Arma Reforger Script API
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SCR_ScoringSystemComponent Member List

This is the complete list of members for SCR_ScoringSystemComponent, including all inherited members.

AddDeath(int playerId, int count=1)SCR_BaseScoringSystemComponent
AddFactionObjective(notnull Faction faction, int count=1)SCR_BaseScoringSystemComponent
AddKill(int playerId, int count=1)SCR_BaseScoringSystemComponent
AddObjective(int playerId, int count=1, bool addToFaction=true)SCR_BaseScoringSystemComponent
AddSuicide(int playerId, int count=1)SCR_BaseScoringSystemComponent
AddTeamKill(int playerId, int count=1)SCR_BaseScoringSystemComponent
CalculateScore(SCR_ScoreInfo info)SCR_ScoringSystemComponentprotected
EOnDiag(IEntity owner, float timeSlice)SCR_BaseScoringSystemComponent
EOnInit(IEntity owner)SCR_BaseScoringSystemComponent
GetFactionScore(notnull Faction faction)SCR_BaseScoringSystemComponent
GetFactionScoreInfo(notnull Faction faction)SCR_BaseScoringSystemComponent
GetGameMode()SCR_BaseGameModeComponent
GetOnFactionScoreChanged()SCR_BaseScoringSystemComponent
GetOnPlayerAdded()SCR_BaseScoringSystemComponent
GetOnPlayerRemoved()SCR_BaseScoringSystemComponent
GetOnPlayerScoreChanged()SCR_BaseScoringSystemComponent
GetPlayerScore(int playerId)SCR_BaseScoringSystemComponent
GetPlayerScoreInfo(int playerId)SCR_BaseScoringSystemComponent
GetScoreLimit()SCR_ScoringSystemComponent
HandleOnFactionAssigned(int playerID, Faction assignedFaction)SCR_BaseGameModeComponent
HandleOnLoadoutAssigned(int playerID, SCR_BasePlayerLoadout assignedLoadout)SCR_BaseGameModeComponent
HandleOnSpawnPointAssigned(int playerID, SCR_SpawnPoint spawnPoint)SCR_BaseGameModeComponent
HandlePlayerKilled(int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator killer)SCR_BaseGameModeComponent
m_aActionsSCR_ScoringSystemComponentprotected
m_iDeathScoreMultiplierSCR_ScoringSystemComponentprotected
m_iKillScoreMultiplierSCR_ScoringSystemComponentprotected
m_iObjectiveScoreMultiplierSCR_ScoringSystemComponentprotected
m_iSuicideScoreMultiplierSCR_ScoringSystemComponentprotected
m_iTeamKillScoreMultiplierSCR_ScoringSystemComponentprotected
m_mFactionScoresSCR_BaseScoringSystemComponentprotected
m_mPlayerScoresSCR_BaseScoringSystemComponentprotected
m_OnFactionScoreChangedInvokerSCR_BaseScoringSystemComponentprotected
m_OnPlayerAddedSCR_BaseScoringSystemComponentprotected
m_OnPlayerRemovedSCR_BaseScoringSystemComponentprotected
m_OnPlayerScoreChangedInvokerSCR_BaseScoringSystemComponentprotected
m_pGameModeSCR_BaseGameModeComponentprotected
OnControllableDeleted(IEntity entity)SCR_BaseGameModeComponent
OnControllableDestroyed(IEntity entity, IEntity killerEntity, notnull Instigator killer)SCR_BaseGameModeComponent
OnControllableSpawned(IEntity entity)SCR_BaseGameModeComponent
OnDelete(IEntity owner)SCR_BaseScoringSystemComponent
OnFactionScoreChanged(Faction faction, SCR_ScoreInfo scoreInfo)SCR_ScoringSystemComponentprotected
OnGameEnd()SCR_BaseGameModeComponent
OnGameModeEnd(SCR_GameModeEndData data)SCR_ScoringSystemComponentprotected
OnGameModeStart()SCR_BaseGameModeComponent
OnGameStateChanged(SCR_EGameModeState state)SCR_BaseGameModeComponent
OnPlayerAuditFail(int playerId)SCR_BaseGameModeComponent
OnPlayerAuditRevived(int playerId)SCR_BaseGameModeComponent
OnPlayerAuditSuccess(int playerId)SCR_BaseGameModeComponent
OnPlayerAuditTimeouted(int playerId)SCR_BaseGameModeComponent
OnPlayerConnected(int playerId)SCR_BaseGameModeComponent
OnPlayerDeleted(int playerId, IEntity player)SCR_BaseGameModeComponent
OnPlayerDisconnected(int playerId, KickCauseCode cause, int timeout)SCR_BaseScoringSystemComponent
OnPlayerKilled(int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator killer)SCR_ScoringSystemComponentprotected
OnPlayerKilledHandled(int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator killer)SCR_BaseGameModeComponent
OnPlayerRegistered(int playerId)SCR_BaseScoringSystemComponent
OnPlayerRoleChange(int playerId, EPlayerRole roleFlags)SCR_BaseGameModeComponent
OnPlayerScoreChanged(int playerId, SCR_ScoreInfo scoreInfo)SCR_ScoringSystemComponentprotected
OnPlayerSpawned(int playerId, IEntity controlledEntity)SCR_BaseGameModeComponent
OnPlayerSpawnFinalize_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, IEntity entity)SCR_BaseGameModeComponent
OnPostInit(IEntity owner)SCR_BaseScoringSystemComponent
OnSpawnPlayerEntityFailure_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, IEntity entity, SCR_SpawnData data, SCR_ESpawnResult reason)SCR_BaseGameModeComponent
OnWorldPostProcess(World world)SCR_BaseGameModeComponent
PreparePlayerEntity_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, IEntity entity)SCR_BaseGameModeComponent
RplLoad(ScriptBitReader reader)SCR_BaseScoringSystemComponent
RplSave(ScriptBitWriter writer)SCR_BaseScoringSystemComponent
SCR_BaseGameModeComponent(IEntityComponentSource src, IEntity ent, IEntity parent)SCR_BaseGameModeComponent