AddDeath(int playerId, int count=1) | SCR_BaseScoringSystemComponent | |
AddFactionObjective(notnull Faction faction, int count=1) | SCR_BaseScoringSystemComponent | |
AddKill(int playerId, int count=1) | SCR_BaseScoringSystemComponent | |
AddObjective(int playerId, int count=1, bool addToFaction=true) | SCR_BaseScoringSystemComponent | |
AddSuicide(int playerId, int count=1) | SCR_BaseScoringSystemComponent | |
AddTeamKill(int playerId, int count=1) | SCR_BaseScoringSystemComponent | |
CalculateScore(SCR_ScoreInfo info) | SCR_ScoringSystemComponent | protected |
EOnDiag(IEntity owner, float timeSlice) | SCR_BaseScoringSystemComponent | |
EOnInit(IEntity owner) | SCR_BaseScoringSystemComponent | |
GetFactionScore(notnull Faction faction) | SCR_BaseScoringSystemComponent | |
GetFactionScoreInfo(notnull Faction faction) | SCR_BaseScoringSystemComponent | |
GetGameMode() | SCR_BaseGameModeComponent | |
GetOnFactionScoreChanged() | SCR_BaseScoringSystemComponent | |
GetOnPlayerAdded() | SCR_BaseScoringSystemComponent | |
GetOnPlayerRemoved() | SCR_BaseScoringSystemComponent | |
GetOnPlayerScoreChanged() | SCR_BaseScoringSystemComponent | |
GetPlayerScore(int playerId) | SCR_BaseScoringSystemComponent | |
GetPlayerScoreInfo(int playerId) | SCR_BaseScoringSystemComponent | |
GetScoreLimit() | SCR_ScoringSystemComponent | |
HandleOnFactionAssigned(int playerID, Faction assignedFaction) | SCR_BaseGameModeComponent | |
HandleOnLoadoutAssigned(int playerID, SCR_BasePlayerLoadout assignedLoadout) | SCR_BaseGameModeComponent | |
HandleOnSpawnPointAssigned(int playerID, SCR_SpawnPoint spawnPoint) | SCR_BaseGameModeComponent | |
HandlePlayerKilled(int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator instigator) | SCR_BaseGameModeComponent | |
m_aActions | SCR_ScoringSystemComponent | protected |
m_iDeathScoreMultiplier | SCR_ScoringSystemComponent | protected |
m_iKillScoreMultiplier | SCR_ScoringSystemComponent | protected |
m_iObjectiveScoreMultiplier | SCR_ScoringSystemComponent | protected |
m_iSuicideScoreMultiplier | SCR_ScoringSystemComponent | protected |
m_iTeamKillScoreMultiplier | SCR_ScoringSystemComponent | protected |
m_mFactionScores | SCR_BaseScoringSystemComponent | protected |
m_mPlayerScores | SCR_BaseScoringSystemComponent | protected |
m_OnFactionScoreChangedInvoker | SCR_BaseScoringSystemComponent | protected |
m_OnPlayerAdded | SCR_BaseScoringSystemComponent | protected |
m_OnPlayerRemoved | SCR_BaseScoringSystemComponent | protected |
m_OnPlayerScoreChangedInvoker | SCR_BaseScoringSystemComponent | protected |
m_pGameMode | SCR_BaseGameModeComponent | protected |
OnControllableDeleted(IEntity entity) | SCR_BaseGameModeComponent | |
OnControllableDestroyed(notnull SCR_InstigatorContextData instigatorContextData) | SCR_BaseGameModeComponent | |
OnControllableSpawned(IEntity entity) | SCR_BaseGameModeComponent | |
OnDelete(IEntity owner) | SCR_BaseScoringSystemComponent | |
OnFactionScoreChanged(Faction faction, SCR_ScoreInfo scoreInfo) | SCR_ScoringSystemComponent | protected |
OnGameEnd() | SCR_BaseGameModeComponent | |
OnGameModeEnd(SCR_GameModeEndData data) | SCR_ScoringSystemComponent | protected |
OnGameModeStart() | SCR_BaseGameModeComponent | |
OnGameStateChanged(SCR_EGameModeState state) | SCR_BaseGameModeComponent | |
OnPlayerAuditFail(int playerId) | SCR_BaseGameModeComponent | |
OnPlayerAuditRevived(int playerId) | SCR_BaseGameModeComponent | |
OnPlayerAuditSuccess(int playerId) | SCR_BaseGameModeComponent | |
OnPlayerAuditTimeouted(int playerId) | SCR_BaseGameModeComponent | |
OnPlayerConnected(int playerId) | SCR_BaseGameModeComponent | |
OnPlayerDeleted(int playerId, IEntity player) | SCR_BaseGameModeComponent | |
OnPlayerDisconnected(int playerId, KickCauseCode cause, int timeout) | SCR_BaseScoringSystemComponent | |
OnPlayerKilled(notnull SCR_InstigatorContextData instigatorContextData) | SCR_ScoringSystemComponent | protected |
OnPlayerKilledHandled(int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator instigator) | SCR_BaseGameModeComponent | |
OnPlayerRegistered(int playerId) | SCR_BaseScoringSystemComponent | |
OnPlayerRoleChange(int playerId, EPlayerRole roleFlags) | SCR_BaseGameModeComponent | |
OnPlayerScoreChanged(int playerId, SCR_ScoreInfo scoreInfo) | SCR_ScoringSystemComponent | protected |
OnPlayerSpawned(int playerId, IEntity controlledEntity) | SCR_BaseGameModeComponent | |
OnPlayerSpawnFinalize_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, IEntity entity) | SCR_BaseGameModeComponent | |
OnPostInit(IEntity owner) | SCR_BaseScoringSystemComponent | |
OnSpawnPlayerEntityFailure_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, IEntity entity, SCR_SpawnData data, SCR_ESpawnResult reason) | SCR_BaseGameModeComponent | |
OnWorldPostProcess(World world) | SCR_BaseGameModeComponent | |
PreparePlayerEntity_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, IEntity entity) | SCR_BaseGameModeComponent | |
RplLoad(ScriptBitReader reader) | SCR_BaseScoringSystemComponent | |
RplSave(ScriptBitWriter writer) | SCR_BaseScoringSystemComponent | |
SCR_BaseGameModeComponent(IEntityComponentSource src, IEntity ent, IEntity parent) | SCR_BaseGameModeComponent | |