| AddDeath(int playerId, int count=1) | SCR_BaseScoringSystemComponent | |
| AddFactionObjective(notnull Faction faction, int count=1) | SCR_BaseScoringSystemComponent | |
| AddKill(int playerId, int count=1) | SCR_BaseScoringSystemComponent | |
| AddObjective(int playerId, int count=1, bool addToFaction=true) | SCR_BaseScoringSystemComponent | |
| AddSuicide(int playerId, int count=1) | SCR_BaseScoringSystemComponent | |
| AddTeamKill(int playerId, int count=1) | SCR_BaseScoringSystemComponent | |
| CalculateScore(SCR_ScoreInfo info) | SCR_ScoringSystemComponent | protected |
| EOnDiag(IEntity owner, float timeSlice) | SCR_BaseScoringSystemComponent | |
| EOnInit(IEntity owner) | SCR_BaseScoringSystemComponent | |
| GetFactionScore(notnull Faction faction) | SCR_BaseScoringSystemComponent | |
| GetFactionScoreInfo(notnull Faction faction) | SCR_BaseScoringSystemComponent | |
| GetGameMode() | SCR_BaseGameModeComponent | |
| GetOnFactionScoreChanged() | SCR_BaseScoringSystemComponent | |
| GetOnPlayerAdded() | SCR_BaseScoringSystemComponent | |
| GetOnPlayerRemoved() | SCR_BaseScoringSystemComponent | |
| GetOnPlayerScoreChanged() | SCR_BaseScoringSystemComponent | |
| GetPlayerScore(int playerId) | SCR_BaseScoringSystemComponent | |
| GetPlayerScoreInfo(int playerId) | SCR_BaseScoringSystemComponent | |
| GetScoreLimit() | SCR_ScoringSystemComponent | |
| HandlePlayerKilled(int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator instigator) | SCR_BaseGameModeComponent | |
| m_aActions | SCR_ScoringSystemComponent | protected |
| m_iDeathScoreMultiplier | SCR_ScoringSystemComponent | protected |
| m_iKillScoreMultiplier | SCR_ScoringSystemComponent | protected |
| m_iObjectiveScoreMultiplier | SCR_ScoringSystemComponent | protected |
| m_iSuicideScoreMultiplier | SCR_ScoringSystemComponent | protected |
| m_iTeamKillScoreMultiplier | SCR_ScoringSystemComponent | protected |
| m_mFactionScores | SCR_BaseScoringSystemComponent | protected |
| m_mPlayerScores | SCR_BaseScoringSystemComponent | protected |
| m_OnFactionScoreChangedInvoker | SCR_BaseScoringSystemComponent | protected |
| m_OnPlayerAdded | SCR_BaseScoringSystemComponent | protected |
| m_OnPlayerRemoved | SCR_BaseScoringSystemComponent | protected |
| m_OnPlayerScoreChangedInvoker | SCR_BaseScoringSystemComponent | protected |
| m_pGameMode | SCR_BaseGameModeComponent | protected |
| OnControllableDeleted(IEntity entity) | SCR_BaseGameModeComponent | |
| OnControllableDestroyed(notnull SCR_InstigatorContextData instigatorContextData) | SCR_BaseGameModeComponent | |
| OnControllableSpawned(IEntity entity) | SCR_BaseGameModeComponent | |
| OnDelete(IEntity owner) | SCR_BaseScoringSystemComponent | |
| OnFactionScoreChanged(Faction faction, SCR_ScoreInfo scoreInfo) | SCR_ScoringSystemComponent | protected |
| OnGameEnd() | SCR_BaseGameModeComponent | |
| OnGameModeEnd(SCR_GameModeEndData data) | SCR_ScoringSystemComponent | protected |
| OnGameModeStart() | SCR_BaseGameModeComponent | |
| OnGameStateChanged(SCR_EGameModeState state) | SCR_BaseGameModeComponent | |
| OnPlayerAuditFail(int playerId) | SCR_BaseGameModeComponent | |
| OnPlayerAuditRevived(int playerId) | SCR_BaseGameModeComponent | |
| OnPlayerAuditSuccess(int playerId) | SCR_BaseGameModeComponent | |
| OnPlayerAuditTimeouted(int playerId) | SCR_BaseGameModeComponent | |
| OnPlayerConnected(int playerId) | SCR_BaseGameModeComponent | |
| OnPlayerDeleted(int playerId, IEntity player) | SCR_BaseGameModeComponent | |
| OnPlayerDisconnected(int playerId, KickCauseCode cause, int timeout) | SCR_BaseScoringSystemComponent | |
| OnPlayerKilled(notnull SCR_InstigatorContextData instigatorContextData) | SCR_ScoringSystemComponent | protected |
| OnPlayerKilledHandled(int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator instigator) | SCR_BaseGameModeComponent | |
| OnPlayerRegistered(int playerId) | SCR_BaseScoringSystemComponent | |
| OnPlayerRoleChange(int playerId, EPlayerRole roleFlags) | SCR_BaseGameModeComponent | |
| OnPlayerScoreChanged(int playerId, SCR_ScoreInfo scoreInfo) | SCR_ScoringSystemComponent | protected |
| OnPlayerSpawnFinalize_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, IEntity entity) | SCR_BaseGameModeComponent | |
| OnPostInit(IEntity owner) | SCR_BaseScoringSystemComponent | |
| OnSpawnPlayerEntityFailure_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, IEntity entity, SCR_SpawnData data, SCR_ESpawnResult reason) | SCR_BaseGameModeComponent | |
| OnWorldPostProcess(World world) | SCR_BaseGameModeComponent | |
| PreparePlayerEntity_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, IEntity entity) | SCR_BaseGameModeComponent | |
| RplLoad(ScriptBitReader reader) | SCR_BaseScoringSystemComponent | |
| RplSave(ScriptBitWriter writer) | SCR_BaseScoringSystemComponent | |
| SCR_BaseGameModeComponent(IEntityComponentSource src, IEntity ent, IEntity parent) | SCR_BaseGameModeComponent | |