◆ HandlerAttached()
| override void SCR_ScenarioPanelEditorUIComponent.HandlerAttached |
( |
Widget | w | ) |
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◆ HandlerDeattached()
| override void SCR_ScenarioPanelEditorUIComponent.HandlerDeattached |
( |
Widget | w | ) |
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◆ OnAttributeChanges()
| void SCR_ScenarioPanelEditorUIComponent.OnAttributeChanges |
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| ) |
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protected |
◆ OnFactionSetPlayable()
| void SCR_ScenarioPanelEditorUIComponent.OnFactionSetPlayable |
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SCR_Faction | faction, |
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bool | playable ) |
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protected |
◆ OnPlayerSpawned()
◆ ShowButtonOrFullWindow()
| void SCR_ScenarioPanelEditorUIComponent.ShowButtonOrFullWindow |
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bool | showFullWindow | ) |
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protected |
◆ StopListeningToEvents()
| void SCR_ScenarioPanelEditorUIComponent.StopListeningToEvents |
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| ) |
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protected |
◆ m_bListeningToEvents
| bool SCR_ScenarioPanelEditorUIComponent.m_bListeningToEvents |
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protected |
◆ m_sButtonOnlyName
| string SCR_ScenarioPanelEditorUIComponent.m_sButtonOnlyName |
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protected |
◆ m_sFullWindowName
| string SCR_ScenarioPanelEditorUIComponent.m_sFullWindowName |
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protected |
◆ m_wRoot
| Widget SCR_ScenarioPanelEditorUIComponent.m_wRoot |
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protected |
The documentation for this interface was generated from the following file:
- Game/Editor/UI/Components/Common/SCR_ScenarioPanelEditorUIComponent .c