◆ SCR_SectorSpawn()
void SCR_SectorSpawn.SCR_SectorSpawn |
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IEntitySource | src, |
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IEntity | parent ) |
◆ ~SCR_SectorSpawn()
void SCR_SectorSpawn.~SCR_SectorSpawn |
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◆ _WB_AfterWorldUpdate()
override void SCR_SectorSpawn._WB_AfterWorldUpdate |
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float | timeSlice | ) |
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◆ _WB_GetAfterWorldUpdateSpecs()
override int SCR_SectorSpawn._WB_GetAfterWorldUpdateSpecs |
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IEntitySource | src | ) |
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◆ _WB_OnKeyChanged()
override bool SCR_SectorSpawn._WB_OnKeyChanged |
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BaseContainer | src, |
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string | key, |
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BaseContainerList | ownerContainers, |
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IEntity | parent ) |
◆ DespawnChildren()
void SCR_SectorSpawn.DespawnChildren |
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◆ SpawnPreview()
void SCR_SectorSpawn.SpawnPreview |
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◆ m_showPreview
bool SCR_SectorSpawn.m_showPreview |
◆ m_size
vector SCR_SectorSpawn.m_size |
The documentation for this interface was generated from the following file:
- Game/Systems/SectorSpawn/SCR_SectorSpawn.c