◆ HandlerAttached()
      
        
          | override void SCR_ScenarioPanelEditorUIComponent.HandlerAttached  | 
          ( | 
          Widget |           w | ) | 
           | 
        
      
 
 
◆ HandlerDeattached()
      
        
          | override void SCR_ScenarioPanelEditorUIComponent.HandlerDeattached  | 
          ( | 
          Widget |           w | ) | 
           | 
        
      
 
 
◆ OnAttributeChanges()
  
  
      
        
          | void SCR_ScenarioPanelEditorUIComponent.OnAttributeChanges  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
protected   | 
  
 
 
◆ OnFactionSetPlayable()
  
  
      
        
          | void SCR_ScenarioPanelEditorUIComponent.OnFactionSetPlayable  | 
          ( | 
          SCR_Faction |           faction,  | 
         
        
           | 
           | 
          bool |           playable ) | 
         
       
   | 
  
protected   | 
  
 
 
◆ OnPlayerSpawned()
◆ ShowButtonOrFullWindow()
  
  
      
        
          | void SCR_ScenarioPanelEditorUIComponent.ShowButtonOrFullWindow  | 
          ( | 
          bool |           showFullWindow | ) | 
           | 
         
       
   | 
  
protected   | 
  
 
 
◆ StopListeningToEvents()
  
  
      
        
          | void SCR_ScenarioPanelEditorUIComponent.StopListeningToEvents  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
protected   | 
  
 
 
◆ m_bListeningToEvents
  
  
      
        
          | bool SCR_ScenarioPanelEditorUIComponent.m_bListeningToEvents | 
         
       
   | 
  
protected   | 
  
 
 
◆ m_sButtonOnlyName
  
  
      
        
          | string SCR_ScenarioPanelEditorUIComponent.m_sButtonOnlyName | 
         
       
   | 
  
protected   | 
  
 
 
◆ m_sFullWindowName
  
  
      
        
          | string SCR_ScenarioPanelEditorUIComponent.m_sFullWindowName | 
         
       
   | 
  
protected   | 
  
 
 
◆ m_wRoot
  
  
      
        
          | Widget SCR_ScenarioPanelEditorUIComponent.m_wRoot | 
         
       
   | 
  
protected   | 
  
 
 
The documentation for this interface was generated from the following file:
- Game/Editor/UI/Components/Common/SCR_ScenarioPanelEditorUIComponent .c