarioFramework/Conditions/MedicalConditions/SCR_ScenarioFrameworkMedicalConditionBleeding.c