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bool | EvaluateHealthScaled (float health) |
| Checks if health is within minimum and maximum range with epsilon tolerance.
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◆ EvaluateHealthScaled()
bool SCR_ScenarioFrameworkMedicalConditionHealth.EvaluateHealthScaled |
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float | health | ) |
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Checks if health is within minimum and maximum range with epsilon tolerance.
- Parameters
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[in] | health | Evaluates if health is within range between minimum and maximum values, with tolerance for equality. |
- Returns
- Checks if health is within minimum and maximum range with epsilon tolerance.
◆ Init()
◆ m_aHitZoneNames
ref array<string> SCR_ScenarioFrameworkMedicalConditionHealth.m_aHitZoneNames |
◆ m_aHitZonesGroups
ref array<ECharacterHitZoneGroup> SCR_ScenarioFrameworkMedicalConditionHealth.m_aHitZonesGroups |
◆ m_bUseDefaultHealth
bool SCR_ScenarioFrameworkMedicalConditionHealth.m_bUseDefaultHealth |
◆ m_fHealthMaximum
float SCR_ScenarioFrameworkMedicalConditionHealth.m_fHealthMaximum |
◆ m_fHealthMinimum
float SCR_ScenarioFrameworkMedicalConditionHealth.m_fHealthMinimum |
◆ S_F_HEALTH_EPSILON
const float SCR_ScenarioFrameworkMedicalConditionHealth.S_F_HEALTH_EPSILON = 0.001 |
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staticprotected |
The documentation for this interface was generated from the following file:
- Game/ScenarioFramework/Conditions/MedicalConditions/SCR_ScenarioFrameworkMedicalConditionHealth.c