◆ SCR_SectorSpawn()
void SCR_SectorSpawn.SCR_SectorSpawn |
( |
IEntitySource |
src, |
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IEntity |
parent |
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) |
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◆ ~SCR_SectorSpawn()
void SCR_SectorSpawn.~SCR_SectorSpawn |
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◆ _WB_AfterWorldUpdate()
override void SCR_SectorSpawn._WB_AfterWorldUpdate |
( |
float |
timeSlice | ) |
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◆ _WB_OnKeyChanged()
override bool SCR_SectorSpawn._WB_OnKeyChanged |
( |
BaseContainer |
src, |
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string |
key, |
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BaseContainerList |
ownerContainers, |
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IEntity |
parent |
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) |
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◆ DespawnChildren()
void SCR_SectorSpawn.DespawnChildren |
( |
| ) |
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◆ SpawnPreview()
void SCR_SectorSpawn.SpawnPreview |
( |
| ) |
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◆ m_showPreview
bool SCR_SectorSpawn.m_showPreview |
◆ m_size
vector SCR_SectorSpawn.m_size |
The documentation for this interface was generated from the following file:
- Game/Systems/SectorSpawn/SCR_SectorSpawn.c