◆ HandlerAttached()
override void SCR_ScenarioPanelEditorUIComponent.HandlerAttached |
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Widget | w | ) |
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◆ HandlerDeattached()
override void SCR_ScenarioPanelEditorUIComponent.HandlerDeattached |
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Widget | w | ) |
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◆ OnAttributeChanges()
void SCR_ScenarioPanelEditorUIComponent.OnAttributeChanges |
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◆ OnFactionSetPlayable()
void SCR_ScenarioPanelEditorUIComponent.OnFactionSetPlayable |
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SCR_Faction | faction, |
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bool | playable ) |
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◆ OnPlayerSpawned()
◆ ShowButtonOrFullWindow()
void SCR_ScenarioPanelEditorUIComponent.ShowButtonOrFullWindow |
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bool | showFullWindow | ) |
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◆ StopListeningToEvents()
void SCR_ScenarioPanelEditorUIComponent.StopListeningToEvents |
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◆ m_bListeningToEvents
bool SCR_ScenarioPanelEditorUIComponent.m_bListeningToEvents |
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◆ m_sButtonOnlyName
string SCR_ScenarioPanelEditorUIComponent.m_sButtonOnlyName |
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◆ m_sFullWindowName
string SCR_ScenarioPanelEditorUIComponent.m_sFullWindowName |
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◆ m_wRoot
Widget SCR_ScenarioPanelEditorUIComponent.m_wRoot |
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The documentation for this interface was generated from the following file:
- Game/Editor/UI/Components/Common/SCR_ScenarioPanelEditorUIComponent .c